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Unity MCP Server

""" Defines the manage_asset tool for interacting with Unity assets. """ import asyncio # Added: Import asyncio for running sync code in async from typing import Dict, Any from mcp.server.fastmcp import FastMCP, Context # from ..unity_connection import get_unity_connection # Original line that caused error from unity_connection import get_unity_connection # Use absolute import relative to Python dir def register_manage_asset_tools(mcp: FastMCP): """Registers the manage_asset tool with the MCP server.""" @mcp.tool() async def manage_asset( ctx: Context, action: str, path: str, asset_type: str = None, properties: Dict[str, Any] = None, destination: str = None, generate_preview: bool = False, search_pattern: str = None, filter_type: str = None, filter_date_after: str = None, page_size: int = None, page_number: int = None ) -> Dict[str, Any]: """Performs asset operations (import, create, modify, delete, etc.) in Unity. Args: ctx: The MCP context. action: Operation to perform (e.g., 'import', 'create', 'modify', 'delete', 'duplicate', 'move', 'rename', 'search', 'get_info', 'create_folder', 'get_components'). path: Asset path (e.g., "Materials/MyMaterial.mat") or search scope. asset_type: Asset type (e.g., 'Material', 'Folder') - required for 'create'. properties: Dictionary of properties for 'create'/'modify'. destination: Target path for 'duplicate'/'move'. search_pattern: Search pattern (e.g., '*.prefab'). filter_*: Filters for search (type, date). page_*: Pagination for search. Returns: A dictionary with operation results ('success', 'data', 'error'). """ # Ensure properties is a dict if None if properties is None: properties = {} # Prepare parameters for the C# handler params_dict = { "action": action.lower(), "path": path, "assetType": asset_type, "properties": properties, "destination": destination, "generatePreview": generate_preview, "searchPattern": search_pattern, "filterType": filter_type, "filterDateAfter": filter_date_after, "pageSize": page_size, "pageNumber": page_number } # Remove None values to avoid sending unnecessary nulls params_dict = {k: v for k, v in params_dict.items() if v is not None} # Get the current asyncio event loop loop = asyncio.get_running_loop() # Get the Unity connection instance connection = get_unity_connection() # Run the synchronous send_command in the default executor (thread pool) # This prevents blocking the main async event loop. result = await loop.run_in_executor( None, # Use default executor connection.send_command, # The function to call "manage_asset", # First argument for send_command params_dict # Second argument for send_command ) # Return the result obtained from Unity return result

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