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join_channel

Enable communication with Figma by joining a specific channel via the Model Context Protocol integration.

Instructions

Join a specific channel to communicate with Figma

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Implementation Reference

  • Registers the 'join_channel' MCP tool. The handler calls joinChannel(channel) to send a 'join' message to the WebSocket server, enabling communication with Figma plugin.
    server.tool( "join_channel", "Join a specific channel to communicate with Figma", { channel: z.string().describe("The name of the channel to join").default(""), }, async ({ channel }) => { try { if (!channel) { // If no channel provided, ask the user for input return { content: [ { type: "text", text: "Please provide a channel name to join:", }, ], followUp: { tool: "join_channel", description: "Join the specified channel", }, }; } await joinChannel(channel); return { content: [ { type: "text", text: `Successfully joined channel: ${channel}`, }, ], }; } catch (error) { return { content: [ { type: "text", text: `Error joining channel: ${error instanceof Error ? error.message : String(error) }`, }, ], }; } } );
  • Handler function for 'join_channel' tool. Validates channel input, calls joinChannel helper, returns success/error messages.
    async ({ channel }) => { try { if (!channel) { // If no channel provided, ask the user for input return { content: [ { type: "text", text: "Please provide a channel name to join:", }, ], followUp: { tool: "join_channel", description: "Join the specified channel", }, }; } await joinChannel(channel); return { content: [ { type: "text", text: `Successfully joined channel: ${channel}`, }, ], }; } catch (error) { return { content: [ { type: "text", text: `Error joining channel: ${error instanceof Error ? error.message : String(error) }`, }, ], }; } }
  • Input schema for 'join_channel' tool defining the required 'channel' parameter.
    { channel: z.string().describe("The name of the channel to join").default(""), },
  • Helper function that sends the 'join' command to the WebSocket server with the specified channel name and updates the current channel state.
    async function joinChannel(channelName: string): Promise<void> { if (!ws || ws.readyState !== WebSocket.OPEN) { throw new Error("Not connected to Figma"); } try { await sendCommandToFigma("join", { channel: channelName }); currentChannel = channelName; logger.info(`Joined channel: ${channelName}`); } catch (error) { logger.error(`Failed to join channel: ${error instanceof Error ? error.message : String(error)}`); throw error; }

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