MCP server that connects Claude to Unreal Engine 5.8 via the official Remote Control API, enabling asset manipulation, actor control, level operations, and AI-powered 3D model generation (via Meshy) through natural language.
An MCP server for indexing and querying Unreal Engine C++ codebases using a local SQLite database. It enables users to analyze call graphs, class structures, and Blueprint-exposed symbols through tools integrated with Claude Code.
An MCP server that lets an AI agent drive Unreal Engine 5: create projects, import assets, build levels and Blueprints, configure replication, compile C++, run Play In Editor and package the game.
Bridges Claude AI to a live Unreal Engine 5 editor session, enabling natural language control of scene inspection, modification, logging, source search, console commands, and C++ class scaffolding.
Read-only MCP server that provides AI agents with context about Unity project relationships, including scenes, prefabs, scripts, GUIDs, and code impact analysis.
An MCP server that gives AI agents broad control over Unreal Engine 5.7, enabling actor/asset/level management, Blueprint and material creation, screenshots, automation, and arbitrary editor Python execution.