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metoro-mcp-server

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by metoro-io
model_condition.go6.34 kB
/* Metoro API API for managing Metoro environments, alerts, and dashboards. API version: 1.0.0 */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package model import ( "bytes" "encoding/json" "fmt" ) // checks if the Condition type satisfies the MappedNullable interface at compile time var _ MappedNullable = &Condition{} // Condition struct for Condition type Condition struct { // Name of the condition Name string `json:"name"` Type *ConditionType `json:"type,omitempty"` Static *StaticCondition `json:"static,omitempty"` // Actions to take when condition is met Actions []Action `json:"actions,omitempty"` } type _Condition Condition // NewCondition instantiates a new Condition object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewCondition(name string) *Condition { this := Condition{} this.Name = name return &this } // NewConditionWithDefaults instantiates a new Condition object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewConditionWithDefaults() *Condition { this := Condition{} return &this } // GetName returns the Name field value func (o *Condition) GetName() string { if o == nil { var ret string return ret } return o.Name } // GetNameOk returns a tuple with the Name field value // and a boolean to check if the value has been set. func (o *Condition) GetNameOk() (*string, bool) { if o == nil { return nil, false } return &o.Name, true } // SetName sets field value func (o *Condition) SetName(v string) { o.Name = v } // GetType returns the Type field value if set, zero value otherwise. func (o *Condition) GetType() ConditionType { if o == nil || IsNil(o.Type) { var ret ConditionType return ret } return *o.Type } // GetTypeOk returns a tuple with the Type field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *Condition) GetTypeOk() (*ConditionType, bool) { if o == nil || IsNil(o.Type) { return nil, false } return o.Type, true } // HasType returns a boolean if a field has been set. func (o *Condition) HasType() bool { if o != nil && !IsNil(o.Type) { return true } return false } // SetType gets a reference to the given ConditionType and assigns it to the Type field. func (o *Condition) SetType(v ConditionType) { o.Type = &v } // GetStatic returns the Static field value if set, zero value otherwise. func (o *Condition) GetStatic() StaticCondition { if o == nil || IsNil(o.Static) { var ret StaticCondition return ret } return *o.Static } // GetStaticOk returns a tuple with the Static field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *Condition) GetStaticOk() (*StaticCondition, bool) { if o == nil || IsNil(o.Static) { return nil, false } return o.Static, true } // HasStatic returns a boolean if a field has been set. func (o *Condition) HasStatic() bool { if o != nil && !IsNil(o.Static) { return true } return false } // SetStatic gets a reference to the given StaticCondition and assigns it to the Static field. func (o *Condition) SetStatic(v StaticCondition) { o.Static = &v } // GetActions returns the Actions field value if set, zero value otherwise. func (o *Condition) GetActions() []Action { if o == nil || IsNil(o.Actions) { var ret []Action return ret } return o.Actions } // GetActionsOk returns a tuple with the Actions field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *Condition) GetActionsOk() ([]Action, bool) { if o == nil || IsNil(o.Actions) { return nil, false } return o.Actions, true } // HasActions returns a boolean if a field has been set. func (o *Condition) HasActions() bool { if o != nil && !IsNil(o.Actions) { return true } return false } // SetActions gets a reference to the given []Action and assigns it to the Actions field. func (o *Condition) SetActions(v []Action) { o.Actions = v } func (o Condition) MarshalJSON() ([]byte, error) { toSerialize, err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o Condition) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} toSerialize["name"] = o.Name if !IsNil(o.Type) { toSerialize["type"] = o.Type } if !IsNil(o.Static) { toSerialize["static"] = o.Static } if !IsNil(o.Actions) { toSerialize["actions"] = o.Actions } return toSerialize, nil } func (o *Condition) UnmarshalJSON(data []byte) (err error) { // This validates that all required properties are included in the JSON object // by unmarshalling the object into a generic map with string keys and checking // that every required field exists as a key in the generic map. requiredProperties := []string{ "name", } allProperties := make(map[string]interface{}) err = json.Unmarshal(data, &allProperties) if err != nil { return err } for _, requiredProperty := range requiredProperties { if _, exists := allProperties[requiredProperty]; !exists { return fmt.Errorf("no value given for required property %v", requiredProperty) } } varCondition := _Condition{} decoder := json.NewDecoder(bytes.NewReader(data)) decoder.DisallowUnknownFields() err = decoder.Decode(&varCondition) if err != nil { return err } *o = Condition(varCondition) return err } type NullableCondition struct { value *Condition isSet bool } func (v NullableCondition) Get() *Condition { return v.value } func (v *NullableCondition) Set(val *Condition) { v.value = val v.isSet = true } func (v NullableCondition) IsSet() bool { return v.isSet } func (v *NullableCondition) Unset() { v.value = nil v.isSet = false } func NewNullableCondition(val *Condition) *NullableCondition { return &NullableCondition{value: val, isSet: true} } func (v NullableCondition) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableCondition) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }

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