blender-MCP
Related Servers
Alternatives to blender-MCP
No user-submitted related servers found.
Related Servers
- AlicenseCqualityBmaintenanceEnables secure, local automation of Blender through typed MCP tools for scene, modeling, material, animation, rendering, and file workflows via an authenticated loopback bridge.173MIT
- AlicenseBqualityAmaintenanceEnables AI clients to control background Blender jobs over stdio so they can inspect a 3D character or companion model, calibrate its anatomy and named bones, bake and export animation, and numerically verify the persisted GLB for playback review. Includes a CLI, models and workspaces that stay local unless explicitly shared.9MIT
- AlicenseNot gradedqualityBmaintenanceEnables MCP-capable AI clients to control a local Blender workstation through a secure HTTP gateway for 3D scene inspection, modeling, rigging, animation, materials, rendering, import/export, and controlled Python automation. Supports permission profiles and authentication modes to keep Blender execution local while allowing AI-assisted production workflows.1MIT
- AlicenseNot gradedqualityCmaintenanceEnables MCP-compatible clients to control Blender for modeling, materials, animation, physics, rendering, scene inspection, documentation search, and asset/generation service integration. It exposes a stdio endpoint with many Blender operations for creating and editing 3D content.AGPL 3.0
- FlicenseNot gradedqualityCmaintenanceEnables remote control of Blender through MCP, allowing code execution, scene manipulation, rendering, and file transfer in a containerized environment.1-
- AlicenseAqualityCmaintenanceEnables AI assistants to control a Blender instance through MCP tools, supporting scene creation, editing, and asset exchange via HTTP and background CLI processes.26Apache 2.0
TDQS
Scored across 9 tools
Each tool targets a distinct stage or aspect of the character pipeline: status, scene info, object listing, import, creation, validation, normalization, action renaming, and export. There is no meaningful overlap between tool purposes, and descriptions clearly distinguish read-only actions from mutating ones.
All tools share the 'blender_' prefix and use snake_case, with most following a verb_noun pattern (import_asset, list_objects, validate_character). The exceptions are blender_status and blender_scene_summary, which use noun-only or noun_noun naming, creating a minor inconsistency.
With 9 tools, the set is well-scoped for the stated domain of Blender character preparation and export. Each tool covers a necessary step without redundant or excessive additions, fitting comfortably within the ideal 3-15 range.
The toolset covers the core lifecycle for character assets: import, create, validate, normalize, rename actions, and export. Minor gaps exist (e.g., no tool for direct editing of meshes or armatures), but the provided suite is sufficient for a complete character pipeline from import to game-ready export.