PokeAPI MCP Server
by Asthanaji05
README.md
# PokeAPI MCP Server
[](https://www.npmjs.com/package/pokeapi-mcp-server)
[](https://registry.modelcontextprotocol.io)
[](https://opensource.org/licenses/ISC)
Empower your AI with Pokédex powers! Fetch and explore Pokémon data seamlessly via PokeAPI.
**Server:** `io.github.Asthanaji05/pokeapi-mcp-server`
**npm package:** `pokeapi-mcp-server`
This project provides a Model Context Protocol (MCP) Server that enables Large Language Models (LLMs) to make tool calls for Pokémon-related data. It integrates with the [PokeAPI](https://pokeapi.co/) to offer access to 47 different Pokémon-related endpoints.
## Project Overview
The PokeAPI MCP Server acts as a bridge, allowing AI assistants to fetch and utilize comprehensive Pokémon data directly from the PokeAPI. This facilitates the development of intelligent applications that require accurate and up-to-date information about Pokémon, moves, items, game mechanics, and more.
## Available Tools
The server provides 47 Pokémon-related tools, covering a wide range of data:
* **Pokémon Data**: `getPokemonByName`, `getPokemonSpeciesByName`, `getPokemonFormByName`, `getPokemonColorByName`, `getPokemonHabitatByName`, `getPokemonShapeByName`.
* **Moves**: `getMoveByName`, `getMoveCategoryByName`, `getMoveDamageClassByName`, `getMoveAilmentByName`, `getMoveBattleStyleByName`, `getMoveLearnMethodByName`, `getMoveTargetByName`.
* **Items**: `getItemByName`, `getItemCategoryByName`, `getItemAttributeByName`, `getItemFlingEffectByName`, `getItemPocketByName`.
* **Game Mechanics**: `getTypeByName`, `getStatByName`, `getAbilityByName`, `getGrowthRateByName`, `getNatureByName`, `getEggGroupByName`, `getGenerationByName`, `getVersionByName`, `getVersionGroupByName`, `getPokedexByName`, `getLanguageByName`.
* **Encounters**: `getLocationByName`, `getLocationAreaByName`, `getEncounterMethodByName`, `getEncounterConditionByName`, `getEncounterConditionValueByName`.
* **Berries**: `getBerryByName`, `getBerryFirmnessByName`, `getBerryFlavorByName`.
* **Contests**: `getContestTypeByName`, `getContestEffectById`, `getSuperContestEffectById`.
* **Evolution**: `getEvolutionChainById`, `getEvolutionTriggerByName`.
* **Other**: `getCharacteristicById`, `getMachineById`, `getPalParkAreaByName`, `getPokeathlonStatByName`, `getRegionByName`.
## 🚀 Installation
### Global Installation
```bash
npm install -g pokeapi-mcp-server
```
## ⚙️ Configuration
After installation, add the server to your MCP client configuration:
### For Claude Desktop
Add to `Claude>claude_desktop_config.json`
```json
{
"mcpServers": {
"pokemon-mcp-server": {
"command": "npx",
"args": [
"pokeapi-mcp-server@1.4.0"
]
}
}
}
```

### For Cursor IDE
Add to `.cursor/mcp.json`:
```json
{
"mcpServers": {
"pokemon-mcp-server": {
"command": "npx",
"args": [
"pokeapi-mcp-server@1.4.0"
]
}
}
}
```
Or if installed globally:
```json
{
"mcpServers": {
"pokemon-mcp-server": {
"command": "npx",
"args": [
"pokeapi-mcp-server@1.4.0"
]
}
}
}
```

### For Gemini CLI
Add to `.gemini/settings.json`:
```json
{
"mcpServers": {
"pokemon-mcp-server": {
"command": "npx",
"args": [
"--yes",
"pokeapi-mcp-server@1.4.0"
],
"transport": "stdio",
"trust": true,
"env": {
"MCP_HTTP_SERVER_URL": "https://pokemon-mcp-server-vs8m.onrender.com"
}
}
}
}
```



> **Note:** The `env` section ensures the MCP server connects to the correct HTTP server. The remote server at `https://pokemon-mcp-server-vs8m.onrender.com` is available by default. If you're running a local HTTP server on port 3000, change the URL to `http://localhost:3000`. Restart Cursor IDE or Gemini CLI after updating the configuration to load the MCP server.
## 🔗 Links
* [npm Package](https://www.npmjs.com/package/pokeapi-mcp-server)
* [MCP Registry](https://registry.modelcontextprotocol.io)
* [GitHub Repository](https://github.com/Asthanaji05/MCP_Pokemon)
* [PokeAPI Documentation](https://pokeapi.co/docs/v2)
---
Made with ❤️ by [Asthanaji05](https://github.com/Asthanaji05)
TDQS
B3.3/5.0
Scored across 47 tools
Disambiguation5/5
Each tool targets a distinct Pokemon entity type (ability, berry, etc.), with no overlap in purpose. An agent can clearly differentiate them.
Naming Consistency5/5
All tools follow a strict 'getXByName' or 'getXById' pattern, ensuring predictable and uniform naming.
Tool Count3/5
With 47 tools, the server is quite heavy. While it covers many entity types, the count is high for a typical MCP server and may overwhelm agents, though it is scoped to a single domain.
Completeness3/5
The server provides read-only access to a wide range of Pokemon data, but lacks listing, search, or mutation capabilities. This limits its completeness for dynamic workflows.
Maintenance
ActivityInactive
ResponsivenessNo issues