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fonoster

Fonoster MCP Server

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by fonoster
AudioPlayer.ts4.37 kB
/** * Copyright (C) 2025 by Fonoster Inc (https://fonoster.com) * http://github.com/fonoster/fonoster * * This file is part of Fonoster * * Licensed under the MIT License (the "License"); * you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * https://opensource.org/licenses/MIT * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import * as fs from "fs"; import * as net from "net"; import { setTimeout } from "node:timers/promises"; import { Readable } from "stream"; import { getLogger } from "@fonoster/logger"; import { Message } from "./Message"; const logger = getLogger({ service: "streams", filePath: __filename }); const MAX_CHUNK_SIZE = 320; /** * @classdesc Object representing an audio player that can play audio files and streams. */ export class AudioPlayer { private activeStream: Readable | null = null; private socket: net.Socket; private isPlaying: boolean = false; /** * Creates a new AudioPlayer. * * @param {net.Socket} socket - A TCP socket for writing audio data */ constructor(socket: net.Socket) { this.socket = socket; } /** * Utility for playing audio files. * * @param {string} filePath - The path to the audio file * @return {Promise<void>} */ async play(filePath: string): Promise<void> { const fileStream = fs.readFileSync(filePath); logger.verbose("playing audio file", { filePath }); let offset = 0; // eslint-disable-next-line no-loops/no-loops while (offset < fileStream.length) { const sliceSize = Math.min(fileStream.length - offset, MAX_CHUNK_SIZE); const slicedChunk = fileStream.subarray(offset, offset + sliceSize); await this._processAudioChunk(slicedChunk); offset += sliceSize; } } /** * Plays audio from an input stream and returns an output stream. * The playback can be stopped using stopPlayStream(). * * @param {Readable} inputStream - The input stream to read audio from * @return {Promise<void>} */ async playStream(inputStream: Readable): Promise<void> { this.isPlaying = true; this.activeStream = inputStream; const buffer: Buffer[] = []; let isProcessing = false; const processBuffer = async () => { if (!this.isPlaying || isProcessing || buffer.length === 0) return; isProcessing = true; try { while (buffer.length > 0 && this.isPlaying) { const chunk = buffer.shift()!; await this._processAudioChunk(chunk); } } finally { isProcessing = false; } }; return new Promise((resolve, reject) => { inputStream.on("data", async (chunk: Buffer) => { if (!this.isPlaying || this.activeStream !== inputStream) return; for (let offset = 0; offset < chunk.length; offset += MAX_CHUNK_SIZE) { const sliceSize = Math.min(chunk.length - offset, MAX_CHUNK_SIZE); const slicedChunk = chunk.subarray(offset, offset + sliceSize); buffer.push(slicedChunk); } if (!isProcessing) { await processBuffer(); resolve(); } }); inputStream.on("error", (err) => { logger.error("error playing stream", err); this._cleanupActiveStream(); reject(err); }); inputStream.on("end", () => { this._cleanupActiveStream(); }); }); } /** * Stops the current stream playback. */ stop() { this.isPlaying = false; this._cleanupActiveStream(); } private async _processAudioChunk(chunk: Buffer) { const buffer = Message.createSlinMessage(chunk); this.socket.write(buffer); await setTimeout(20); } private _cleanupActiveStream() { if (this.activeStream) { this.activeStream.removeAllListeners("data"); this.activeStream.removeAllListeners("error"); this.activeStream.removeAllListeners("end"); if (typeof this.activeStream.pause === "function") { this.activeStream.pause(); } this.activeStream = null; } } }

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