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Poke MCP Production Server

Poke MCP Production Server

Deploy with Vercel

A production-ready Pokémon MCP (Model Context Protocol) server with enterprise features:

  • FastMCP with HTTP Transport - RESTful API access to MCP tools

  • 🔒 Authentication - API key-based security

  • 📈 Monitoring - Prometheus metrics and health checks

  • 📝 Structured Logging - JSON-formatted logs with structlog

  • Rate Limiting - Protect against abuse

  • 🚀 Vercel Deployment - Serverless deployment with continuous integration

  • 🔐 SSH Tunneling - Secure remote access configuration

Features

MCP Tools

  1. get_pokemon_info - Comprehensive Pokémon information

    • Base stats, types, abilities (with descriptions)

    • Moves with effects (first 10)

    • Full evolution chain

  2. simulate_battle - Realistic Pokémon battle simulation

    • Core battle mechanics (type effectiveness, status effects)

    • Turn-based combat with detailed battle log

    • Winner determination

Production Features

  • Authentication: Bearer token API key authentication

  • Rate Limiting: Configurable request limits per time window

  • Monitoring: Prometheus metrics for requests, latency, and tool calls

  • Logging: Structured JSON logs with request tracing

  • CORS: Configurable cross-origin resource sharing

  • Health Checks: /health endpoint for monitoring

  • Environment Configuration: Flexible environment-based settings

Quick Start

Prerequisites

  • Python 3.11+

  • uv (recommended) or pip

  • Vercel account (for deployment)

Local Development

  1. Clone the repository

git clone https://github.com/patrickcarmichael/poke-mcp-production.git cd poke-mcp-production
  1. Install dependencies

# Using uv (recommended) uv sync # Or using pip pip install -r requirements.txt
  1. Configure environment

cp .env.example .env # Edit .env with your settings
  1. Run the server

# For MCP stdio mode (local testing) python server.py # For HTTP mode (production) uvicorn api.index:app --reload --host 0.0.0.0 --port 8000
  1. Test the server

# Health check curl http://localhost:8000/health # Protected endpoint (requires API key) curl -H "Authorization: Bearer your-api-key" http://localhost:8000/status

Deployment

See DEPLOYMENT.md for comprehensive deployment instructions including:

  • Vercel deployment

  • Environment variable configuration

  • SSH tunnel setup for remote access

  • Continuous deployment setup

  • Production monitoring

Configuration

All configuration is managed through environment variables. See .env.example for all available options.

Key Configuration Options

Variable

Description

Default

API_KEY

Authentication key

(required)

ALLOWED_ORIGINS

CORS allowed origins

http://localhost:*

LOG_LEVEL

Logging level

INFO

RATE_LIMIT_REQUESTS

Max requests per window

100

RATE_LIMIT_WINDOW

Time window in seconds

60

ENABLE_METRICS

Enable Prometheus metrics

true

API Endpoints

Public Endpoints

  • GET / - Server information

  • GET /health - Health check

  • GET /metrics - Prometheus metrics (if enabled)

Protected Endpoints (Require API Key)

  • POST /mcp - MCP tool execution endpoint

  • GET /status - Detailed server status

Authentication

All protected endpoints require a Bearer token:

curl -H "Authorization: Bearer YOUR_API_KEY" https://your-server.vercel.app/status

Monitoring

Prometheus Metrics

The server exposes Prometheus-compatible metrics at /metrics:

  • http_requests_total - Total HTTP requests by method, endpoint, and status

  • http_request_duration_seconds - Request latency histogram

  • mcp_tool_calls_total - MCP tool invocations by tool name and status

  • mcp_tool_duration_seconds - Tool execution duration

  • pokeapi_requests_total - PokeAPI requests by endpoint and status

  • active_connections - Current active connections

Logging

Structured JSON logs include:

  • Request/response details

  • Tool execution tracking

  • Error tracking with stack traces

  • Performance metrics

SSH Tunneling for Remote Access

See SSH_TUNNELING.md for detailed instructions on:

  • Setting up SSH tunnels to access your deployed server

  • Configuring Claude Desktop and other MCP clients

  • Security best practices

  • Troubleshooting

Architecture

poke-mcp-production/ ├── api/ │ └── index.py # Vercel serverless handler ├── src/ │ ├── __init__.py │ ├── auth.py # Authentication logic │ ├── battle_utils.py # Battle simulation utilities │ ├── config.py # Configuration management │ ├── constants.py # Type effectiveness, constants │ ├── logger.py # Structured logging setup │ ├── middleware.py # CORS, rate limiting, logging │ ├── monitoring.py # Prometheus metrics │ └── pokeapi_client.py # PokeAPI integration ├── server.py # Main MCP server (stdio mode) ├── vercel.json # Vercel configuration ├── pyproject.toml # Project metadata ├── requirements.txt # Python dependencies └── .env.example # Environment template

Development

Testing

# Install dev dependencies uv sync --extra dev # Run tests (when implemented) pytest # Code formatting black . # Linting ruff check . # Type checking mypy src/

Adding New Tools

  1. Add tool function to server.py:

@mcp.tool() async def my_new_tool(param: str) -> Dict[str, Any]: """Tool description.""" # Implementation return {"result": "data"}
  1. Add monitoring and logging as needed

  2. Update documentation

Security Considerations

  1. API Keys: Always use strong, randomly generated API keys

  2. CORS: Configure ALLOWED_ORIGINS for production

  3. Rate Limiting: Adjust limits based on expected usage

  4. HTTPS: Always use HTTPS in production (Vercel provides this)

  5. SSH Tunnels: Use key-based authentication, not passwords

  6. Secrets: Never commit .env files or secrets to git

Troubleshooting

Server Won't Start

  • Check Python version: python --version (must be 3.11+)

  • Verify all dependencies are installed

  • Check .env file configuration

Authentication Failures

  • Verify API key is set in environment

  • Check Authorization header format: Bearer YOUR_KEY

  • Ensure CORS settings allow your origin

Rate Limiting Issues

  • Adjust RATE_LIMIT_REQUESTS and RATE_LIMIT_WINDOW

  • Check client IP address handling

  • Review logs for rate limit events

Contributing

  1. Fork the repository

  2. Create a feature branch

  3. Make your changes

  4. Add tests if applicable

  5. Submit a pull request

License

MIT License - see LICENSE file for details

Acknowledgments

Support

For issues, questions, or contributions:

Roadmap

  • Full MCP protocol integration in Vercel endpoint

  • WebSocket support for real-time updates

  • Caching layer for PokeAPI responses

  • Additional battle mechanics

  • Team management tools

  • Database integration for persistent data

  • GraphQL API option

  • Docker deployment option

-
security - not tested
A
license - permissive license
-
quality - not tested

remote-capable server

The server can be hosted and run remotely because it primarily relies on remote services or has no dependency on the local environment.

A production-ready Pokémon MCP server that enables users to get comprehensive Pokémon information and simulate realistic turn-based battles. Features enterprise-grade authentication, monitoring, rate limiting, and serverless deployment capabilities.

  1. Features
    1. MCP Tools
    2. Production Features
  2. Quick Start
    1. Prerequisites
    2. Local Development
  3. Deployment
    1. Configuration
      1. Key Configuration Options
    2. API Endpoints
      1. Public Endpoints
      2. Protected Endpoints (Require API Key)
      3. Authentication
    3. Monitoring
      1. Prometheus Metrics
      2. Logging
    4. SSH Tunneling for Remote Access
      1. Architecture
        1. Development
          1. Testing
          2. Adding New Tools
        2. Security Considerations
          1. Troubleshooting
            1. Server Won't Start
            2. Authentication Failures
            3. Rate Limiting Issues
          2. Contributing
            1. License
              1. Acknowledgments
                1. Support
                  1. Roadmap

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