# Godot MCP - Complete Features Roadmap
> Objectif: Permettre le développement de jeux complets en langage naturel
## Recherche effectuée
### Sources consultées
- [bradypp/godot-mcp](https://github.com/bradypp/godot-mcp) - MCP complet avec gestion scènes
- [ee0pdt/Godot-MCP](https://github.com/ee0pdt/Godot-MCP) - 396 stars, WebSocket bidirectionnel
- [3ddelano/gdai-mcp-plugin-godot](https://github.com/3ddelano/gdai-mcp-plugin-godot) - Screenshots auto, debug avancé
- [Coding-Solo/godot-mcp](https://github.com/Coding-Solo/godot-mcp) - Launch/run/debug
- [tkmct/godot-doc-mcp](https://github.com/tkmct/godot-doc-mcp) - Documentation offline
- [Nihilantropy/godot-mcp-docs](https://github.com/Nihilantropy/godot-mcp-docs) - Docs pour LLM
- [GDAI MCP](https://gdaimcp.com/) - Solution commerciale complète
- [Godot Official Docs](https://docs.godotengine.org/en/stable/)
- [Godot Forum discussions](https://forum.godotengine.org/)
---
## Analyse comparative
### Notre MCP actuel (godot-mcp-unified v0.9.0)
**76 outils implémentés + Infrastructure ISO:**
| Catégorie | Nb | Status |
|-----------|:--:|--------|
| Project | 12 | ✅ |
| Scene | 10 | ✅ |
| Script | 6 | ✅ |
| Animation | 4 | ✅ |
| Physics | 3 | ✅ |
| TileMap | 4 | ✅ |
| Audio | 3 | ✅ |
| Shader | 2 | ✅ |
| Navigation | 2 | ✅ |
| Particles | 2 | ✅ |
| UI | 2 | ✅ |
| Lighting | 2 | ✅ |
| Assets | 3 | ✅ |
| Export | 3 | ✅ |
| Batch | 1 | ✅ |
| Debug Stream | 3 | ✅ |
| UID | 2 | ✅ |
| 3D | 1 | ✅ |
| Resource | 4 | ✅ |
| Signals | 3 | ✅ |
| Groups | 3 | ✅ |
| MCP Capabilities | Resources (20), Prompts, Logging | ✅ |
**Infrastructure ISO/IEC:**
| Composant | Standard | Status |
|-----------|----------|--------|
| config.ts | ISO 5055 (no magic numbers) | ✅ |
| AuditLogger.ts | ISO 27001 (security events) | ✅ |
| CircuitBreaker.ts | ISO 25010 (fault tolerance) | ✅ |
| ProcessPool.ts | OWASP A01:2021 (injection) | ✅ |
| Zod Validation | ISO 5055 (input validation) | ✅ |
| Path Traversal | OWASP A01:2021 (access control) | ✅ |
| TEST_PLAN | ISO 29119-2 (test process) | ✅ |
**MCP Resources (20 URIs):**
| Provider | Resources | Status |
|----------|-----------|--------|
| SceneScript | scenes, scripts, scene/*, script/* | ✅ |
| Project | project/info, settings, export, version | ✅ |
| Assets | assets, assets/*, resources, uid/* | ✅ |
| Debug | debug/buffer, stats, errors | ✅ |
### MCPs concurrents - Features uniques
| Feature | GDAI MCP | ee0pdt | bradypp | Notre MCP |
|---------|----------|--------|---------|-----------|
| Screenshots auto | ✅ | ❌ | ❌ | ⚠️ TODO |
| Debug output live | ✅ | ✅ | ✅ | ✅ WebSocket |
| Script errors | ✅ | ✅ | ❌ | ✅ |
| Scene tree | ✅ | ✅ | ✅ | ✅ |
| Node manipulation | ✅ | ✅ | ✅ | ✅ |
| Property editing | ✅ | ✅ | ✅ | ✅ |
| Resource creation | ✅ | ✅ | ❌ | ✅ |
| Animation tools | ❌ | ❌ | ❌ | ✅ 4 outils |
| Shader creation | ❌ | ❌ | ❌ | ✅ 2 outils |
| TileMap tools | ❌ | ❌ | ❌ | ✅ 4 outils |
| Physics setup | ❌ | ❌ | ❌ | ✅ 3 outils |
| Audio management | ❌ | ❌ | ❌ | ✅ 3 outils |
| UI/Control tools | ❌ | ❌ | ❌ | ✅ 2 outils |
| Navigation | ❌ | ❌ | ❌ | ✅ 2 outils |
| Particles | ❌ | ❌ | ❌ | ✅ 2 outils |
| Batch operations | ❌ | ❌ | ❌ | ✅ |
| Multiplayer setup | ❌ | ❌ | ❌ | ❌ Phase 11 |
| AI mesh generation | ❌ | ❌ | ❌ | ❌ |
| Documentation offline | ❌ | ❌ | ❌ | ❌ Phase 15 |
---
## Features manquantes pour jeu complet
### Priorité 1: Core Development (Critique)
#### 1.1 Animation System
```
create_animation_player - Créer AnimationPlayer
add_animation - Ajouter une animation
add_animation_track - Ajouter une piste (transform, property, method)
set_keyframe - Définir keyframes
create_animation_tree - Créer AnimationTree
setup_state_machine - Configurer state machine animation
blend_animations - Configurer blend spaces
```
#### 1.2 Physics System (2D & 3D)
```
setup_collision_layer - Configurer collision layers/masks
create_collision_shape - Créer CollisionShape2D/3D
setup_rigidbody - Configurer RigidBody propriétés
create_area - Créer Area2D/3D avec détection
setup_raycast - Configurer RayCast
create_physics_material - Créer PhysicsMaterial
setup_joints - Configurer joints (hinge, slider, etc.)
```
#### 1.3 TileMap System
```
create_tileset - Créer TileSet depuis images
create_tilemap_layer - Créer TileMapLayer
set_tile - Placer tuiles programmatiquement
setup_autotile - Configurer autotiling/terrain
create_tile_collision - Ajouter collision aux tuiles
create_tile_navigation - Ajouter navigation aux tuiles
```
#### 1.4 Audio System
```
create_audio_bus - Créer bus audio
add_audio_effect - Ajouter effets (reverb, delay, etc.)
setup_audio_stream - Configurer AudioStreamPlayer
create_audio_region - Créer zone audio spatiale
manage_audio_library - Gérer bibliothèque de sons
```
### Priorité 2: Game Features (Important)
#### 2.1 UI/Control System
```
create_ui_theme - Créer thème UI
setup_control_anchors - Configurer anchors et margins
create_container - Créer containers (VBox, HBox, Grid)
setup_focus_navigation - Configurer navigation focus
create_popup - Créer popups et dialogs
setup_responsive_ui - Configurer UI responsive
```
#### 2.2 Networking/Multiplayer
```
setup_multiplayer_peer - Configurer ENet/WebSocket/WebRTC
create_network_spawner - Créer MultiplayerSpawner
setup_synchronizer - Configurer MultiplayerSynchronizer
define_rpc_functions - Définir fonctions RPC
create_lobby_system - Créer système lobby basique
```
#### 2.3 Navigation System
```
create_navigation_region - Créer NavigationRegion2D/3D
bake_navigation_mesh - Bake navigation mesh
setup_navigation_agent - Configurer NavigationAgent
create_navigation_link - Créer liens navigation
setup_avoidance - Configurer avoidance
```
#### 2.4 Particle System
```
create_gpu_particles - Créer GPUParticles2D/3D
setup_particle_material - Configurer ParticleProcessMaterial
create_particle_attractor- Créer attracteurs
create_particle_collision- Créer collision particules
import_particle_preset - Importer presets (feu, fumée, etc.)
```
### Priorité 3: Advanced Features (Nice to have)
#### 3.1 Shader Tools
```
create_shader - Créer shader (canvas_item, spatial, particles)
create_visual_shader - Créer visual shader avec nodes
add_shader_parameter - Ajouter paramètres uniformes
apply_shader_to_node - Appliquer shader à node
create_shader_preset - Créer presets (outline, dissolve, etc.)
```
#### 3.2 3D Advanced
```
create_mesh_instance - Créer MeshInstance3D
setup_material - Configurer StandardMaterial3D
create_csg_shape - Créer CSG shapes
setup_lightmapper - Configurer baking lumière
create_environment - Créer WorldEnvironment
setup_post_processing - Configurer post-processing
```
#### 3.3 AI/Behavior
```
create_behavior_tree - Créer arbre de comportement
setup_finite_state_machine - Configurer FSM
create_utility_ai - Créer système utility AI
setup_pathfinding - Configurer pathfinding avancé
```
#### 3.4 Save/Load System
```
create_save_resource - Créer resource sauvegarde
serialize_scene - Sérialiser état scène
deserialize_scene - Restaurer état scène
manage_save_slots - Gérer slots sauvegarde
```
#### 3.5 Documentation & Helper
```
get_class_documentation - Obtenir doc classe Godot
get_method_signature - Obtenir signature méthode
search_documentation - Rechercher dans docs
get_node_types - Lister types nodes disponibles
validate_gdscript - Valider syntaxe GDScript
```
---
## Plan d'implémentation
### Phase 1: Core (Sprint 1-2)
1. Animation System (7 outils)
2. Physics System (7 outils)
3. TileMap System (6 outils)
4. Audio System (5 outils)
**Total: 25 nouveaux outils**
### Phase 2: Game Features (Sprint 3-4)
1. UI/Control System (6 outils)
2. Networking/Multiplayer (5 outils)
3. Navigation System (5 outils)
4. Particle System (5 outils)
**Total: 21 nouveaux outils**
### Phase 3: Advanced (Sprint 5-6)
1. Shader Tools (5 outils)
2. 3D Advanced (6 outils)
3. AI/Behavior (4 outils)
4. Save/Load System (4 outils)
5. Documentation Helper (5 outils)
**Total: 24 nouveaux outils**
---
## Résumé
| Métrique | Valeur |
|----------|--------|
| Outils actuels | 76 |
| Outils à ajouter | 42 |
| Outils total cible | 118 |
| MCP Capabilities | Tools, Resources, Prompts, Logging |
| Version actuelle | 0.9.0 |
| Tests | 1983 |
### Objectif final
Un MCP permettant de créer en langage naturel:
- Jeux 2D complets (platformer, RPG, puzzle)
- Jeux 3D basiques (exploration, FPS simple)
- Jeux multijoueur (lobby, sync, RPC)
- UI complètes (menus, HUD, inventaires)
- Systèmes audio immersifs
- Animations fluides
- Effets visuels (particules, shaders)
- Sauvegarde/chargement
- IA ennemis et NPCs
---
## Références
- [Godot All Classes](https://docs.godotengine.org/en/stable/classes/index.html)
- [Godot Feature List](https://docs.godotengine.org/en/stable/about/list_of_features.html)
- [GDScript Reference](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html)
- [High-level Multiplayer](https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html)
- [Animation System](https://docs.godotengine.org/en/stable/tutorials/animation/index.html)
- [Physics Introduction](https://docs.godotengine.org/en/stable/tutorials/physics/index.html)
- [Using TileMaps](https://docs.godotengine.org/en/stable/tutorials/2d/using_tilemaps.html)
- [Particle Shaders](https://docs.godotengine.org/en/stable/tutorials/shaders/shader_reference/particle_shader.html)