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post-texture-inferences

Convert image textures into multiple texture maps including height, normal, smoothness, metallic, edge, and ambient occlusion maps for 3D material creation.

Instructions

Trigger the conversion of an image texture to different texture maps:

  • Height map

  • Normal map

  • Smoothness map

  • Metallic map

  • Edge map

  • Ambient Occlusion map

The process will create a new Asset with the above texture maps as children + the original image as an Albedo map.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
originalAssetsNoIf set to true, returns the original asset without transformation
dryRunNo
defaultParametersNoIf true, use the default parameters
polishedNoHow polished is the surface? 0 is like a rough surface, 1 is like a mirror
angularNoHow angular is the surface? 0 is like a sphere, 1 is like a mechanical object
invertNoTo invert the relief
saveFlipbookNoSave a flipbook of the texture. Deactivated when the input texture is larger than 2048x2048px
textureYesThe asset to convert in texture maps. Must reference an existing AssetId.
raisedNoHow raised is the surface? 0 is flat like water, 1 is like a very rough rock
shinyNoHow shiny is the surface? 0 is like a matte surface, 1 is like a diamond

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