WebGL-MCP Server

by grokadegames
Verified
# Using WebGL MCP in Cursor IDE This guide shows how to use the WebGL MCP server with Cursor IDE for analyzing and optimizing WebGL games. ## Setup 1. **Install the MCP Server**: ```bash git clone https://github.com/yourusername/WebGL-MCP.git cd WebGL-MCP npm install npm start ``` 2. **Configure Cursor IDE**: - Open Cursor IDE - Go to Settings > Extensions - Enable MCP integration - Add server URL: `ws://localhost:3000` ## Basic Usage ### 1. Analyze a WebGL Game 1. Open your WebGL game project in Cursor 2. Right-click on the game's HTML file 3. Select "Analyze with WebGL MCP" 4. View results in the MCP panel Example response: ```json { "engine": "Unity", "confidence": 0.95, "features": [ "WebGL 2.0", "Compressed Textures", "WebAssembly" ], "recommendations": [ "Enable GPU instancing", "Implement texture streaming", "Add mobile touch controls" ] } ``` ### 2. Optimize for Mobile 1. Open the MCP panel 2. Click "Optimize for Mobile" 3. Configure target devices 4. Apply recommendations Example configuration: ```typescript await client.prompt('optimize-mobile', { engineId: 'unity', targetDevices: ['ios', 'android'], powerEfficient: true }); ``` ### 3. Monitor Performance 1. Start your game in development mode 2. Open the MCP Performance panel 3. Monitor real-time metrics: - FPS - Memory usage - Draw calls - WebGL state Example metrics view: ```typescript const metrics = await client.getResource('metrics://unity-game'); console.log(metrics.contents[0].metadata); ``` ## Advanced Features ### Custom Engine Detection Add custom engine signatures: ```typescript const customEngine = { name: 'MyEngine', signatures: [ { type: 'script', patterns: ['myengine.js'] }, { type: 'canvas', patterns: ['game-viewport'] } ] }; ``` ### Template Modification Customize the game template: ```typescript await client.tool('modify-template', { title: 'My Game', loadingBar: true, compression: true, customStyles: ` .game-container { width: 100%; height: 100%; } ` }); ``` ### Performance Optimization Apply recommended optimizations: ```typescript await client.prompt('optimize-webgl', { engineId: 'unity', targetFPS: 60, optimizationGoals: ['performance', 'memory'] }); ``` ## Troubleshooting ### Common Issues 1. **Connection Failed** ``` Error: Could not connect to MCP server ``` Solution: Ensure the server is running and the port is correct 2. **Engine Not Detected** ``` Warning: No game engine detected ``` Solution: Check if your game's HTML includes the necessary engine markers 3. **WebGL Context Lost** ``` Error: WebGL context lost ``` Solution: Implement context restoration handling ## Best Practices 1. **Regular Analysis** - Run analysis before each release - Monitor performance trends - Track optimization progress 2. **Mobile Testing** - Test on various devices - Monitor power consumption - Verify touch controls 3. **Asset Management** - Use compressed textures - Implement asset streaming - Monitor memory usage ## Next Steps - Explore the [API Reference](../api/README.md) - Check out more [Examples](README.md) - Join our [Discord community](https://discord.gg/yourdiscord)