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Fonoster MCP Server

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AudioStream.ts3.5 kB
/** * Copyright (C) 2025 by Fonoster Inc (https://fonoster.com) * http://github.com/fonoster/fonoster * * This file is part of Fonoster * * Licensed under the MIT License (the "License"); * you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * https://opensource.org/licenses/MIT * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import * as net from "net"; import { Readable } from "stream"; import { AudioPlayer } from "./AudioPlayer"; import { Message } from "./Message"; import { EventType } from "./types"; /** * @classdesc Object representing a stream of bidirectional audio data and control messages. */ class AudioStream { private player: AudioPlayer; private stream: Readable; private socket: net.Socket; /** * Creates a new AudioStream. * * @param {Readable} stream - A readable stream * @param {net.Socket} socket - A TCP socket */ constructor(stream: Readable, socket: net.Socket) { this.stream = stream; this.socket = socket; this.player = new AudioPlayer(socket); } /** * Writes media data to the stream. * * @param {Buffer} data - The data to write */ write(data: Buffer) { const buffer = Message.createSlinMessage(data); this.socket.write(buffer); } /** * Sends a hangup message to the stream and closes the connection. */ hangup() { const buffer = Message.createHangupMessage(); this.socket.write(buffer); this.socket.end(); this.stream.emit(EventType.END); } /** * Utility for playing audio files. * * @param {string} filePath - The path to the audio file * @return {Promise<void>} */ async play(filePath: string): Promise<void> { return this.player.play(filePath); } /** * Plays audio from an input stream and returns an output stream. * The playback can be stopped using stopPlayStream(). * * @param {Readable} inputStream - The input stream to read audio from * @return {Promise<void>} */ async playStream(inputStream: Readable): Promise<void> { return this.player.playStream(inputStream); } /** * Stops the current stream playback. */ stop() { this.player.stop(); } /** * Adds a listener for the data event. * * @param {function(Buffer): void} callback - The callback to be executed * @return {AudioStream} The AudioStream instance * @see EventType.DATA */ onData(callback: (data: Buffer) => void): this { this.stream.on(EventType.DATA, callback); return this; } /** * Adds a listener for the end event. * * @param {function(): void} callback - The callback to be executed * @return {AudioStream} The AudioStream instance * @see EventType.END */ onClose(callback: () => void): this { this.stream.on(EventType.END, callback); return this; } /** * Adds a listener for the error event. * * @param {function(Error): void} callback - The callback to be executed * @return {AudioStream} The AudioStream instance * @see EventType.ERROR */ onError(callback: (err: Error) => void): this { this.stream.on(EventType.ERROR, callback); return this; } } export { AudioStream };

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