spriteloom-mcp
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- AlicenseNot gradedqualityCmaintenanceEnables generating animated 32x32 character sprite sheets — with walk cycles, frame PNGs, looping GIFs, QA metadata and Godot/Unity exports — from a text prompt or reference image, running locally on an NVIDIA GPU or through a hosted cloud backend. It exposes a single create_pixel_sprite tool that writes the files to disk and returns enlarged previews so an MCP client can inspect and iterate on the result.46 PyPI2AGPL 3.0
- FlicenseNot gradedqualityCmaintenanceEnables MCP clients to create and edit pixel art and animations through a local-first editor, sharing the same project, editing commands, and undo history with the GUI.-
- AlicenseNot gradedqualityDmaintenanceMCP server for programmatically creating and editing Aseprite sprites, enabling AI agents to draw, manage layers and frames, and iterate until the desired result is achieved.120 npmMIT
- AlicenseNot gradedqualityCmaintenanceEnables agents to generate local SDXL pixel art assets from text prompts, run batch manifests, list generated assets, create spritesheets, and export Phaser atlas JSON through MCP tools.MIT
- AlicenseNot gradedqualityBmaintenanceAn MCP server that lets AI agents create, edit, and animate pixel-art sprites, with PNG previews after every step and support for export to GIF/APNG/spritesheets.47,127 npmMIT
- AlicenseNot gradedqualityBmaintenanceEnables AI agents to create and edit pixel-art projects — sprites, props, palettes, eight-direction animation, and tile-based environments — through a stdio MCP server with discovery, help, and call tools. Agents can build from silhouette to detail, inspect native-scale renders, silhouettes, value maps, and GIF playback, then save every change as versionable source.MIT
TDQS
Scored across 7 tools
Six of seven tools are cleanly separated by action: generate, edit, inpaint, rotate, list, stop, status. The main risk is edit_sprite vs rotate_sprite, since both take an existing image plus an instruction; the rotate description explicitly says it re-views rather than rotates pixels, which mitigates but does not eliminate the overlap.
Most tools follow a consistent verb_noun pattern (generate_sprite, edit_sprite, inpaint_sprite, rotate_sprite, list_generations, stop_service). spriteloom_status breaks the pattern by being noun-first with a vendor prefix, a minor deviation within an otherwise predictable set.
Seven tools is well-scoped for a sprite generation service: four generation/editing operations plus lifecycle and listing helpers. No tool appears redundant or superfluous.
Core lifecycle is covered: generate, modify (edit/inpaint/rotate), list, status, stop. Minor gaps exist — no delete/cleanup of generated outputs, no get-by-id detail fetch for a single generation, and no explicit service start — but these are workable around the filesystem.