game_response_rating.rs•1.47 kB
/*
* GameBrain API
*
* GameBrain API
*
* The version of the OpenAPI document: 1.0.1
* Contact: mail@gamebrain.co
* Generated by: https://openapi-generator.tech
*/
use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct GameResponseRating {
#[serde(rename = "mean", default, with = "::serde_with::rust::double_option", skip_serializing_if = "Option::is_none")]
pub mean: Option<Option<f32>>,
#[serde(rename = "count", skip_serializing_if = "Option::is_none")]
pub count: Option<i32>,
#[serde(rename = "mean_players", default, with = "::serde_with::rust::double_option", skip_serializing_if = "Option::is_none")]
pub mean_players: Option<Option<f32>>,
#[serde(rename = "count_players", skip_serializing_if = "Option::is_none")]
pub count_players: Option<i32>,
#[serde(rename = "mean_critics", default, with = "::serde_with::rust::double_option", skip_serializing_if = "Option::is_none")]
pub mean_critics: Option<Option<f32>>,
#[serde(rename = "count_critics", skip_serializing_if = "Option::is_none")]
pub count_critics: Option<i32>,
}
impl GameResponseRating {
pub fn new() -> GameResponseRating {
GameResponseRating {
mean: None,
count: None,
mean_players: None,
count_players: None,
mean_critics: None,
count_critics: None,
}
}
}