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MCP Unreal Server

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unreal_calculated.json13.5 MB
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"references": { "EnumBase": 1 } }, "LidarPointCloudComponent": { "children": [], "editor_properties": [ [ "absolute_location", "bool" ], [ "absolute_rotation", "bool" ], [ "absolute_scale", "bool" ], [ "affect_distance_field_lighting", "bool" ], [ "affect_dynamic_indirect_lighting", "bool" ], [ "affect_indirect_lighting_while_hidden", "bool" ], [ "allow_cull_distance_volume", "bool" ], [ "always_create_physics_state", "bool" ], [ "apply_impulse_on_damage", "bool" ], [ "asset_user_data", "Array[AssetUserData]" ], [ "asset_user_data_editor_only", "Array[AssetUserData]" ], [ "auto_activate", "bool" ], [ "body_instance", "BodyInstance" ], [ "bounds_scale", "float" ], [ "cached_max_draw_distance", "float" ], [ "can_character_step_up_on", "CanBeCharacterBase" ], [ "can_ever_affect_navigation", "bool" ], [ "cast_cinematic_shadow", "bool" ], [ "cast_contact_shadow", "bool" ], [ "cast_dynamic_shadow", "bool" ], [ "cast_far_shadow", "bool" ], [ "cast_hidden_shadow", "bool" ], [ 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"remove_lo_ds", "rename_socket", "set_min_lod_for_quality_levels", "set_overlay_material", "set_overlay_material_max_draw_distance", "strip_lod_geometry" ], "name": "SkeletalMesh", "parent": "SkinnedAsset", "parents": [ "SkinnedAsset", "StreamableRenderAsset", "Object", "_ObjectBase", "_WrapperBase", "object" ], "referenced_by": { "AimOffsetBlendSpaceFactory1D": 1, "AimOffsetBlendSpaceFactoryNew": 1, "AnimBlueprintFactory": 1, "AnimLayerInterfaceFactory": 1, "AnimPoseEvaluationOptions": 1, "AnimSequence": 1, "AnimSequenceConverterFactory": 1, "AnimSequenceFactory": 1, "BatchRetargetSettings": 2, "BlendSpaceFactory1D": 1, "BlendSpaceFactoryNew": 1, "ChaosClothComponent": 1, "ControlRigSkeletalMeshComponent": 2, "DNAAssetImportUI": 1, "DebugSkelMeshComponent": 2, "GroomAsset": 1, "GroomBindingAsset": 2, "GroomCreateBindingOptions": 2, "GroomCreateStrandsTexturesOptions": 1, "IKRetargeter": 2, "IKRigDefinition": 1, "InsightsSkeletalMeshComponent": 2, "OptimusDeformer": 1, "PerSkeletonAnimationSharingSetup": 1, "PersonaPreviewSceneDescription": 1, "PhysicsAssetEditorSkeletalMeshComponent": 2, "PoseAsset": 1, "PoseSearchDatabase": 1, "PoseSearchMeshComponent": 1, "PoseableMeshComponent": 1, "PreviewMeshCollectionEntry": 1, "SkeletalMeshComponent": 2, "SkinnedMeshComponent": 1 }, "references": { "SkinnedAsset": 1, "AssetImportData": 1, "ClothLODBiasMode": 1, "Object": 1, "MeshDeformer": 1, "PerPlatformBool": 2, "SkeletalMeshLODSettings": 1, "PerPlatformInt": 3, "PerQualityLevelInt": 1, "MeshNaniteSettings": 1, "Vector": 2, "MaterialInterface": 1, "PhysicsAsset": 2, "SkeletalMeshSamplingInfo": 1, "AxisType": 2, "Skeleton": 1, "ThumbnailInfo": 1 } }, "SkeletalMeshActor": { "children": [], "editor_properties": [ [ "actor_guid", "Guid" ], [ "actor_instance_guid", "Guid" ], [ "allow_tick_before_begin_play", "bool" ], [ "always_relevant", "bool" ], [ "async_physics_tick_enabled", "bool" ], [ "auto_destroy_when_finished", "bool" ], [ "auto_receive_input", "AutoReceiveInput" ], [ "block_input", "bool" ], [ "call_pre_replication", "bool" ], [ "call_pre_replication_for_replay", "bool" ], [ "can_be_damaged", "bool" ], [ "can_be_in_cluster", "bool" ], [ "content_bundle_guid", "Guid" ], [ "custom_time_dilation", "float" ], [ "data_layer_assets", "Array[DataLayerAsset]" ], [ "data_layers", "Array[ActorDataLayer]" ], [ "default_update_overlaps_method_during_level_streaming", "ActorUpdateOverlapsMethod" ], [ "enable_auto_lod_generation", "bool" ], [ "external_data_layer_asset", "ExternalDataLayerAsset" ], [ "find_camera_component_when_view_target", "bool" ], [ "generate_overlap_events_during_level_streaming", "bool" ], [ "hidden", "bool" ], [ "hlod_layer", "HLODLayer" ], [ "ignores_origin_shifting", "bool" ], [ "initial_life_span", "float" ], [ "input_priority", "int32" ], [ "instigator", "Pawn" ], [ "is_editor_only_actor", "bool" ], [ "is_main_world_only", "bool" ], [ "is_spatially_loaded", "bool" ], [ "layers", "Array[Name]" ], [ "min_net_update_frequency", "float" ], [ "net_cull_distance_squared", "float" ], [ "net_dormancy", "NetDormancy" ], [ "net_load_on_client", "bool" ], [ "net_priority", "float" ], [ "net_update_frequency", "float" ], [ "net_use_owner_relevancy", "bool" ], [ "on_actor_begin_overlap", "ActorBeginOverlapSignature" ], [ "on_actor_end_overlap", "ActorEndOverlapSignature" ], [ "on_actor_hit", "ActorHitSignature" ], [ "on_begin_cursor_over", "ActorBeginCursorOverSignature" ], [ "on_clicked", "ActorOnClickedSignature" ], [ "on_destroyed", "ActorDestroyedSignature" ], [ "on_end_cursor_over", "ActorEndCursorOverSignature" ], [ "on_end_play", "ActorEndPlaySignature" ], [ "on_input_touch_begin", "ActorOnInputTouchBeginSignature" ], [ "on_input_touch_end", "ActorOnInputTouchEndSignature" ], [ "on_input_touch_enter", "ActorBeginTouchOverSignature" ], [ "on_input_touch_leave", "ActorEndTouchOverSignature" ], [ "on_released", "ActorOnReleasedSignature" ], [ "on_take_any_damage", "TakeAnyDamageSignature" ], [ "on_take_point_damage", "TakePointDamageSignature" ], [ "on_take_radial_damage", "TakeRadialDamageSignature" ], [ "only_relevant_to_owner", "bool" ], [ "optimize_bp_component_data", "bool" ], [ "physics_replication_mode", "PhysicsReplicationMode" ], [ "pivot_offset", "Vector" ], [ "primary_actor_tick", "ActorTickFunction" ], [ "relevant_for_level_bounds", "bool" ], [ "remote_role", "NetRole" ], [ "replay_rewindable", "bool" ], [ "replicate_movement", "bool" ], [ "replicate_using_registered_sub_object_list", "bool" ], [ "replicated_movement", "RepMovement" ], [ "replicates", "bool" ], [ "role", "NetRole" ], [ "root_component", "SceneComponent" ], [ "runtime_grid", "Name" ], [ "should_do_anim_notifies", "bool" ], [ "skeletal_mesh_component", "SkeletalMeshComponent" ], [ "spawn_collision_handling_method", "SpawnActorCollisionHandlingMethod" ], [ "sprite_scale", "float" ], [ "tags", "Array[Name]" ], [ "update_overlaps_method_during_level_streaming", "ActorUpdateOverlapsMethod" ] ], "generation": 0, "grand_parent": "_WrapperBase", "name": "SkeletalMeshActor", "parent": "Actor", "parents": [ "Actor", "Object", "_ObjectBase", "_WrapperBase", "object" ], "referenced_by": {}, "references": { "Actor": 1, "Guid": 3, "AutoReceiveInput": 1, "ActorUpdateOverlapsMethod": 2, "ExternalDataLayerAsset": 1, "HLODLayer": 1, "Pawn": 1, "NetDormancy": 1, "ActorBeginOverlapSignature": 1, "ActorEndOverlapSignature": 1, "ActorHitSignature": 1, "ActorBeginCursorOverSignature": 1, "ActorOnClickedSignature": 1, "ActorDestroyedSignature": 1, "ActorEndCursorOverSignature": 1, "ActorEndPlaySignature": 1, "ActorOnInputTouchBeginSignature": 1, "ActorOnInputTouchEndSignature": 1, "ActorBeginTouchOverSignature": 1, "ActorEndTouchOverSignature": 1, "ActorOnReleasedSignature": 1, "TakeAnyDamageSignature": 1, "TakePointDamageSignature": 1, "TakeRadialDamageSignature": 1, "PhysicsReplicationMode": 1, "Vector": 1, "ActorTickFunction": 1, "NetRole": 2, "RepMovement": 1, "SceneComponent": 1, "Name": 1, "SkeletalMeshComponent": 1, "SpawnActorCollisionHandlingMethod": 1 } }, "SkeletalMeshBuildSettings": { "children": [], "editor_properties": [ [ "bone_influence_limit", "int32" ], [ "compute_weighted_normals", "bool" ], [ "morph_threshold_position", "float" ], [ "recompute_normals", "bool" ], [ "recompute_tangents", "bool" ], [ "remove_degenerates", "bool" ], [ "threshold_position", "float" ], [ "threshold_tangent_normal", "float" ], [ "threshold_uv", "float" ], [ "use_backwards_compatible_f16_trunc_u_vs", "bool" ], [ "use_full_precision_u_vs", "bool" ], [ "use_high_precision_skin_weights", "bool" ], [ "use_high_precision_tangent_basis", "bool" ], [ "use_mikk_t_space", "bool" ] ], "generation": 0, "grand_parent": "_WrapperBase", "methods": [ "__init__" ], "name": "SkeletalMeshBuildSettings", "parent": "StructBase", "parents": [ "StructBase", "_WrapperBase", "object" ], "referenced_by": { "SkeletalMeshLODInfo": 1 }, "references": { "StructBase": 1 } }, "SkeletalMeshComponent": { "children": [], "editor_properties": [ [ "absolute_location", "bool" ], [ "absolute_rotation", "bool" ], [ "absolute_scale", "bool" ], [ "affect_distance_field_lighting", "bool" ], [ "affect_dynamic_indirect_lighting", "bool" ], [ "affect_indirect_lighting_while_hidden", "bool" ], [ "allow_anim_curve_evaluation", "bool" ], [ "allow_cloth_actors", "bool" ], [ "allow_cull_distance_volume", "bool" ], [ "always_create_physics_state", "bool" ], [ "always_use_mesh_deformer", "bool" ], [ "anim_blueprint_generated_class", "type(AnimBlueprintGeneratedClass)" ], [ "anim_class", "type(Class)" ], [ "animation_data", "SingleAnimationPlayData" ], [ "animation_mode", "AnimationMode" ], [ "apply_impulse_on_damage", "bool" ], [ "asset_user_data", "Array[AssetUserData]" ], [ "asset_user_data_editor_only", "Array[AssetUserData]" ], [ "auto_activate", "bool" ], [ "body_instance", "BodyInstance" ], [ "bounds_scale", "float" ], [ "cached_max_draw_distance", "float" ], [ "can_character_step_up_on", "CanBeCharacterBase" ], [ "can_ever_affect_navigation", "bool" ], [ "capsule_indirect_shadow_min_visibility", "float" ], [ "cast_capsule_direct_shadow", "bool" ], [ "cast_capsule_indirect_shadow", "bool" ], [ "cast_cinematic_shadow", "bool" ], [ "cast_contact_shadow", "bool" ], [ "cast_dynamic_shadow", "bool" ], [ "cast_far_shadow", "bool" ], [ "cast_hidden_shadow", "bool" ], [ "cast_inset_shadow", "bool" ], [ "cast_shadow", "bool" ], [ "cast_shadow_as_two_sided", "bool" ], [ "cast_static_shadow", "bool" ], [ "cast_volumetric_translucent_shadow", "bool" ], [ "cloth_blend_weight", "float" ], [ "cloth_geometry_scale", "float" ], [ "cloth_max_distance_scale", "float" ], [ "cloth_teleport_mode", "ClothingTeleportMode" ], [ "cloth_velocity_scale", "float" ], [ "clothing_simulation_factory", "type(Class)" ], [ "collide_with_attached_children", "bool" ], [ "collide_with_environment", "bool" ], [ "component_tags", "Array[Name]" ], [ "component_use_fixed_skel_bounds", "bool" ], [ "consider_all_bodies_for_bounds", "bool" ], [ "consider_for_actor_placement_when_hidden", "bool" ], [ "custom_depth_stencil_value", "int32" ], [ "custom_depth_stencil_write_mask", "RendererStencilMask" ], [ "custom_primitive_data", "CustomPrimitiveData" ], [ "default_animating_rig_override", "Object" ], [ "defer_kinematic_bone_update", "bool" ], [ "detail_mode", "DetailMode" ], [ "disable_cloth_simulation", "bool" ], [ "disable_morph_target", "bool" ], [ "disable_post_process_blueprint", "bool" ], [ "disable_rigid_body_anim_node", "bool" ], [ "display_bones", "bool" ], [ "display_debug_update_rate_optimizations", "bool" ], [ "editable_when_inherited", "bool" ], [ "emissive_light_source", "bool" ], [ "enable_animation", "bool" ], [ "enable_auto_lod_generation", "bool" ], [ "enable_material_parameter_caching", "bool" ], [ "enable_per_poly_collision", "bool" ], [ "enable_physics_on_dedicated_server", "bool" ], [ "enable_update_rate_optimizations", "bool" ], [ "exclude_for_specific_hlod_levels", "Array[int32]" ], [ "exclude_from_hlod_levels", "uint8" ], [ "exclude_from_light_attachment_group", "bool" ], [ "fill_collision_underneath_for_navmesh", "bool" ], [ "first_person_primitive_type", "FirstPersonPrimitiveType" ], [ "force_collision_update", "bool" ], [ "force_mip_streaming", "bool" ], [ "forced_lod_model", "int32" ], [ "generate_overlap_events", "bool" ], [ "global_anim_rate_scale", "float" ], [ "hidden_in_game", "bool" ], [ "hidden_in_scene_capture", "bool" ], [ "hlod_batching_policy", "HLODBatchingPolicy" ], [ "holdout", "bool" ], [ "ignore_leader_pose_component_lod", "bool" ], [ "ignore_radial_force", "bool" ], [ "ignore_radial_impulse", "bool" ], [ "include_component_location_into_bounds", "bool" ], [ "indirect_lighting_cache_quality", "IndirectLightingCacheQuality" ], [ "is_editor_only", "bool" ], [ "kinematic_bones_update_type", "KinematicBonesUpdateToPhysics" ], [ "ld_max_draw_distance", "float" ], [ "leader_pose_component", "SkinnedMeshComponent" ], [ "light_attachments_as_group", "bool" ], [ "lighting_channels", "LightingChannels" ], [ "lightmap_type", "LightmapType" ], [ "mesh_deformer", "MeshDeformer" ], [ "mesh_deformer_instance", "MeshDeformerInstance" ], [ "mesh_deformer_instance_settings", "MeshDeformerInstanceSettings" ], [ "min_draw_distance", "float" ], [ "min_lod_model", "int32" ], [ "mobility", "ComponentMobility" ], [ "multi_body_overlap", "bool" ], [ "never_distance_cull", "bool" ], [ "no_skeleton_update", "bool" ], [ "on_anim_initialized", "OnAnimInitialized" ], [ "on_begin_cursor_over", "ComponentBeginCursorOverSignature" ], [ "on_clicked", "ComponentOnClickedSignature" ], [ "on_component_activated", "ActorComponentActivatedSignature" ], [ "on_component_begin_overlap", "ComponentBeginOverlapSignature" ], [ "on_component_deactivated", "ActorComponentDeactivateSignature" ], [ "on_component_end_overlap", "ComponentEndOverlapSignature" ], [ "on_component_hit", "ComponentHitSignature" ], [ "on_component_physics_state_changed", "ComponentPhysicsStateChanged" ], [ "on_component_sleep", "ComponentSleepSignature" ], [ "on_component_wake", "ComponentWakeSignature" ], [ "on_constraint_broken", "ConstraintBrokenSignature" ], [ "on_end_cursor_over", "ComponentEndCursorOverSignature" ], [ "on_input_touch_begin", "ComponentOnInputTouchBeginSignature" ], [ "on_input_touch_end", "ComponentOnInputTouchEndSignature" ], [ "on_input_touch_enter", "ComponentBeginTouchOverSignature" ], [ "on_input_touch_leave", "ComponentEndTouchOverSignature" ], [ "on_plastic_deformation", "PlasticDeformationEventSignature" ], [ "on_released", "ComponentOnReleasedSignature" ], [ "only_owner_see", "bool" ], [ "overlay_material", "MaterialInterface" ], [ "overlay_material_max_draw_distance", "float" ], [ "override_default_animating_rig", "bool" ], [ "override_materials", "Array[MaterialInterface]" ], [ "override_min_lod", "bool" ], [ "owner_no_see", "bool" ], [ "pause_anims", "bool" ], [ "per_bone_motion_blur", "bool" ], [ "physics_asset_override", "PhysicsAsset" ], [ "physics_transform_update_mode", "PhysicsTransformUpdateMode" ], [ "physics_volume_changed_delegate", "PhysicsVolumeChanged" ], [ "post_process_anim_bplod_threshold", "int32" ], [ "primary_component_tick", "ActorComponentTickFunction" ], [ "propagate_curves_to_followers", "bool" ], [ "ray_tracing_group_culling_priority", "RayTracingGroupCullingPriority" ], [ "ray_tracing_group_id", "int32" ], [ "receive_mobile_csm_shadows", "bool" ], [ "receives_decals", "bool" ], [ "relative_location", "Vector" ], [ "relative_rotation", "Rotator" ], [ "relative_scale3d", "Vector" ], [ "render_custom_depth", "bool" ], [ "render_in_depth_pass", "bool" ], [ "render_in_main_pass", "bool" ], [ "render_static", "bool" ], [ "replicate_physics_to_autonomous_proxy", "bool" ], [ "replicate_using_registered_sub_object_list", "bool" ], [ "replicates", "bool" ], [ "reset_after_teleport", "bool" ], [ "return_material_on_move", "bool" ], [ "runtime_virtual_textures", "Array[RuntimeVirtualTexture]" ], [ "self_shadow_only", "bool" ], [ "set_mesh_deformer", "bool" ], [ "shadow_cache_invalidation_behavior", "ShadowCacheInvalidationBehavior" ], [ "should_update_physics_volume", "bool" ], [ "single_sample_shadow_from_stationary_lights", "bool" ], [ "skeletal_mesh", "SkeletalMesh" ], [ "skeletal_mesh_asset", "SkeletalMesh" ], [ "skin_cache_usage", "Array[SkinCacheUsage]" ], [ "skinned_asset", "SkinnedAsset" ], [ "skip_bounds_update_when_interpolating", "bool" ], [ "skip_kinematic_update_when_interpolating", "bool" ], [ "static_when_not_moveable", "bool" ], [ "streaming_distance_multiplier", "float" ], [ "sync_attach_parent_lod", "bool" ], [ "teleport_distance_threshold", "float" ], [ "teleport_rotation_threshold", "float" ], [ "trace_complex_on_move", "bool" ], [ "translucency_sort_distance_offset", "float" ], [ "translucency_sort_priority", "int32" ], [ "treat_as_background_for_occlusion", "bool" ], [ "update_animation_in_editor", "bool" ], [ "update_cloth_in_editor", "bool" ], [ "update_joints_from_animation", "bool" ], [ "update_mesh_when_kinematic", "bool" ], [ "update_overlaps_on_animation_finalize", "bool" ], [ "use_as_occluder", "bool" ], [ "use_attach_parent_bound", "bool" ], [ "use_bounds_from_leader_pose_component", "bool" ], [ "use_ref_pose_on_init_anim", "bool" ], [ "use_screen_render_state_for_update", "bool" ], [ "virtual_texture_cull_mips", "int8" ], [ "virtual_texture_lod_bias", "int8" ], [ "virtual_texture_min_coverage", "int8" ], [ "virtual_texture_render_pass_type", "RuntimeVirtualTextureMainPassType" ], [ "visibility_based_anim_tick_option", "VisibilityBasedAnimTickOption" ], [ "visible", "bool" ], [ "visible_in_ray_tracing", "bool" ], [ "visible_in_real_time_sky_captures", "bool" ], [ "visible_in_reflection_captures", "bool" ], [ "visible_in_scene_capture_only", "bool" ], [ "wait_for_parallel_cloth_task", "bool" ] ], "generation": 0, "grand_parent": "_WrapperBase", "methods": [ "accumulate_all_bodies_below_physics_blend_weight", "add_cloth_collision_source", "add_force_to_all_bodies_below", "add_impulse_to_all_bodies_below", "allow_anim_curve_evaluation", "bind_cloth_to_leader_pose_component", "bind_cloth_to_master_pose_component", "break_constraint", "clear_layer_overlay", "clear_morph_targets", "find_constraint_bone_name", "force_cloth_next_update_teleport", "force_cloth_next_update_teleport_and_reset", "get_allow_cloth_actors", "get_allow_rigid_body_anim_node", "get_allowed_anim_curve_evaluate", "get_anim_instance", "get_animation_mode", "get_bone_linear_velocity", "get_bone_mass", "get_closest_point_on_physics_asset", "get_cloth_max_distance_scale", "get_clothing_simulation_interactor", "get_constraint_by_name", "get_constraints", "get_constraints_from_body", "get_current_joint_angles", "get_default_animating_rig", "get_disable_anim_curves", "get_float_attribute", "get_float_attribute_ref", 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"reset_allowed_anim_curve_evaluation", "reset_anim_instance_dynamics", "reset_cloth_collision_sources", "reset_cloth_teleport_mode", "resume_clothing_simulation", "set_all_bodies_below_linear_velocity", "set_all_bodies_below_physics_blend_weight", "set_all_bodies_below_physics_disabled", "set_all_bodies_below_simulate_physics", "set_all_bodies_physics_blend_weight", "set_all_bodies_simulate_physics", "set_all_motors_angular_drive_params", "set_all_motors_angular_position_drive", "set_all_motors_angular_velocity_drive", "set_allow_anim_curve_evaluation", "set_allow_cloth_actors", "set_allow_rigid_body_anim_node", "set_allowed_anim_curves_evaluation", "set_angular_limits", "set_anim_blueprint", "set_anim_class", "set_anim_instance_class", "set_animation", "set_animation_mode", "set_body_notify_rigid_body_collision", "set_body_simulate_physics", "set_cloth_max_distance_scale", "set_constraint_profile", "set_constraint_profile_for_all", "set_disable_anim_curves", "set_enable_body_gravity", "set_enable_gravity_on_all_bodies_below", "set_enable_physics_blending", "set_layer_overlay", "set_morph_target", "set_notify_rigid_body_collision_below", "set_override_post_process_anim_bp", "set_physics_blend_weight", "set_play_rate", "set_position", "set_skeletal_mesh_asset", "set_sub_instance_class_by_tag", "set_update_animation_in_editor", "set_update_cloth_in_editor", "snapshot_pose", "stop", "suspend_clothing_simulation", "term_bodies_below", "toggle_disable_post_process_blueprint", "unbind_cloth_from_leader_pose_component", "unbind_cloth_from_master_pose_component", "unlink_anim_class_layers" ], "name": "SkeletalMeshComponent", "parent": "SkinnedMeshComponent", "parents": [ "SkinnedMeshComponent", "MeshComponent", "PrimitiveComponent", "SceneComponent", "ActorComponent", "Object", "_ObjectBase", "_WrapperBase", "object" ], "referenced_by": { "AnimNode_CopyPoseFromMesh": 1, "AnimNode_RetargetPoseFromMesh": 1, "AnimSharingAdditiveInstance": 1, "AnimSharingTransitionInstance": 2, 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"replicate_using_registered_sub_object_list", "bool" ], [ "replicates", "bool" ], [ "should_update_physics_volume", "bool" ], [ "sky_luminance_factor", "LinearColor" ], [ "trace_sample_count_scale", "float" ], [ "transform_mode", "SkyAtmosphereTransformMode" ], [ "transmittance_min_light_elevation_angle", "float" ], [ "use_attach_parent_bound", "bool" ], [ "visible", "bool" ] ], "generation": 0, "grand_parent": "_WrapperBase", "methods": [ "get_atmosphere_transmitance_on_ground_at_planet_top", "get_atmospheric_light_to_match_illuminance_on_ground", "get_overriden_atmosphere_light_direction", "is_atmosphere_light_direction_overriden", "override_atmosphere_light_direction", "reset_atmosphere_light_direction_override", "set_aerial_pespective_view_distance_scale", "set_atmosphere_height", "set_bottom_radius", "set_ground_albedo", "set_height_fog_contribution", "set_holdout", "set_mie_absorption", "set_mie_absorption_scale", "set_mie_anisotropy", "set_mie_exponential_distribution", 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"enable_auto_lod_generation", "bool" ], [ "external_data_layer_asset", "ExternalDataLayerAsset" ], [ "find_camera_component_when_view_target", "bool" ], [ "generate_overlap_events_during_level_streaming", "bool" ], [ "hidden", "bool" ], [ "hlod_layer", "HLODLayer" ], [ "ignores_origin_shifting", "bool" ], [ "initial_life_span", "float" ], [ "input_priority", "int32" ], [ "instigator", "Pawn" ], [ "is_editor_only_actor", "bool" ], [ "is_main_world_only", "bool" ], [ "is_spatially_loaded", "bool" ], [ "layers", "Array[Name]" ], [ "light_component", "SkyLightComponent" ], [ "min_net_update_frequency", "float" ], [ "net_cull_distance_squared", "float" ], [ "net_dormancy", "NetDormancy" ], [ "net_load_on_client", "bool" ], [ "net_priority", "float" ], [ "net_update_frequency", "float" ], [ "net_use_owner_relevancy", "bool" ], [ "on_actor_begin_overlap", "ActorBeginOverlapSignature" ], [ "on_actor_end_overlap", "ActorEndOverlapSignature" ], [ "on_actor_hit", "ActorHitSignature" ], [ "on_begin_cursor_over", "ActorBeginCursorOverSignature" ], [ "on_clicked", "ActorOnClickedSignature" ], [ "on_destroyed", "ActorDestroyedSignature" ], [ "on_end_cursor_over", "ActorEndCursorOverSignature" ], [ "on_end_play", "ActorEndPlaySignature" ], [ "on_input_touch_begin", "ActorOnInputTouchBeginSignature" ], [ "on_input_touch_end", "ActorOnInputTouchEndSignature" ], [ "on_input_touch_enter", "ActorBeginTouchOverSignature" ], [ "on_input_touch_leave", "ActorEndTouchOverSignature" ], [ "on_released", "ActorOnReleasedSignature" ], [ "on_take_any_damage", "TakeAnyDamageSignature" ], [ "on_take_point_damage", "TakePointDamageSignature" ], [ "on_take_radial_damage", "TakeRadialDamageSignature" ], [ "only_relevant_to_owner", "bool" ], [ "optimize_bp_component_data", "bool" ], [ "physics_replication_mode", "PhysicsReplicationMode" ], [ "pivot_offset", "Vector" ], [ "primary_actor_tick", "ActorTickFunction" ], [ "relevant_for_level_bounds", "bool" ], [ "remote_role", "NetRole" ], [ "replay_rewindable", "bool" ], [ "replicate_movement", "bool" ], [ "replicate_using_registered_sub_object_list", "bool" ], [ "replicated_movement", "RepMovement" ], [ "replicates", "bool" ], [ "role", "NetRole" ], [ "root_component", "SceneComponent" ], [ "runtime_grid", "Name" ], [ "spawn_collision_handling_method", "SpawnActorCollisionHandlingMethod" ], [ "sprite_scale", "float" ], [ "tags", "Array[Name]" ], [ "update_overlaps_method_during_level_streaming", "ActorUpdateOverlapsMethod" ] ], "generation": 0, "grand_parent": "_WrapperBase", "name": "SkyLight", "parent": "Info", "parents": [ "Info", "Actor", "Object", "_ObjectBase", "_WrapperBase", "object" ], "referenced_by": {}, "references": { "Info": 1, "Guid": 3, "AutoReceiveInput": 1, "ActorUpdateOverlapsMethod": 2, "ExternalDataLayerAsset": 1, "HLODLayer": 1, "Pawn": 1, "SkyLightComponent": 1, "NetDormancy": 1, "ActorBeginOverlapSignature": 1, "ActorEndOverlapSignature": 1, "ActorHitSignature": 1, "ActorBeginCursorOverSignature": 1, "ActorOnClickedSignature": 1, "ActorDestroyedSignature": 1, "ActorEndCursorOverSignature": 1, "ActorEndPlaySignature": 1, "ActorOnInputTouchBeginSignature": 1, "ActorOnInputTouchEndSignature": 1, "ActorBeginTouchOverSignature": 1, "ActorEndTouchOverSignature": 1, "ActorOnReleasedSignature": 1, "TakeAnyDamageSignature": 1, "TakePointDamageSignature": 1, "TakeRadialDamageSignature": 1, "PhysicsReplicationMode": 1, "Vector": 1, "ActorTickFunction": 1, "NetRole": 2, "RepMovement": 1, "SceneComponent": 1, "Name": 1, "SpawnActorCollisionHandlingMethod": 1 } }, "SkyLightComponent": { "children": [], "editor_properties": [ [ "absolute_location", "bool" ], [ "absolute_rotation", "bool" ], [ "absolute_scale", "bool" ], [ "affect_global_illumination", "bool" ], [ "affect_reflection", "bool" ], [ "affect_translucent_lighting", "bool" ], [ "affects_world", "bool" ], [ "asset_user_data", "Array[AssetUserData]" ], [ "asset_user_data_editor_only", "Array[AssetUserData]" ], [ "auto_activate", "bool" ], [ "can_ever_affect_navigation", "bool" ], [ "capture_emissive_only", "bool" ], [ "cast_deep_shadow", "bool" ], [ "cast_dynamic_shadows", "bool" ], [ "cast_raytraced_shadow", "CastRayTracedShadow" ], [ "cast_shadows", "bool" ], [ "cast_static_shadows", "bool" ], [ "cast_volumetric_shadow", "bool" ], [ "cloud_ambient_occlusion", "bool" ], [ "cloud_ambient_occlusion_aperture_scale", "float" ], [ "cloud_ambient_occlusion_extent", "float" ], [ "cloud_ambient_occlusion_map_resolution_scale", "float" ], [ "cloud_ambient_occlusion_strength", "float" ], [ "component_tags", "Array[Name]" ], [ "contrast", "float" ], [ "cubemap", "TextureCube" ], [ "cubemap_resolution", "int32" ], [ "deep_shadow_layer_distribution", "float" ], [ "detail_mode", "DetailMode" ], [ "editable_when_inherited", "bool" ], [ "hidden_in_game", "bool" ], [ "indirect_lighting_intensity", "float" ], [ "intensity", "float" ], [ "is_editor_only", "bool" ], [ "light_color", "Color" ], [ "lower_hemisphere_color", "LinearColor" 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"_ObjectBase", "_WrapperBase", "object" ], "referenced_by": {}, "references": { "Object": 1, "WaterBodyBrushCache": 1 } }, "WaterBodyComponent": { "children": [], "editor_properties": [ [ "absolute_location", "bool" ], [ "absolute_rotation", "bool" ], [ "absolute_scale", "bool" ], [ "affect_distance_field_lighting", "bool" ], [ "affect_dynamic_indirect_lighting", "bool" ], [ "affect_indirect_lighting_while_hidden", "bool" ], [ "affects_landscape", "bool" ], [ "allow_cull_distance_volume", "bool" ], [ "always_create_physics_state", "bool" ], [ "always_generate_water_mesh_tiles", "bool" ], [ "apply_impulse_on_damage", "bool" ], [ "asset_user_data", "Array[AssetUserData]" ], [ "asset_user_data_editor_only", "Array[AssetUserData]" ], [ "auto_activate", "bool" ], [ "baked_shallow_water_sim", "BakedShallowWaterSimulationComponent" ], [ "body_instance", "BodyInstance" ], [ "bounds_scale", "float" ], [ "cached_max_draw_distance", "float" ], [ "can_character_step_up_on", "CanBeCharacterBase" ], 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"exclude_from_light_attachment_group", "bool" ], [ "fill_collision_underneath_for_navmesh", "bool" ], [ "first_person_primitive_type", "FirstPersonPrimitiveType" ], [ "fixed_water_depth", "double" ], [ "force_mip_streaming", "bool" ], [ "generate_overlap_events", "bool" ], [ "hidden_in_game", "bool" ], [ "hidden_in_scene_capture", "bool" ], [ "hlod_batching_policy", "HLODBatchingPolicy" ], [ "holdout", "bool" ], [ "ignore_radial_force", "bool" ], [ "ignore_radial_impulse", "bool" ], [ "indirect_lighting_cache_quality", "IndirectLightingCacheQuality" ], [ "is_editor_only", "bool" ], [ "layer_weightmap_settings", "Map[Name, WaterBodyWeightmapSettings]" ], [ "ld_max_draw_distance", "float" ], [ "light_attachments_as_group", "bool" ], [ "lighting_channels", "LightingChannels" ], [ "lightmap_type", "LightmapType" ], [ "max_wave_height_offset", "float" ], [ "min_draw_distance", "float" ], [ "mobility", "ComponentMobility" ], [ "multi_body_overlap", "bool" ], [ "never_distance_cull", "bool" ], [ "on_begin_cursor_over", "ComponentBeginCursorOverSignature" ], [ "on_clicked", "ComponentOnClickedSignature" ], [ "on_component_activated", "ActorComponentActivatedSignature" ], [ "on_component_begin_overlap", "ComponentBeginOverlapSignature" ], [ "on_component_deactivated", "ActorComponentDeactivateSignature" ], [ "on_component_end_overlap", "ComponentEndOverlapSignature" ], [ "on_component_hit", "ComponentHitSignature" ], [ "on_component_physics_state_changed", "ComponentPhysicsStateChanged" ], [ "on_component_sleep", "ComponentSleepSignature" ], [ "on_component_wake", "ComponentWakeSignature" ], [ "on_end_cursor_over", "ComponentEndCursorOverSignature" ], [ "on_input_touch_begin", "ComponentOnInputTouchBeginSignature" ], [ "on_input_touch_end", "ComponentOnInputTouchEndSignature" ], [ "on_input_touch_enter", "ComponentBeginTouchOverSignature" ], [ "on_input_touch_leave", "ComponentEndTouchOverSignature" ], [ "on_released", "ComponentOnReleasedSignature" ], [ "only_owner_see", "bool" ], [ "overlap_material_priority", "int32" ], [ "owner_no_see", "bool" ], [ "owning_water_zone", "WaterZone" ], [ "physical_material", "PhysicalMaterial" ], [ "physics_volume_changed_delegate", "PhysicsVolumeChanged" ], [ "primary_component_tick", "ActorComponentTickFunction" ], [ "ray_tracing_group_culling_priority", "RayTracingGroupCullingPriority" ], [ "ray_tracing_group_id", "int32" ], [ "receive_mobile_csm_shadows", "bool" ], [ "receives_decals", "bool" ], [ "relative_location", "Vector" ], [ "relative_rotation", "Rotator" ], [ "relative_scale3d", "Vector" ], [ "render_custom_depth", "bool" ], [ "render_in_depth_pass", "bool" ], [ "render_in_main_pass", "bool" ], [ "replicate_physics_to_autonomous_proxy", "bool" ], [ "replicate_using_registered_sub_object_list", "bool" ], [ "replicates", "bool" ], [ "return_material_on_move", "bool" ], [ "runtime_virtual_textures", "Array[RuntimeVirtualTexture]" ], [ "self_shadow_only", "bool" ], [ "shadow_cache_invalidation_behavior", 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