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Codeturion
by Codeturion

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
UNREAL_VERSIONNoUE version to serve (e.g., '5.5', '5.7', '5.7.3'). Default: 5.7
UNREAL_INSTALL_PATHNoOverride UE install path (only used for ingest/local build)
UNREAL_PROJECT_PATHNoPath to Unreal project directory to auto-detect version from .uproject file

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{
  "listChanged": false
}
prompts
{
  "listChanged": false
}
resources
{
  "subscribe": false,
  "listChanged": false
}
experimental
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
search_unreal_api

Search the Unreal Engine API by keyword.

Args: query: Search terms (class name, function name, or keyword). n_results: Number of results to return (1-20, default 10). member_type: Filter by type: "class", "struct", "enum", "function", "property", or "delegate". Leave empty for all.

get_function_signature

Get the exact signature of an Unreal Engine function by fully-qualified name.

Args: fqn: Fully-qualified name like "AActor::GetActorLocation" or "UGameplayStatics::SpawnActor".

get_include_pathA

Get the #include path for an Unreal Engine class, struct, or type.

Args: name: Class or type name (e.g. "AActor", "FHitResult", "ECollisionChannel").

get_class_referenceB

Get all public members of an Unreal Engine class.

Args: class_name: The class name (e.g. "AActor", "ACharacter", "UGameplayStatics").

get_deprecation_warningsA

Check if an Unreal Engine API is deprecated.

Args: name: API name to check (function, class, property, etc.).

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

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