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Glama
Codeturion
by Codeturion

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
UNREAL_VERSIONNoUE version to serve (e.g., '5.5', '5.7', '5.7.3'). Default: 5.7
UNREAL_INSTALL_PATHNoOverride UE install path (only used for ingest/local build)
UNREAL_PROJECT_PATHNoPath to Unreal project directory to auto-detect version from .uproject file

Instructions

Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.

This server publishes no instructions, or was last inspected before Glama recorded them.

Capabilities

Features and capabilities supported by this server

Protocol revision2025-11-25

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
search_unreal_api

Search the Unreal Engine API by keyword.

Args: query: Search terms (class name, function name, or keyword). n_results: Number of results to return (1-20, default 10). member_type: Filter by type: "class", "struct", "enum", "function", "property", or "delegate". Leave empty for all.

get_function_signature

Get the exact signature of an Unreal Engine function by fully-qualified name.

Args: fqn: Fully-qualified name like "AActor::GetActorLocation" or "UGameplayStatics::SpawnActor".

get_include_pathA

Get the #include path for an Unreal Engine class, struct, or type.

Args: name: Class or type name (e.g. "AActor", "FHitResult", "ECollisionChannel").

get_class_referenceB

Get all public members of an Unreal Engine class.

Args: class_name: The class name (e.g. "AActor", "ACharacter", "UGameplayStatics").

get_deprecation_warningsA

Check if an Unreal Engine API is deprecated.

Args: name: API name to check (function, class, property, etc.).

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

TDQS

A3.9/5.0

Scored across 3 tools

Disambiguation5/5

Each tool has a clearly distinct purpose: retrieving class members, checking deprecation status, and getting include paths. No overlap or ambiguity.

Naming Consistency5/5

All tool names follow a consistent 'get_<action>' pattern with clear noun suffixes ('reference', 'warnings', 'path'), making them predictable and easy to understand.

Tool Count5/5

Three tools is an appropriate size for a focused API query server. Each tool addresses a common developer need without adding unnecessary complexity.

Completeness4/5

The tools cover core use cases for Unreal Engine API exploration, but could benefit from additional functionality like searching for APIs or listing available classes. Still, the surface is functional and satisfies the stated purpose.

Maintenance

ActivityStale
ResponsivenessUnresponsive