blender-MCP
Related Servers
Alternatives to blender-MCP
No user-submitted related servers found.
Related Servers
- AlicenseBqualityBmaintenanceAn MCP server that enables AI assistants to control Blender through 108 specialized tools for 3D modeling, animation, and rendering. It provides a secure, thread-safe interface to execute validated operations in Blender using natural language commands.100138AGPL 3.0
- AlicenseNot gradedqualityCmaintenanceConnects MCP-compatible clients to a live Blender scene for AI-assisted 3D workflows, enabling inspection and controlled operations on objects, materials, cameras, lights, render settings, animation, UVs, Geometry Nodes, imports, exports, and Python execution.1MIT
- AlicenseAqualityCmaintenanceEnables safe, structured control of Blender on Windows via a standalone STDIO MCP server, providing seven tools to inspect scenes, list and edit materials, transform objects, add modifiers, set smooth shading, and export assets without arbitrary code execution.7Apache 2.0
- AlicenseDqualityAmaintenanceEnables Blender automation via MCP with 107 tools for complex mesh modeling, PBR texturing, UV mapping, rigging, animation, lighting, rendering, and a pre-export curing pipeline for Godot 4.x/Redot GLB export.107GPL 3.0
- AlicenseNot gradedqualityAmaintenanceEnables AI clients to control Blender's 3D workflow via an embedded MCP server.269 PyPI31MIT
- AlicenseCqualityBmaintenanceEnables controlling local Blender 5.2 through natural language, providing 159 tools for modeling, materials, shaders, lighting, animation, cameras, rendering, import/export, UV, geometry, rigging, assets, and more via an MCP server.1591MIT
TDQS
Scored across 9 tools
Each tool targets a distinct stage or aspect of the character pipeline: status, scene info, object listing, import, creation, validation, normalization, action renaming, and export. There is no meaningful overlap between tool purposes, and descriptions clearly distinguish read-only actions from mutating ones.
All tools share the 'blender_' prefix and use snake_case, with most following a verb_noun pattern (import_asset, list_objects, validate_character). The exceptions are blender_status and blender_scene_summary, which use noun-only or noun_noun naming, creating a minor inconsistency.
With 9 tools, the set is well-scoped for the stated domain of Blender character preparation and export. Each tool covers a necessary step without redundant or excessive additions, fitting comfortably within the ideal 3-15 range.
The toolset covers the core lifecycle for character assets: import, create, validate, normalize, rename actions, and export. Minor gaps exist (e.g., no tool for direct editing of meshes or armatures), but the provided suite is sufficient for a complete character pipeline from import to game-ready export.