WebGL-MCP Server

by grokadegames
Verified
export interface WebGLCapabilities { webgl2: boolean; floatTextures: boolean; anisotropicFiltering: boolean; maxTextureSize: number; maxViewportDims: [number, number]; instancedArrays: boolean; multiDrawIndirect: boolean; } export interface EngineSignature { type: 'canvas' | 'webgl' | 'dom' | 'script' | 'html'; patterns?: string[]; size?: { width: number; height: number; }; shaders?: string[]; } export interface EngineDetectionResult { engineName: string; confidence: number; features: string[]; recommendations: string[]; warnings: string[]; performance?: { webglCapabilities?: WebGLCapabilities; canvasOptimizations?: string[]; memoryUsage?: number; drawCalls?: number; }; } export interface GameEngine { name: string; signatures: EngineSignature[]; recommendations: string[]; analyze: (document: Document) => Promise<string[]>; } export declare class EngineDetector { checkWebGLCapabilities(gl: WebGLRenderingContext | WebGL2RenderingContext): Promise<WebGLCapabilities>; private engines; detectEngine(document: Document): Promise<EngineDetectionResult | null>; private calculateConfidence; private matchCanvas; private matchWebGL; private matchDOM; private matchScript; private matchHTML; private detectFeatures; }