Marvel Rivals MCP
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| listHeroesA | Retrieve complete roster of playable Marvel heroes. Returns all available characters with their basic info, roles (Vanguard/Duelist/Strategist), and identifiers for further queries. |
| getHeroAbilitiesB | Fetch detailed ability kit for a specific hero including primary fire, abilities, ultimate, and passives. Essential for understanding hero mechanics and cooldowns. |
| getHeroInfoB | Comprehensive hero data: stats, abilities, lore, difficulty rating, role details. Best for complete hero overview including gameplay tips and synergies. |
| getHeroSkinsA | List all cosmetic skins/outfits available for a hero. Includes rarity tiers, unlock methods, and visual variants. |
| listSkinsB | Browse entire game skin catalog across all heroes. Useful for finding cosmetics by rarity, event, or collection. |
| listAchievementsB | Full achievement/trophy list with unlock conditions, points, and progression tracking. Covers hero-specific and general gameplay milestones. |
| searchAchievementB | Find specific achievements by partial name match. Helpful for tracking progress on particular challenges or hero mastery. |
| listItemsB | Catalog of all cosmetic items: nameplates, MVP animations, emotes, sprays. Shows unlock methods and rarity distribution. |
| getItemsByTypeB | Filter cosmetics by category (NAMEPLATE/MVP/EMOTE/SPRAY). Perfect for browsing specific customization options. |
| listMapsB | All playable maps with layouts, objectives, and modes. Includes map-specific strategies and callout locations. |
| filterMapsB | Filter maps by game mode (convoy/convergence) or queue type (competitive/casual). Essential for mode-specific strategies. |
| getPlayerProfileC | Comprehensive player stats: rank, main heroes, win rates, playtime, seasonal performance. Accepts player ID or battletag. |
| searchPlayerB | Find players by username/battletag. Returns matching profiles with basic stats for player lookup and comparison. |
| getPlayerMatchHistoryC | Recent match results with heroes played, performance metrics, map details, and outcome. Tracks improvement and hero performance trends. |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
TDQS
Scored across 14 tools
Most tools have distinct purposes targeting different game aspects like heroes, maps, cosmetics, and player data, but some overlap exists: getHeroAbilities and getHeroInfo both provide hero details, and listItems and getItemsByType both handle cosmetics, which could cause minor confusion. Descriptions help clarify, but boundaries are not perfectly clear.
Tool names follow a highly consistent verb_noun pattern throughout, such as getHeroAbilities, listHeroes, and searchPlayer. All names use camelCase uniformly, making them predictable and easy to parse for agents without any deviations in style.
With 14 tools, the count is well-scoped for a game API covering heroes, maps, cosmetics, achievements, and player data. Each tool serves a specific function, and the number aligns with the comprehensive domain without feeling excessive or insufficient.
The tool set provides complete coverage for the Marvel Rivals game domain, including CRUD-like operations for heroes, maps, cosmetics, achievements, and player profiles. There are no obvious gaps; agents can access all essential data for strategies, customization, and performance tracking without dead ends.