README.md•3.28 kB
# Unreal Engine MCP (Model Context Protocol) Bridge
This project provides a bridge between text-based AI models and Unreal Engine 5.5+ using the Model Context Protocol (MCP). It allows you to control Unreal Engine using natural language commands and Python scripts.
## Overview
The Unreal MCP Bridge enables:
- Creating and manipulating Blueprints
- Spawning and modifying actors in the level
- Working with Blueprint nodes and connections
- Managing project settings and input mappings
- Creating and modifying UMG widgets
- And much more!
## Requirements
- Unreal Engine 5.5 or later with Python support enabled
- Python 3.10 or later
- `uv` package manager (recommended) or pip
## Installation
1. Clone this repository to your local machine
2. Install dependencies using `uv`:
```bash
uv pip install -e .
```
Or using pip:
```bash
pip install -e .
```
3. Make sure Unreal Engine is running with Python support enabled
## Usage
### Starting the MCP Server
To start the MCP server, run:
```bash
python unreal_mcp_server.py
```
This will start the server and register all available tools for interacting with Unreal Engine.
### Using Example Scripts
The `examples` directory contains several example scripts that demonstrate how to use the MCP to interact with Unreal Engine:
- `add_cube.py`: Spawns a cube actor in the level with customizable properties
- `create_rotating_cube_blueprint.py`: Creates a Blueprint with a cube that rotates continuously
- `create_simple_game.py`: Creates a simple game with a player character, collectibles, and score display
To run an example script:
```bash
python examples/add_cube.py
```
### Available Tool Categories
The MCP Bridge provides tools in several categories:
#### Editor Tools
Tools for working with the Unreal Editor and actors in the level:
- Getting and finding actors
- Spawning and deleting actors
- Setting actor transforms and properties
- Taking screenshots
- Selecting actors
#### Blueprint Tools
Tools for creating and modifying Blueprint assets:
- Creating new Blueprints
- Adding and removing components
- Setting component properties
- Compiling Blueprints
#### Node Tools
Tools for working with Blueprint graph nodes and connections:
- Adding various node types (events, functions, variables)
- Connecting nodes
- Finding and deleting nodes
#### Project Tools
Tools for project-level operations:
- Creating input mappings
- Setting project settings
- Creating and managing levels
- Setting up GameModes
#### UMG Tools
Tools for creating and modifying UMG widgets:
- Creating Widget Blueprints
- Adding various widget types (Text, Button, Image, etc.)
- Binding widget events
- Managing widget properties
## Extending the MCP
You can extend the MCP by adding new tools to the appropriate tool modules in the `tools` directory. Each tool should be registered with the MCP server in `unreal_mcp_server.py`.
## Troubleshooting
- Make sure Unreal Engine is running before starting the MCP server
- Check that Python support is enabled in your Unreal Engine project
- Verify that the MCP server is running and listening for commands
- Look for error messages in the console output
## License
This project is licensed under the MIT License - see the LICENSE file for details.