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cg_build_check

Validate a built HTML5 game or release zip against CrazyGames portal rules: checks size, file count, root index.html, absolute paths, foreign hosts, zip slashes, and SDK version without a browser.

Instructions

Static portal checks of a built game or its zip: size, file count, index.html at root, absolute paths, resources from foreign hosts, zip slashes, SDK version. No browser, milliseconds.

Input Schema

NameRequiredDescriptionDefault
pathYesGame root, its build folder (dist, build/web) or the release zip

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.0

TDQS

A3.6/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden, and it does disclose two useful traits: no browser is launched and it runs in milliseconds (static, cheap, non-interactive). However, it never states that this is a read-only inspection, what severity/result shape it produces, or what happens on failure, which are the traits an agent needs for a checker tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single dense sentence, front-loaded with the purpose then the distinguishing trait ('No browser, milliseconds'). Every clause earns its place; nothing is padded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a one-parameter, no-output-schema tool the description is nearly self-sufficient: the list of checks effectively tells the agent what is being validated. It stops short of describing the result format or severity levels, but that is a minor gap given the low complexity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and the single 'path' parameter already documents that it accepts the game root, a build folder (dist, build/web), or the release zip. The description only echoes 'a built game or its zip' and adds no syntax or format detail beyond the schema, so the baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

Specific verb + resource: 'Static portal checks of a built game or its zip', followed by a concrete enumeration of what is inspected (size, file count, index.html at root, etc.). This clearly separates it from a runtime concern, but it does not name or contrast with the siblings cg_sdk_session or cg_frame_audit, so differentiation is left to inference.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

'No browser, milliseconds' implies a fast pre-flight/static context and implicitly contrasts with the runtime siblings, but there is no explicit when-to-use statement, no prerequisites, and no when-not condition. Usage is implied rather than stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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