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Unreal Engine MCP Bridge

by gingerol
README.md1.43 kB
# Unreal MCP Python bridge for interacting with Unreal Engine 5.5 using the Model Context Protocol (MCP). ## Setup 1. Make sure Python 3.10+ is installed 2. Install `uv` if you haven't already: ```bash curl -LsSf https://astral.sh/uv/install.sh | sh ``` 3. Create and activate a virtual environment: ```bash uv venv source .venv/bin/activate # On Unix/macOS # or .venv\Scripts\activate # On Windows ``` 4. Install dependencies: ```bash uv pip install -e . ``` At this point, you can configure your MCP Client (Claude Desktop, Cursor, Windsurf) to use the Unreal MCP Server as per the [Configuring your MCP Client](README.md#configuring-your-mcp-client). ## Testing Scripts There are several scripts in the [scripts](./scripts) folder. They are useful for testing the tools and the Unreal Bridge via a direct connection. This means that you do not need to have an MCP Server running. You should make sure you have installed dependencies and/or are running in the `uv` virtual environment in order for the scripts to work. ## Troubleshooting - Make sure Unreal Engine editor is loaded loaded and running before running the server. - Check logs in `unreal_mcp.log` for detailed error information ## Development To add new tools, modify the `UnrealMCPBridge.py` file to add new command handlers, and update the `unreal_mcp_server.py` file to expose them through the HTTP API.

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