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Unity MCP Server

Unity 2021.3+ License: MIT MCP Version

A Model Context Protocol (MCP) server for Unity that enables AI agents to query and control the Unity Editor.

What is MCP?

MCP is an open standard by Anthropic that allows AI systems to access external tools and data. This package turns Unity into an MCP server, letting AI assistants like Antigravity, Claude, and Cursor query your scenes, assets, and execute editor commands.

Features

  • ๐ŸŽฎ Scene Hierarchy - Query GameObjects, components, and structure

  • โœ๏ธ Write Operations - Create, delete, and modify GameObjects in real-time

  • ๐Ÿงฉ Component Control - Add, remove, and configure components

  • ๐ŸŽฌ Scene Management - Open, save, create, and manage scenes

  • ๐Ÿท๏ธ Prefab Tools - Instantiate, create, and inspect prefabs

  • ๐Ÿ“ฆ Asset Browser - List and search project assets

  • ๐Ÿ“ Resource Access - Read scripts, prefabs, and ScriptableObjects

  • ๐Ÿ“‹ Console Access - Read and clear Unity console logs

  • โš™๏ธ Editor Control - Execute menu items, select objects

  • ๐Ÿ”ง Compilation Status - Monitor build errors and warnings

  • ๐Ÿ“ท Screenshots - Capture Game View or Scene View (v2.1)

  • ๐Ÿ” Project Search - Search by name, content, or references (v2.1)

  • โ–ถ๏ธ Play Mode Control - Enter/exit/pause play mode (v2.1)

  • ๐ŸŽฎ Input Simulation - Keyboard, mouse, and UI interactions (v2.1)

  • ๐Ÿ“‹ Schema Support - Full JSON Schema for all tool parameters (v2.1)

  • ๐Ÿ”’ Secure - Localhost only, no external access

Installation

  1. Open Window > Package Manager

  2. Click + > Add package from git URL...

  3. Enter:

    https://github.com/usmanbutt-dev/unity-mcp.git

Quick Start

  1. The server auto-starts when Unity loads

  2. Open Window > MCP Server to view status

  3. Click "Copy Config to Clipboard"

  4. Paste into your MCP client's configuration file

Available Tools (52 Total)

GameObject Tools

Tool

Description

unity_create_gameobject

Create new GameObjects (primitives supported)

unity_delete_gameobject

Delete GameObjects from scene

unity_set_transform

Set position, rotation, scale

unity_add_component

Add components to GameObjects

unity_remove_component

Remove components

unity_set_component_property

Set component property values

Hierarchy Tools

Tool

Description

unity_get_hierarchy

Get scene GameObject hierarchy

unity_get_gameobject

Get details of a specific GameObject

unity_get_components

List components on a GameObject

Prefab Tools

Tool

Description

unity_instantiate_prefab

Instantiate prefabs in scene

unity_get_prefab_info

Get prefab structure

unity_create_prefab

Create prefab from GameObject

unity_unpack_prefab

Unpack prefab instances

Scene Tools

Tool

Description

unity_get_scenes

List all scenes in project

unity_open_scene

Open a scene

unity_save_scene

Save current scene

unity_new_scene

Create new scene

unity_close_scene

Close a scene

unity_set_active_scene

Set active scene

Asset & Editor Tools

Tool

Description

unity_get_assets

List assets in a folder

unity_get_project_settings

Get project configuration

unity_get_console_logs

Get recent console logs

unity_clear_console

Clear the console

unity_execute_menu

Execute a menu item

unity_select_object

Select a GameObject

unity_get_selection

Get current selection

unity_get_editor_state

Get editor play/pause state

Compilation Tools

Tool

Description

unity_get_compilation_status

Get compile errors/warnings

unity_recompile_scripts

Force recompilation

unity_get_assemblies

List project assemblies

Screenshot & Search Tools (v2.1)

Tool

Description

unity_take_screenshot

Capture Game View or Scene View as base64 PNG

unity_search_project

Search by name, content, or asset references

Play Mode & Input Tools (v2.1)

Tool

Description

unity_enter_play_mode

Enter play mode

unity_exit_play_mode

Exit play mode

unity_pause_play_mode

Pause/unpause play mode

unity_simulate_key

Simulate keyboard input

unity_simulate_mouse

Simulate mouse clicks

unity_click_ui_element

Click UI buttons/toggles by name

Animation Tools (v2.2)

Tool

Description

unity_set_animator_parameter

Set bool/float/int/trigger parameters

unity_get_animator_info

Get animator state, parameters, layers

unity_play_animation

Play animation state by name

Material & Shader Tools (v2.2)

Tool

Description

unity_get_material_info

Get material properties and shader

unity_set_material_property

Set color/float/int/vector properties

unity_set_material

Assign material to renderer

Physics Tools (v2.2)

Tool

Description

unity_raycast

Cast ray and get hit info

unity_overlap_sphere

Find colliders in radius

unity_add_force

Apply force to Rigidbody

Asset Creation Tools (v2.2)

Tool

Description

unity_create_folder

Create project folders

unity_create_material

Create material assets

unity_create_script

Create C# scripts with templates

unity_move_asset

Move/rename assets

unity_duplicate_asset

Duplicate assets

AI Context Tools (v2.2)

Tool

Description

unity_get_scene_summary

Compact scene overview for AI

unity_get_component_schema

Get component properties schema

unity_get_type_info

Discover Unity component types

MCP Resources

The server also provides resource access via MCP resources protocol:

  • Scripts - Read C# source files

  • Scenes - Get scene metadata

  • Prefabs - Read prefab structure

  • ScriptableObjects - Read SO data as JSON

MCP Client Configuration

Add to your MCP client config (e.g., mcp_config.json):

{ "mcpServers": { "unity": { "command": "node", "args": ["path/to/Packages/com.community.unity-mcp/Bridge/mcp-bridge.js"] } } }

Note: Use the "Copy Config to Clipboard" button in Window > MCP Server to get the correct path.

Example Queries

Once connected, ask your AI assistant:

  • "Create a red cube at position (0, 2, 0)"

  • "Add a Rigidbody to the Player object"

  • "What GameObjects are in my current scene?"

  • "Show me the components on the Player object"

  • "Open the MainMenu scene"

  • "What compilation errors do I have?"

Requirements

  • Unity 2021.3 or later

  • Node.js (for the MCP bridge)

License

MIT License - see LICENSE

-
security - not tested
A
license - permissive license
-
quality - not tested

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