shooting-game
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TDQS
Scored across 6 tools
Each tool targets a distinct action: joining, reading structured state, moving, shooting, screenshotting, and leaving. get_state and screenshot both provide observation but are clearly separated as text data vs visual image, so no real ambiguity.
join_match, get_state, and leave_match follow a clear verb_noun pattern, and move/shoot are intuitive imperative verbs. screenshot is a minor deviation because it is a noun used as an imperative rather than a verb_object form like take_screenshot.
Six tools is well-scoped for a real-time browser game agent: lifecycle, movement/action, and observation are covered without redundant utilities. Every tool earns its place.
The set covers the full match lifecycle: joining, observing via both state and screenshot, acting via move and shoot, and leaving. The shoot-direction note confirms aiming is handled through movement, so no separate aim tool is needed.