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GameBrain Video Game Discovery

by ddsky
game_response_playtime.rs1.23 kB
/* * GameBrain API * * GameBrain API * * The version of the OpenAPI document: 1.0.1 * Contact: mail@gamebrain.co * Generated by: https://openapi-generator.tech */ use crate::models; use serde::{Deserialize, Serialize}; #[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)] pub struct GameResponsePlaytime { #[serde(rename = "percentiles", skip_serializing_if = "Option::is_none")] pub percentiles: Option<Vec<i32>>, #[serde(rename = "min", skip_serializing_if = "Option::is_none")] pub min: Option<i32>, #[serde(rename = "median", skip_serializing_if = "Option::is_none")] pub median: Option<i32>, #[serde(rename = "max", skip_serializing_if = "Option::is_none")] pub max: Option<i32>, #[serde(rename = "mean", skip_serializing_if = "Option::is_none")] pub mean: Option<f32>, #[serde(rename = "mentions", skip_serializing_if = "Option::is_none")] pub mentions: Option<i32>, } impl GameResponsePlaytime { pub fn new() -> GameResponsePlaytime { GameResponsePlaytime { percentiles: None, min: None, median: None, max: None, mean: None, mentions: None, } } }

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