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FoundryVTT MCP Server

by laurigates

FoundryVTT MCP Server

A Model Context Protocol (MCP) server that integrates with FoundryVTT, allowing AI assistants to interact with your tabletop gaming sessions. Query actors, roll dice, generate content, and manage your game world through natural language.

Features

Core Functionality

  • 🎲 Dice Rolling - Roll dice with standard RPG notation
  • 🔍 Data Querying - Search actors, items, scenes, and journal entries
  • 📊 Game State - Access current scene, combat status, and world information
  • 🎭 Content Generation - Generate NPCs, loot, and random encounters
  • 📝 Rule Lookup - Query game rules and mechanical information

Real-time Integration

  • 🔄 Live Updates - WebSocket connection for real-time game state
  • ⚔️ Combat Management - Track initiative and combat state
  • 👥 User Awareness - See who's online and their status

AI-Powered Features

  • 🧠 Tactical Suggestions - Get combat advice and strategy tips
  • 🎪 Story Assistance - Generate plot hooks and narrative elements
  • 🎨 World Building - Create locations, NPCs, and quests on demand

Installation

Prerequisites

  • Node.js 18+
  • FoundryVTT server running and accessible
  • MCP-compatible AI client (Claude Desktop, etc.)

Setup

  1. Clone and install:
git clone <repository-url> cd foundry-mcp-server npm install
  1. Configure environment:
cp .env.example .env # Edit .env with your FoundryVTT details
  1. Required environment variables:
FOUNDRY_URL=http://localhost:30000 FOUNDRY_API_KEY=your_api_key_here # OR use username/password: FOUNDRY_USERNAME=your_username FOUNDRY_PASSWORD=your_password
  1. Build and start:
npm run build npm start

Development Mode

npm run dev

FoundryVTT Configuration

  1. In FoundryVTT, go to Settings → Configure Settings
  2. Enable "Enable API Access"
  3. Generate an API key for external access
  4. Add the key to your .env file

Option 2: Username/Password

  1. Ensure your FoundryVTT user has appropriate permissions
  2. Add credentials to .env file
  3. The server will authenticate automatically

Permissions Required

Your FoundryVTT user needs these permissions:

  • View actors, items, scenes, and journals
  • Create and modify journal entries (for content generation)
  • Access compendium data
  • Use dice rolling API

Usage

Basic Queries

Ask your AI assistant things like:

Dice Rolling:

  • "Roll 1d20+5 for an attack roll"
  • "Roll 4d6 drop lowest for ability scores"
  • "Roll 2d10+3 for damage"

Game Data:

  • "Show me all the NPCs in this scene"
  • "Find magic weapons in the party's inventory"
  • "What's the current combat initiative order?"
  • "Search for healing potions"

Content Generation:

  • "Generate a random NPC merchant"
  • "Create loot for a CR 5 encounter"
  • "Generate a tavern with NPCs and plot hooks"

Advanced Features

Rule Lookups:

  • "Look up the grappling rules"
  • "How does the Fireball spell work?"
  • "What are the conditions for being frightened?"

Tactical Advice:

  • "Suggest tactics for fighting a dragon"
  • "What should our wizard do this turn?"
  • "Analyze this combat encounter"

World Building:

  • "Create a mysterious forest location"
  • "Generate a side quest involving missing merchants"
  • "Design a magic item appropriate for level 8 characters"

Available Tools

Data Access

  • search_actors - Find characters, NPCs, monsters
  • search_items - Find equipment, spells, consumables
  • search_journals - Search notes and handouts
  • get_scene_info - Current scene details
  • get_actor_details - Detailed character information

Game Mechanics

  • roll_dice - Roll dice with any formula
  • update_actor_hp - Modify character health
  • get_combat_status - Combat state and initiative
  • lookup_rule - Game rules and spell descriptions

Content Generation

  • generate_npc - Create random NPCs
  • generate_loot - Create treasure appropriate for level
  • roll_table - Random encounters, events, weather
  • suggest_tactics - Combat advice and strategy

Available Resources

The server exposes these FoundryVTT resources:

  • foundry://world/info - World and campaign information
  • foundry://world/actors - All actors in the world
  • foundry://scene/current - Current active scene
  • foundry://combat/current - Active combat state
  • foundry://compendium/spells - Spell database
  • foundry://compendium/monsters - Monster database

Configuration

Server Settings

Edit .env to customize:

# Logging LOG_LEVEL=info # debug, info, warn, error # Performance FOUNDRY_TIMEOUT=10000 # Request timeout (ms) FOUNDRY_RETRY_ATTEMPTS=3 # Retry failed requests CACHE_TTL_SECONDS=300 # Cache data for 5 minutes

Security

  • Use API keys instead of passwords when possible
  • Limit FoundryVTT user permissions to minimum required
  • Run server on internal network only
  • Monitor logs for suspicious activity

Troubleshooting

Connection Issues

# Test FoundryVTT connection curl http://localhost:30000/api/status # Check server logs npm run dev # Shows detailed logging

Common Problems

"Failed to connect to FoundryVTT"

  • Verify FOUNDRY_URL is correct
  • Check if FoundryVTT is running
  • Ensure API access is enabled

"Authentication failed"

  • Verify API key or username/password
  • Check user permissions in FoundryVTT
  • Ensure user is not banned/restricted

"Tool not found" errors

  • Update to latest server version
  • Check tool name spelling
  • Review available tools in logs

Development

Project Structure

src/ ├── config/ # Configuration management ├── foundry/ # FoundryVTT client and types ├── tools/ # MCP tool definitions ├── resources/ # MCP resource definitions ├── utils/ # Utilities and logging └── index.ts # Main server entry point

Adding New Tools

  1. Define tool schema in src/tools/index.ts
  2. Add handler method in src/index.ts
  3. Implement FoundryVTT API calls in src/foundry/client.ts
  4. Add TypeScript types in src/foundry/types.ts
  5. Test with your AI assistant

Testing

# Run tests npm test # Run with coverage npm run test:coverage # Lint code npm run lint

Building

# Development build npm run build # Clean build npm run clean && npm run build

API Reference

Environment Variables

VariableRequiredDescriptionDefault
FOUNDRY_URLFoundryVTT server URL-
FOUNDRY_API_KEYAPI key for authentication-
FOUNDRY_USERNAMEUsername (if no API key)-
FOUNDRY_PASSWORDPassword (if no API key)-
LOG_LEVELLogging verbosityinfo
NODE_ENVEnvironment modedevelopment
FOUNDRY_TIMEOUTRequest timeout (ms)10000
FOUNDRY_RETRY_ATTEMPTSRetry failed requests3
CACHE_TTL_SECONDSCache duration300

⭐ Either API key OR username/password required

Tool Schemas

roll_dice
{ "formula": "1d20+5", "reason": "Attack roll against goblin" }
search_actors
{ "query": "goblin", "type": "npc", "limit": 10 }
generate_npc
{ "race": "human", "level": 5, "role": "merchant", "alignment": "neutral good" }

Integration Examples

Claude Desktop Configuration

Add to your Claude Desktop MCP settings:

{ "mcpServers": { "foundry": { "command": "node", "args": ["/path/to/foundry-mcp-server/dist/index.js"], "env": { "FOUNDRY_URL": "http://localhost:30000", "FOUNDRY_API_KEY": "your_api_key_here" } } } }

Custom MCP Client

import { Client } from '@modelcontextprotocol/sdk/client/index.js'; import { StdioClientTransport } from '@modelcontextprotocol/sdk/client/stdio.js'; const transport = new StdioClientTransport({ command: 'node', args: ['./dist/index.js'] }); const client = new Client({ name: "foundry-client", version: "1.0.0" }, { capabilities: {} }); await client.connect(transport); // Roll dice const result = await client.request({ method: "tools/call", params: { name: "roll_dice", arguments: { formula: "1d20+5", reason: "Initiative roll" } } });

Roadmap

Version 0.2.0

  • Combat management tools (start/end combat, advance initiative)
  • Token manipulation (move, update status effects)
  • Scene navigation and switching
  • Playlist controls and ambient audio

Version 0.3.0

  • Character sheet editing (level up, add equipment)
  • Journal entry creation and editing
  • Macro execution and management
  • Advanced content generation (dungeons, NPCs with full stats)

Version 1.0.0

  • Multi-world support
  • User permission management
  • Webhook support for external triggers
  • Performance optimization and caching
  • Full test coverage
  • Docker deployment

Documentation

Complete API documentation is available in the docs/ directory, auto-generated from TypeScript source code and JSDoc comments.

📖 Viewing Documentation

Local development:

npm run docs # Generate documentation npm run docs:serve # Generate and serve locally

Online: Browse the docs/ folder in this repository or visit the GitHub Pages site (if enabled).

📚 What's Documented

  • FoundryClient API - Complete client documentation with examples
  • TypeScript Interfaces - All data structures and type definitions
  • Configuration - Environment variables and setup options
  • Utilities - Helper functions and logging
  • Usage Examples - Code samples for common operations

The documentation is automatically updated via GitHub Actions when source code changes.

Contributing

  1. Fork the repository
  2. Create a feature branch: git checkout -b feature/amazing-feature
  3. Make your changes and add tests
  4. Commit: git commit -m 'Add amazing feature'
  5. Push: git push origin feature/amazing-feature
  6. Open a Pull Request

Code Style

  • Use TypeScript strict mode
  • Follow existing naming conventions
  • Add JSDoc comments for public APIs
  • Write tests for new functionality
  • Use meaningful commit messages

License

MIT License - see LICENSE file for details.

Support

Acknowledgments

  • FoundryVTT team for the excellent VTT platform
  • Anthropic for the Model Context Protocol
  • The tabletop gaming community for inspiration and feedback

Happy Gaming! 🎲

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