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Poke MCP Production Server

constants.py3.23 kB
"""Constants for the Pokémon MCP.""" POKEAPI_BASE_URL = "https://pokeapi.co/api/v2" # Type effectiveness chart (simplified for main types) TYPE_EFFECTIVENESS = { "normal": {"rock": 0.5, "ghost": 0.0, "steel": 0.5}, "fire": { "fire": 0.5, "water": 0.5, "grass": 2.0, "ice": 2.0, "bug": 2.0, "rock": 0.5, "dragon": 0.5, "steel": 2.0, }, "water": { "fire": 2.0, "water": 0.5, "grass": 0.5, "ground": 2.0, "rock": 2.0, "dragon": 0.5, }, "electric": { "water": 2.0, "electric": 0.5, "grass": 0.5, "ground": 0.0, "flying": 2.0, "dragon": 0.5, }, "grass": { "fire": 0.5, "water": 2.0, "grass": 0.5, "poison": 0.5, "ground": 2.0, "flying": 0.5, "bug": 0.5, "rock": 2.0, "dragon": 0.5, "steel": 0.5, }, "ice": { "fire": 0.5, "water": 0.5, "grass": 2.0, "ice": 0.5, "ground": 2.0, "flying": 2.0, "dragon": 2.0, "steel": 0.5, }, "fighting": { "normal": 2.0, "ice": 2.0, "rock": 2.0, "dark": 2.0, "steel": 2.0, "poison": 0.5, "flying": 0.5, "psychic": 0.5, "bug": 0.5, "ghost": 0.0, "fairy": 0.5, }, "poison": { "grass": 2.0, "poison": 0.5, "ground": 0.5, "rock": 0.5, "ghost": 0.5, "steel": 0.0, "fairy": 2.0, }, "ground": { "fire": 2.0, "electric": 2.0, "grass": 0.5, "poison": 2.0, "flying": 0.0, "bug": 0.5, "rock": 2.0, "steel": 2.0, }, "flying": { "electric": 0.5, "grass": 2.0, "fighting": 2.0, "bug": 2.0, "rock": 0.5, "steel": 0.5, }, "psychic": { "fighting": 2.0, "poison": 2.0, "psychic": 0.5, "dark": 0.0, "steel": 0.5, }, "bug": { "fire": 0.5, "grass": 2.0, "fighting": 0.5, "poison": 0.5, "flying": 0.5, "psychic": 2.0, "ghost": 0.5, "dark": 2.0, "steel": 0.5, "fairy": 0.5, }, "rock": { "fire": 2.0, "ice": 2.0, "fighting": 0.5, "ground": 0.5, "flying": 2.0, "bug": 2.0, "steel": 0.5, }, "ghost": {"normal": 0.0, "psychic": 2.0, "ghost": 2.0, "dark": 0.5}, "dragon": {"dragon": 2.0, "steel": 0.5, "fairy": 0.0}, "dark": {"fighting": 0.5, "psychic": 2.0, "ghost": 2.0, "dark": 0.5, "fairy": 0.5}, "steel": { "fire": 0.5, "water": 0.5, "electric": 0.5, "ice": 2.0, "rock": 2.0, "fairy": 2.0, "steel": 0.5, }, "fairy": { "fire": 0.5, "fighting": 2.0, "poison": 0.5, "dragon": 2.0, "dark": 2.0, "steel": 0.5, }, } STATUS_PARALYSIS = "paralysis" STATUS_BURN = "burn" STATUS_POISON = "poison" STATUS_EFFECTS = [STATUS_PARALYSIS, STATUS_BURN, STATUS_POISON]

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