blender_restore_checkpoint
Restore the scene to the most recent auto-saved checkpoint, rolling back a failed boolean or code edit before it overwrites the good state.
Instructions
Restore the scene from the auto-saved checkpoint — the undo button for a destroyed mesh.
A checkpoint is saved automatically before every blender_boolean and blender_execute_code call, so this rolls back to the state just before the most recent mutating operation. Replaces ALL current scene objects. Use immediately after a DEGENERATE RESULT warning or a botched edit — a subsequent mutating call overwrites the checkpoint with the broken state.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |