blender-mcp
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TDQS
Scored across 22 tools
Tools for each service (Polyhaven, Sketchfab, Hunyuan3D, Hyper3D) are clearly separated with distinct actions like search, download, generate, poll, and import. However, multiple generate/poll/import pairs for different AI services could cause some confusion if the agent doesn't read descriptions carefully.
Most tools follow a verb_noun snake_case pattern (e.g., download_polyhaven_asset, execute_blender_code). There are minor inconsistencies like 'generate_hunyuan3d_model' vs 'generate_hyper3d_model_via_images' and the use of 'poll_' vs 'get_' for status checks, but overall patterns are predictable.
22 tools is slightly on the higher side but reasonable given the integration of multiple external services (2 asset libraries, 2 AI generation APIs) and core Blender operations. Each tool has a specific purpose and no tool appears redundant.
The server covers asset acquisition (download from Polyhaven/Sketchfab, AI generation), scene info, texture application, viewport capture, and arbitrary code execution. Missing are direct object manipulation tools, but execute_blender_code can compensate. Minor gap: no tool for listing or creating basic primitives.