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GameBrain Video Game Discovery

by ddsky
game_response_rating.rs1.47 kB
/* * GameBrain API * * GameBrain API * * The version of the OpenAPI document: 1.0.1 * Contact: mail@gamebrain.co * Generated by: https://openapi-generator.tech */ use crate::models; use serde::{Deserialize, Serialize}; #[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)] pub struct GameResponseRating { #[serde(rename = "mean", default, with = "::serde_with::rust::double_option", skip_serializing_if = "Option::is_none")] pub mean: Option<Option<f32>>, #[serde(rename = "count", skip_serializing_if = "Option::is_none")] pub count: Option<i32>, #[serde(rename = "mean_players", default, with = "::serde_with::rust::double_option", skip_serializing_if = "Option::is_none")] pub mean_players: Option<Option<f32>>, #[serde(rename = "count_players", skip_serializing_if = "Option::is_none")] pub count_players: Option<i32>, #[serde(rename = "mean_critics", default, with = "::serde_with::rust::double_option", skip_serializing_if = "Option::is_none")] pub mean_critics: Option<Option<f32>>, #[serde(rename = "count_critics", skip_serializing_if = "Option::is_none")] pub count_critics: Option<i32>, } impl GameResponseRating { pub fn new() -> GameResponseRating { GameResponseRating { mean: None, count: None, mean_players: None, count_players: None, mean_critics: None, count_critics: None, } } }

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