run_generator
Generate procedural animation frames using generators like digital rain, radio waves, particle physics, and more. Customize colors, speed, density, and other parameters for unique ASCII animations.
Instructions
Generate procedural animation frames. Creates new frames with animated patterns.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| generator | Yes | Generator type | |
| frameCount | No | Number of frames to generate | |
| frameDuration | No | Duration of each frame in ms | |
| color | No | Primary color (hex) | #00FF00 |
| secondaryColor | No | Secondary color for gradients | |
| backgroundColor | No | Background color | transparent |
| characterSet | No | Custom characters to use (overrides default) | |
| density | No | Density of elements (0-1) | |
| speed | No | Animation speed multiplier | |
| trailLength | No | Length of trails | |
| waveSpeed | No | Wave expansion speed | |
| waveCount | No | Number of simultaneous waves | |
| centerX | No | Wave center X (defaults to canvas center) | |
| centerY | No | Wave center Y (defaults to canvas center) | |
| noiseScale | No | Noise scale (smaller = more detailed) | |
| noiseSpeed | No | How fast noise evolves | |
| particleCount | No | Number of particles | |
| gravity | No | Gravity effect (-1 to 1) | |
| replaceFrames | No | Replace existing frames (otherwise append) | |
| seed | No | Random seed for reproducibility |