Skip to main content
Glama

Related Servers

Alternatives to Firestorm MCP

No user-submitted related servers found.

    Related Servers

    • A
      license
      A
      quality
      C
      maintenance
      Enables AI-driven 3D modeling in Blender by providing tools to create primitives, apply modifiers and materials, set up lighting and cameras, capture viewport snapshots, export assets, inspect scenes, and execute Python commands via natural language.
      10
      MIT
    • A
      license
      A
      quality
      D
      maintenance
      Enables AI agents to control and manipulate live 3D scenes across frameworks like Three.js, A-Frame, and Babylon.js using a comprehensive set of object and environment tools. It features an integrated in-world chat system that allows for real-time scene modifications directly from within the 3D canvas.
      33
      19 npm
      3
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Enables natural language control of the Resonite social VR platform, allowing users to command worlds, customize avatars, inspect sessions, spawn inventory assets, and monitor telemetry through AI chat assistants.
      8
      MIT
    • A
      license
      Not graded
      quality
      C
      maintenance
      Enables AI agents to control the Blockout previs desktop app for AI filmmaking, allowing staging of 3D worlds, character animation, camera framing, timeline control, and viewport screenshotting through MCP tools.
      6
      Apache 2.0
    • A
      license
      Not graded
      quality
      D
      maintenance
      Enables AI assistants to read, inspect, and manipulate OpenUSD 3D scenes, including scene graph traversal, property querying, mesh export, and variant switching.
      10
      MIT

    TDQS

    B3.3/5.0

    Scored across 43 tools

    Disambiguation4/5

    The descriptions are unusually careful about boundaries (e.g. local_mesh_status explicitly disclaims being a server upload, ui_get_value vs ui_inspect separate value/geometry reads). Still, the 9-tool ui_* group and the camera/snapshot/capture cluster have meaningful surface overlap where an agent could plausibly pick the wrong tool.

    Naming Consistency4/5

    Everything is consistent snake_case grouped by subsystem (ui_*, events_*, camera_*, avatar_*, local_mesh_*). The only quirk is mixed ordering within groups (camera_set vs asset_inspect), but it remains predictable and readable.

    Tool Count3/5

    43 tools is heavy even for a complex viewer-automation server; the ui_*, capture, and control/event groups in particular could be consolidated. The breadth is partly justified by the genuinely multi-subsystem domain, but the surface is large enough to feel unwieldy.

    Completeness4/5

    Coverage spans camera, avatar movement, UI interaction, events, settings, mesh import, inventory, native dialogs, and snapshots, with viewer_call/viewer_api_inspect acting as a catch-all for undiscovered operations. Minor gaps exist (no chat/IM or teleport/login lifecycle tools), but core workflows are covered.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues