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Ureanl-Blender-MCP

UEPythonServerEditor.Build.cs1.18 kB
// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class UEPythonServerEditor : ModuleRules { public UEPythonServerEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", "UnrealEd", "LevelEditor", "UEPythonServer", "EditorStyle", "Projects", "PythonScriptPlugin", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }

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