WebGL-MCP Server
by grokadegames
Verified
# Using WebGL MCP in Cursor IDE
This guide shows how to use the WebGL MCP server with Cursor IDE for analyzing and optimizing WebGL games.
## Setup
1. **Install the MCP Server**:
```bash
git clone https://github.com/yourusername/WebGL-MCP.git
cd WebGL-MCP
npm install
npm start
```
2. **Configure Cursor IDE**:
- Open Cursor IDE
- Go to Settings > Extensions
- Enable MCP integration
- Add server URL: `ws://localhost:3000`
## Basic Usage
### 1. Analyze a WebGL Game
1. Open your WebGL game project in Cursor
2. Right-click on the game's HTML file
3. Select "Analyze with WebGL MCP"
4. View results in the MCP panel
Example response:
```json
{
"engine": "Unity",
"confidence": 0.95,
"features": [
"WebGL 2.0",
"Compressed Textures",
"WebAssembly"
],
"recommendations": [
"Enable GPU instancing",
"Implement texture streaming",
"Add mobile touch controls"
]
}
```
### 2. Optimize for Mobile
1. Open the MCP panel
2. Click "Optimize for Mobile"
3. Configure target devices
4. Apply recommendations
Example configuration:
```typescript
await client.prompt('optimize-mobile', {
engineId: 'unity',
targetDevices: ['ios', 'android'],
powerEfficient: true
});
```
### 3. Monitor Performance
1. Start your game in development mode
2. Open the MCP Performance panel
3. Monitor real-time metrics:
- FPS
- Memory usage
- Draw calls
- WebGL state
Example metrics view:
```typescript
const metrics = await client.getResource('metrics://unity-game');
console.log(metrics.contents[0].metadata);
```
## Advanced Features
### Custom Engine Detection
Add custom engine signatures:
```typescript
const customEngine = {
name: 'MyEngine',
signatures: [
{ type: 'script', patterns: ['myengine.js'] },
{ type: 'canvas', patterns: ['game-viewport'] }
]
};
```
### Template Modification
Customize the game template:
```typescript
await client.tool('modify-template', {
title: 'My Game',
loadingBar: true,
compression: true,
customStyles: `
.game-container {
width: 100%;
height: 100%;
}
`
});
```
### Performance Optimization
Apply recommended optimizations:
```typescript
await client.prompt('optimize-webgl', {
engineId: 'unity',
targetFPS: 60,
optimizationGoals: ['performance', 'memory']
});
```
## Troubleshooting
### Common Issues
1. **Connection Failed**
```
Error: Could not connect to MCP server
```
Solution: Ensure the server is running and the port is correct
2. **Engine Not Detected**
```
Warning: No game engine detected
```
Solution: Check if your game's HTML includes the necessary engine markers
3. **WebGL Context Lost**
```
Error: WebGL context lost
```
Solution: Implement context restoration handling
## Best Practices
1. **Regular Analysis**
- Run analysis before each release
- Monitor performance trends
- Track optimization progress
2. **Mobile Testing**
- Test on various devices
- Monitor power consumption
- Verify touch controls
3. **Asset Management**
- Use compressed textures
- Implement asset streaming
- Monitor memory usage
## Next Steps
- Explore the [API Reference](../api/README.md)
- Check out more [Examples](README.md)
- Join our [Discord community](https://discord.gg/yourdiscord)