Build & encode a GW1 skill template
gw1_template_encodeConstruct a Guild Wars skill template and verify its legality. Get importable code, skill costs, and energy sustainability to ensure a viable build.
Instructions
Build a Guild Wars skill template from professions, attributes, and skill names. Returns an importable template code, a legality report (one elite max, three PvE-only max, single allegiance, 200 attribute-point budget, profession checks), per-skill energy/cast/recharge/adrenaline costs, and an energy-sustainability outlook. Use this to construct and sanity-check a build before sharing it.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"primary": "<primary>",
"skills": "<skills>"
},
"name": "gw1_template_encode"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| skills | Yes | Up to 8 skill names, e.g. 'Wounding Strike'. Use exact wiki names. | |
| primary | Yes | Primary profession, e.g. 'Dervish'. | |
| secondary | No | Secondary profession, or 'None'. | None |
| attributes | No | Base attribute spend (0-12 each), e.g. [{attribute:'Scythe Mastery',points:12}]. |