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Roblox Studio MCP

Experimental. This is an active work-in-progress. APIs will change, features may break, and the rendered screenshots are blocky approximations — not pixel-accurate previews. Use at your own risk. Contributions and bug reports welcome.

An MCP (Model Context Protocol) server for controlling Roblox Studio from AI coding tools like OpenCode. Provides workspace exploration, instance manipulation, script management, toolbox integration, playtest controls, and viewport rendering.

Architecture

OpenCode / Claude ──stdio/MCP──> MCP Server (Node.js) ──HTTP──> Studio Plugin (Lua) :28821 bridge polls for commands

The MCP server runs a small HTTP server on 127.0.0.1:28821. The Roblox Studio plugin polls this server every 250ms for pending commands, executes them inside Studio, and posts results back.

Setup

1. Install dependencies and build

npm install npm run build

2. Install the Studio plugin

Automatic:

npm run install-plugin

Manual:

Copy plugin/RobloxStudioMCP.server.lua to your Roblox Studio plugins folder:

Platform

Path

macOS

~/Documents/Roblox/Plugins/

Windows

%LOCALAPPDATA%\Roblox\Plugins\

3. Activate the plugin

In Studio, click the MCP Bridge button in the toolbar. A status widget will appear showing connection state.

Note: Plugin HTTP requests are not gated by the "Allow HTTP Requests" game setting. That setting only applies to game scripts — plugins can make HTTP calls freely.

4. Configure OpenCode

The included opencode.json works when you run OpenCode from the project root:

{ "mcp": { "roblox-studio": { "type": "local", "command": ["node", "dist/index.js"], "environment": { "ROBLOX_MCP_PORT": "28821" } } }, "default_agent": "studio" }

If you want to use this from a different project, use the absolute path to dist/index.js in the command array.

Tools (6 consolidated)

All tools use an action parameter to select the specific operation.

roblox_get — Read-only queries

Action

Description

ping

Check plugin connection status and get place info

tree

ASCII tree view of the instance hierarchy

search

Search by name substring and/or class name

instance

Get detailed info about a specific instance

properties

Read all common properties of an instance

descendants_summary

Class breakdown with counts for descendants

selection

Get currently selected instances

output_log

Read recent Output window entries

texture_info

Get texture/decal asset IDs for an instance and descendants

roblox_manage — Instance mutations

Action

Description

create

Create Part, Model, Folder, etc. with properties

create_multiple

Batch create multiple instances at once

update

Update properties (Position, Size, Color, etc.)

reset_pivot

Reset a Model's WorldPivot to bounding box center

delete

Destroy an instance (undoable)

clone

Clone with optional rename/reparent

reparent

Move an instance to a new parent

set_selection

Select specific instances

undo

Undo last action

redo

Redo last undone action

roblox_script — Script CRUD & execution

Action

Description

create

Create Script/LocalScript/ModuleScript

read

Read script source and metadata

update

Update source code (works with open editors)

execute

Execute a Lua snippet in Studio context

roblox_scene — Camera & screenshots

Action

Description

screenshot

Render a PNG of the current viewport (geometry + color + materials, no textures)

move_camera

Position camera explicitly or auto-frame on an instance

roblox_toolbox — Creator Store

Action

Description

search

Search for free models/decals/audio

insert

Insert a toolbox asset by ID

strip_scripts

Remove all scripts from an inserted model

roblox_playtest — Test sessions

Action

Description

start

Begin a playtest session

stop

Stop the current playtest

status

Get current state (Edit/Run/Play)

move_camera

Move camera during playtest

fire_click

Fire a ClickDetector

fire_proximity

Trigger a ProximityPrompt

get_state

Read game state (players, leaderstats)

execute

Run Lua in the live game context

Instance Paths

Instances are referenced by dot-separated paths from game:

Workspace -- game.Workspace Workspace.SpawnLocation -- a SpawnLocation in Workspace ServerScriptService.GameScript -- a script in ServerScriptService ReplicatedStorage.Modules.Utils -- nested path

Agent

An OpenCode agent definition is included at .opencode/agents/studio.md. It configures the AI with Roblox Studio domain knowledge and tool usage patterns. The opencode.json sets it as the default agent.

Environment Variables

Variable

Default

Description

ROBLOX_MCP_PORT

28821

HTTP bridge port

Known Limitations

  • Screenshots are software-rendered from geometry data — no textures, lighting, or post-processing. They show shapes, colors, and spatial relationships, not what Studio's viewport actually looks like.

  • Playtest control uses RunService:Run()/:Stop() which works for server-side testing but doesn't fully replicate Play Solo (no local player character).

  • Toolbox search hits the public Roblox API and may be rate-limited.

  • Script execution runs via require() on a temporary ModuleScript. Some APIs may not be available in this context.

  • Instance paths use dot-separated names, so instances with . in their name will not resolve correctly.

License

MIT

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