blender_cross_section
Cut and render internal cross-sections to verify hidden geometry: pin holes, wall thickness, clearance gaps. Cut multiple objects together to inspect interlocking joints.
Instructions
Cut and render the exposed internal face. Use to verify internal geometry that renders can't show: pin holes, wall thickness, knuckle interleave, clearance gaps.
percent: 0-100, position along the chosen axis (50 = middle). object_names: cut multiple objects with the same plane and render them together. Essential for verifying chain joints, ball-in-socket captivity, or any pair where parts wrap around each other.
Provide exactly one of object_name OR object_names — sending both raises ValueError to avoid silent precedence bugs.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| axis | No | z | |
| percent | No | ||
| object_name | No | ||
| object_names | No |