modify_scene_settings
Adjust scene settings such as physics, lighting, and fog in PlayCanvas Editor. Customize gravity, fog type, lightmap resolution, and more to optimize 3D web application environments.
Instructions
Modify the scene settings
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| settings | Yes | Scene settings. |
Implementation Reference
- src/tools/scene.ts:7-16 (registration)Registration of the 'modify_scene_settings' MCP tool, including input schema reference and handler function that proxies to WSS.mcp.tool( 'modify_scene_settings', 'Modify the scene settings', { settings: SceneSettingsSchema }, ({ settings }) => { return wss.call('scene:settings:modify', settings); } );
- src/tools/scene.ts:13-15 (handler)Handler function for the tool; receives settings and calls wss.call('scene:settings:modify', settings).({ settings }) => { return wss.call('scene:settings:modify', settings); }
- Zod schema definition for SceneSettingsSchema, used as input for the modify_scene_settings tool.import { z } from 'zod'; import { AssetIdSchema, RgbSchema, Vec3Schema } from './common'; const PhysicsSchema = z.object({ gravity: Vec3Schema.optional().describe('An array of 3 numbers that represents the gravity force. Default: [0, -9.8, 0]') }).describe('Physics related settings for the scene.'); const RenderSchema = z.object({ fog: z.enum(['none', 'linear', 'exp', 'exp2']).optional().describe('The type of fog used in the scene. Can be one of `pc.FOG_NONE`, `pc.FOG_LINEAR`, `pc.FOG_EXP`, `pc.FOG_EXP2`. Default: `none`.'), fog_start: z.number().min(0).optional().describe('The distance from the viewpoint where linear fog begins. This property is only valid if the fog property is set to `pc.FOG_LINEAR`. Default: 1.0.'), fog_end: z.number().min(0).optional().describe('The distance from the viewpoint where linear fog reaches its maximum. This property is only valid if the fog property is set to `pc.FOG_LINEAR`. Default: 1000.0.'), fog_density: z.number().min(0).optional().describe('The density of the fog. This property is only valid if the fog property is set to `pc.FOG_EXP` or `pc.FOG_EXP2`. Default: 0.01.'), fog_color: RgbSchema.optional().describe('An array of 3 numbers representing the color of the fog. Default: [0.0, 0.0, 0.0].'), global_ambient: RgbSchema.optional().describe('An array of 3 numbers representing the color of the scene\'s ambient light. Default: [0.2, 0.2, 0.2].'), gamma_correction: z.union([ z.literal(0).describe('GAMMA_NONE'), z.literal(1).describe('GAMMA_SRGB') ]).optional().describe('The gamma correction to apply when rendering the scene. Default: 1 (GAMMA_SRGB).'), lightmapSizeMultiplier: z.number().optional().describe('The lightmap resolution multiplier. Default: 16.'), lightmapMaxResolution: z.number().optional().describe('The maximum lightmap resolution. Default: 2048.'), lightmapMode: z.union([ z.literal(0).describe('BAKE_COLOR'), z.literal(1).describe('BAKE_COLORDIR') ]).optional().describe('The lightmap baking mode. Default: 1 (BAKE_COLORDIR).'), tonemapping: z.number().optional().describe('The tonemapping transform to apply when writing fragments to the frame buffer. Default: 0.'), exposure: z.number().optional().describe('The exposure value tweaks the overall brightness of the scene. Default: 1.0.'), skybox: AssetIdSchema.optional().describe('The `id` of the cubemap texture to be used as the scene\'s skybox. Default: null.'), skyType: z.enum(['infinite', 'box', 'dome']).optional().describe('Type of skybox projection. Default: `infinite`.'), skyMeshPosition: Vec3Schema.optional().describe('An array of 3 numbers representing the position of the sky mesh. Default: [0.0, 0.0, 0.0].'), skyMeshRotation: Vec3Schema.optional().describe('An array of 3 numbers representing the rotation of the sky mesh. Default: [0.0, 0.0, 0.0].'), skyMeshScale: Vec3Schema.optional().describe('An array of 3 numbers representing the scale of the sky mesh. Default: [100.0, 100.0, 100.0].'), skyCenter: Vec3Schema.optional().describe('An array of 3 numbers representing the center of the sky mesh. Default: [0.0, 0.1, 0.0].'), skyboxIntensity: z.number().optional().describe('Multiplier for skybox intensity. Default: 1.'), skyboxMip: z.number().int().min(0).max(5).optional().describe('The mip level of the skybox to be displayed. Only valid for prefiltered cubemap skyboxes. Default: 0.'), skyboxRotation: Vec3Schema.optional().describe('An array of 3 numbers representing the rotation of the skybox. Default: [0, 0, 0].'), lightmapFilterEnabled: z.boolean().optional().describe('Enable filtering of lightmaps. Default: false.'), lightmapFilterRange: z.number().optional().describe('A range parameter of the bilateral filter. Default: 10.'), lightmapFilterSmoothness: z.number().optional().describe('A spatial parameter of the bilateral filter. Default: 0.2.'), ambientBake: z.boolean().optional().describe('Enable baking the ambient lighting into lightmaps. Default: false.'), ambientBakeNumSamples: z.number().optional().describe('Number of samples to use when baking ambient. Default: 1.'), ambientBakeSpherePart: z.number().optional().describe('How much of the sphere to include when baking ambient. Default: 0.4.'), ambientBakeOcclusionBrightness: z.number().optional().describe('Specifies the ambient occlusion brightness. Typical range is -1 to 1. Default: 0.'), ambientBakeOcclusionContrast: z.number().optional().describe('Specifies the ambient occlusion contrast. Typical range is -1 to 1. Default: 0.'), clusteredLightingEnabled: z.boolean().optional().describe('Enable the clustered lighting. Default: true.'), lightingCells: Vec3Schema.optional().describe('Number of cells along each world-space axis the space containing lights is subdivided into. Default: [10, 3, 10].'), lightingMaxLightsPerCell: z.number().optional().describe('Maximum number of lights a cell can store. Default: 255.'), lightingCookieAtlasResolution: z.number().optional().describe('Resolution of the atlas texture storing all non-directional cookie textures. Default: 2048.'), lightingShadowAtlasResolution: z.number().optional().describe('Resolution of the atlas texture storing all non-directional shadow textures. Default: 2048.'), lightingShadowType: z.union([ z.literal(0).describe('SHADOW_PCF3_32F'), z.literal(4).describe('SHADOW_PCF5_32F'), z.literal(5).describe('SHADOW_PCF1_32F') ]).optional().describe('The type of shadow filtering used by all shadows. Default: 0 (SHADOW_PCF3_32F).'), lightingCookiesEnabled: z.boolean().optional().describe('Cluster lights support cookies. Default: false.'), lightingAreaLightsEnabled: z.boolean().optional().describe('Cluster lights support area lights. Default: false.'), lightingShadowsEnabled: z.boolean().optional().describe('Cluster lights support shadows. Default: true.') }).describe('Render related settings for the scene.'); const SceneSettingsSchema = z.object({ physics: PhysicsSchema.optional(), render: RenderSchema.optional() }).describe('Scene settings.'); export { SceneSettingsSchema };