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giveItemToSomeone.ts1.9 kB
import {Bot} from 'mineflayer'; import {ISkillServiceParams, ISkillParams} from '../../types/skillType.js'; import {validateSkillParams} from '../index.js'; import {tossItemTowardsPlayer} from '../library/tossItemTowardsPlayer.js'; /** * Give an item or items from your inventory to someone. * * @param {Object} bot - The Mineflayer bot instance. * @param {object} params * @param {string} params.userName - The target person's name who you are giving something to * @param {string} params.itemName - The item to give, you must have it in your inventory * @param {number} params.itemCount - The amount to give, this should not be more than you have in your inventory * @param {object} serviceParams - additional parameters for the skill function. * */ // async function giveItemToSomeone(bot, playerName, itemName, itemCount = 1) { export const giveItemToSomeone = async ( bot: Bot, params: ISkillParams, serviceParams: ISkillServiceParams, ): Promise<boolean> => { const skillName = 'giveItemToSomeone'; const requiredParams = ['userName', 'itemName']; const isParamsValid = validateSkillParams( params, requiredParams, skillName, ); if (!isParamsValid) { serviceParams.cancelExecution?.(); bot.emit( 'alteraBotEndObservation', `Mistake: You didn't provide all of the required parameters ${requiredParams.join(', ')} for the ${skillName} skill.`, ); return false; } const unpackedParams = { playerName: params.userName, itemName: params.itemName, itemCount: params.itemCount ?? 1, }; console.log( `Giving ${unpackedParams.itemCount} of ${unpackedParams.itemName} to ${unpackedParams.playerName}`, ); return tossItemTowardsPlayer(bot, { playerName: unpackedParams.playerName, itemName: unpackedParams.itemName, itemCount: unpackedParams.itemCount, signal: serviceParams.signal, }); };

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