post-texture-inferences
Convert image textures into multiple texture maps including height, normal, smoothness, metallic, edge, and ambient occlusion maps for 3D material creation.
Instructions
Trigger the conversion of an image texture to different texture maps:
Height map
Normal map
Smoothness map
Metallic map
Edge map
Ambient Occlusion map
The process will create a new Asset with the above texture maps as children + the original image as an Albedo map.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| originalAssets | No | If set to true, returns the original asset without transformation | |
| dryRun | No | ||
| defaultParameters | No | If true, use the default parameters | |
| polished | No | How polished is the surface? 0 is like a rough surface, 1 is like a mirror | |
| angular | No | How angular is the surface? 0 is like a sphere, 1 is like a mechanical object | |
| invert | No | To invert the relief | |
| saveFlipbook | No | Save a flipbook of the texture. Deactivated when the input texture is larger than 2048x2048px | |
| texture | Yes | The asset to convert in texture maps. Must reference an existing AssetId. | |
| raised | No | How raised is the surface? 0 is flat like water, 1 is like a very rough rock | |
| shiny | No | How shiny is the surface? 0 is like a matte surface, 1 is like a diamond |