duplicate_entities
Duplicate one or more entities in PlayCanvas Editor by providing their UUIDs. Enables efficient replication of 3D web application components.
Instructions
Duplicate one or more entities
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ids | Yes | Array of entity IDs to duplicate. The root entity cannot be duplicated. | |
| rename | No |
Implementation Reference
- src/tools/entity.ts:38-48 (registration)MCP tool registration for 'duplicate_entities', including input schema (ids: array of EntityId, optional rename boolean) and handler that calls WSS 'entities:duplicate'.mcp.tool( 'duplicate_entities', 'Duplicate one or more entities', { ids: z.array(EntityIdSchema).nonempty().describe('Array of entity IDs to duplicate. The root entity cannot be duplicated.'), rename: z.boolean().optional() }, ({ ids, rename }) => { return wss.call('entities:duplicate', ids, { rename }); } );
- extension/main.js:273-281 (handler)WebSocket server handler implementing the duplication logic using PlayCanvas Editor API: fetches entities by IDs, calls api.entities.duplicate, returns JSON.wsc.method('entities:duplicate', async (ids, options = {}) => { const entities = ids.map((id) => api.entities.get(id)); if (!entities.length) { return { error: 'Entities not found' }; } const res = await api.entities.duplicate(entities, options); log(`Duplicated entities: ${res.map((entity) => entity.get('resource_id')).join(', ')}`); return { data: res.map((entity) => entity.json()) }; });
- src/server.ts:78-78 (registration)Top-level call to register all entity tools, including 'duplicate_entities', on the MCP server.registerEntity(mcp, wss);
- src/tools/entity.ts:41-44 (schema)Input schema for duplicate_entities tool: ids (non-empty array of EntityIdSchema), optional rename boolean.{ ids: z.array(EntityIdSchema).nonempty().describe('Array of entity IDs to duplicate. The root entity cannot be duplicated.'), rename: z.boolean().optional() },