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roblox_manage

Manipulate Roblox Studio scene instances to create, update, delete, clone, reparent, reset pivots, and manage selections.

Instructions

Mutate instances in the Roblox Studio scene.

Actions:

  • "create": Create a new instance. Params: className (required), name, parent (path), properties (object).

  • "create_multiple": Batch-create instances. Params: parent (default path), instances (array of {className, name, parent?, properties?}).

  • "update": Update properties on an existing instance. Params: path (required), name, properties (object).

  • "reset_pivot": Reset a Model's WorldPivot to its bounding box center, or a BasePart's PivotOffset to zero. Params: path (required). Use this when positioning/PivotTo is behaving unexpectedly — a stale WorldPivot far from the geometry is a common cause. Automatically done on toolbox insert, but useful for debugging.

  • "delete": Destroy an instance. Params: path (required).

  • "clone": Clone an instance tree. Params: path (required), name, parent.

  • "reparent": Move an instance to a new parent. Params: path (required), newParent (required).

  • "set_selection": Set the Studio selection. Params: paths (array of paths).

  • "undo": Undo last action.

  • "redo": Redo last undone action.

Property format: vectors as {X,Y,Z}, colors as {R,G,B} (0-1 range), booleans, strings, numbers. Example: {"Position": {"X":0,"Y":5,"Z":0}, "Size": {"X":4,"Y":1,"Z":4}, "Anchored": true, "Material": "Neon", "Color": {"R":1,"G":0,"B":0}}

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesWhich mutation to perform
classNameNoClass to create (e.g. "Part", "Model", "Folder", "SpawnLocation")
pathNoTarget instance path
nameNoInstance name
parentNoParent path (default Workspace)
newParentNoNew parent path (for reparent)
propertiesNoProperties to set/update
instancesNoArray of {className, name, parent?, properties?} for create_multiple
pathsNoInstance paths (for set_selection)

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