using UnityMcpBridge.Editor.Models;
namespace UnityMcpBridge.Editor.Data
{
public class DefaultServerConfig : ServerConfig
{
public new string unityHost = "localhost";
public new int unityPort = 6400;
public new int mcpPort = 6500;
public new float connectionTimeout = 15.0f;
public new int bufferSize = 32768;
public new string logLevel = "INFO";
public new string logFormat = "%(asctime)s - %(name)s - %(levelname)s - %(message)s";
public new int maxRetries = 3;
public new float retryDelay = 1.0f;
}
}
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