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#ifdef __clang__
#pragma clang diagnostic ignored "-Wall"
#endif
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_struct {
float4 tint_member;
uint2 tint_member_1;
float2 tint_member_2;
float4 tint_member_3;
float4 tint_member_4;
float4 tint_member_5;
float4 tint_member_6;
float2 tint_member_7;
float2 tint_member_8;
};
struct tint_struct_1 {
float4 tint_member_9;
};
struct tint_struct_4 {
/* 0x0000 */ float4 tint_member_12;
/* 0x0010 */ float2 tint_member_13;
/* 0x0018 */ tint_array<int8_t, 8> tint_pad;
/* 0x0020 */ tint_array<float4, 8> tint_member_14;
/* 0x00a0 */ tint_array<float4, 2> tint_member_15;
/* 0x00c0 */ float tint_member_16;
/* 0x00c4 */ float tint_member_17;
/* 0x00c8 */ int tint_member_18;
/* 0x00cc */ int tint_member_19;
/* 0x00d0 */ int tint_member_20;
/* 0x00d4 */ tint_array<int8_t, 4> tint_pad_1;
/* 0x00d8 */ float2 tint_member_21;
/* 0x00e0 */ float tint_member_22;
/* 0x00e4 */ tint_array<int8_t, 12> tint_pad_2;
};
struct tint_struct_3 {
/* 0x0000 */ tint_array<tint_struct_4, 1> tint_member_11;
};
struct tint_struct_5 {
tint_array<uint4, 1> tint_member_27;
};
struct tint_struct_2 {
const device tint_struct_3* tint_member_10;
thread uint* tint_member_23;
sampler tint_member_24;
texture2d<float, access::sample> tint_member_25;
const constant tint_struct_5* tint_member_26;
};
struct tint_struct_6 {
float4 tint_member_28 [[color(0)]];
};
struct tint_struct_7 {
uint2 tint_member_29 [[user(locn0)]] [[flat]];
float2 tint_member_30 [[user(locn1)]];
float4 tint_member_31 [[user(locn2)]];
float4 tint_member_32 [[user(locn3)]];
float4 tint_member_33 [[user(locn4)]];
float4 tint_member_34 [[user(locn5)]];
float2 tint_member_35 [[user(locn6)]];
float2 tint_member_36 [[user(locn7)]];
};
void v(thread float2* const v_1, float2x2 v_2, float2 v_3, float2 v_4, float2 v_5, float2 v_6) {
float2 const v_7 = (v_6 - v_4);
bool const v_8 = all((v_7 > float2(0.0f)));
if (v_8) {
bool const v_9 = all((v_6 > float2(0.0f)));
bool v_10 = false;
if (v_9) {
v_10 = true;
} else {
bool v_11 = false;
if ((v_3.x > 0.0f)) {
v_11 = (v_3.y < 0.0f);
} else {
v_11 = false;
}
v_10 = v_11;
}
if (v_10) {
float2 const v_12 = (v_7 * v_5);
float2 const v_13 = (1.0f / ((v_6 * v_6) + (v_3.x * v_3.x)));
float2 const v_14 = (v_13 * v_12);
float2 const v_15 = (v_14 * v_2);
float const v_16 = dot(v_15, v_15);
float const v_17 = rsqrt(v_16);
float const v_18 = v_17;
float const v_19 = dot(v_12, v_14);
float const v_20 = ((0.5f * v_18) * (v_19 - 1.0f));
float const v_21 = (((v_6.x * v_3.x) * v_13.x) * v_18);
float2 v_22 = float2((v_21 - v_20), (v_21 + v_20));
v_22.y = select(-(v_22.y), 1.0f, ((v_6.x - v_3.x) <= 0.0f));
float2 const v_23 = min((*v_1), v_22);
(*v_1) = v_23;
} else {
if ((v_3.y == 0.0f)) {
float2 const v_24 = (v_5 * v_2);
float const v_25 = dot(v_24, v_24);
float const v_26 = rsqrt(v_25);
float const v_27 = (((v_3.x - v_7.x) - v_7.y) * v_26);
float const v_28 = min((*v_1).x, v_27);
(*v_1).x = v_28;
}
}
}
}
float3 v_29(float3 v_30) {
float const v_31 = (v_30.x * 0.01745329238474369049f);
float const v_32 = cos(v_31);
float const v_33 = (v_30.x * 0.01745329238474369049f);
float const v_34 = sin(v_33);
return float3(v_30.z, (v_30.y * v_32), (v_30.y * v_34));
}
float3 v_35(float3 v_36) {
float3 v_37 = v_36;
float const v_38 = v_37.x;
float const v_39 = (v_38 - (360.0f * floor((v_38 / 360.0f))));
v_37.x = v_39;
if ((v_37.x < 0.0f)) {
v_37.x = (v_37.x + 360.0f);
}
v_37 = float3(v_37.x, (v_37.yz * 0.00999999977648258209f));
float3 const v_40 = (float3(0.0f, 8.0f, 4.0f) + (v_37.x * 0.03333333507180213928f));
float3 const v_41 = (v_40 - (12.0f * floor((v_40 / 12.0f))));
float3 const v_42 = v_41;
float const v_43 = min(v_37.z, (1.0f - v_37.z));
float const v_44 = (v_37.y * v_43);
float3 const v_45 = min((v_42 - 3.0f), (9.0f - v_42));
float3 const v_46 = clamp(v_45, float3(-1.0f), float3(1.0f));
return (v_37.z - (v_44 * v_46));
}
float3 v_47(float3 v_48) {
float3 v_49 = 0.0f;
v_49.y = ((v_48.x + 16.0f) * 0.00862068962305784225f);
v_49.x = ((v_48.y * 0.00200000009499490261f) + v_49.y);
v_49.z = (v_49.y - (v_48.z * 0.00499999988824129105f));
float3 const v_50 = powr(v_49, float3(3.0f));
float3 const v_51 = v_50;
float v_52 = 0.0f;
if ((v_51.x > 0.00885645207017660141f)) {
v_52 = v_51.x;
} else {
v_52 = (((116.0f * v_49.x) - 16.0f) * 0.00110705639235675335f);
}
float v_53 = 0.0f;
if ((v_48.x > 8.00000095367431640625f)) {
v_53 = v_51.y;
} else {
v_53 = (v_48.x * 0.00110705639235675335f);
}
float v_54 = 0.0f;
if ((v_51.z > 0.00885645207017660141f)) {
v_54 = v_51.z;
} else {
v_54 = (((116.0f * v_49.z) - 16.0f) * 0.00110705639235675335f);
}
float3 const v_55 = float3(v_52, v_53, v_54);
return (v_55 * float3(0.96429562568664550781f, 1.0f, 0.82510453462600708008f));
}
float3 v_56(float3 v_57) {
float const v_58 = ((v_57.x + (0.39633777737617492676f * v_57.y)) + (0.21580375730991363525f * v_57.z));
float const v_59 = ((v_57.x - (0.10556134581565856934f * v_57.y)) - (0.06385417282581329346f * v_57.z));
float const v_60 = ((v_57.x - (0.08948417752981185913f * v_57.y)) - (1.29148554801940917969f * v_57.z));
float const v_61 = ((v_58 * v_58) * v_58);
float const v_62 = ((v_59 * v_59) * v_59);
float const v_63 = ((v_60 * v_60) * v_60);
return float3((((4.07674169540405273438f * v_61) - (3.30771160125732421875f * v_62)) + (0.23096993565559387207f * v_63)), (((-1.26843798160552978516f * v_61) + (2.60975742340087890625f * v_62)) - (0.3413193821907043457f * v_63)), (((-0.00419608643278479576f * v_61) - (0.70341861248016357422f * v_62)) + (1.70761466026306152344f * v_63)));
}
float3 v_64(float3 v_65) {
float3 v_66 = v_65;
float2 const v_67 = v_66.yz;
float v_68 = 0.0f;
float2 v_69 = 0.0f;
float2 v_70 = 0.0f;
float const v_71 = dot(v_67, float2(0.40970200300216674805f, -0.91221898794174194336f));
if ((v_71 < 0.0f)) {
float const v_72 = dot(v_67, float2(0.46027600765228271484f, 0.88777601718902587891f));
if ((v_72 < 0.0f)) {
float const v_73 = dot(v_67, float2(-0.17112199962139129639f, 0.98524999618530273438f));
if ((v_73 < 0.0f)) {
v_68 = 0.1020469963550567627f;
v_69 = float2(-0.01480400003492832184f, -0.16260799765586853027f);
v_70 = float2(-0.27678599953651428223f, 0.00419300002977252007f);
} else {
v_68 = 0.09202899783849716187f;
v_69 = float2(-0.03853299841284751892f, -0.00164999999105930328f);
v_70 = float2(-0.23257200419902801514f, -0.09433099627494812012f);
}
} else {
float const v_74 = dot(v_67, float2(0.94792497158050537109f, 0.31849500536918640137f));
if ((v_74 < 0.0f)) {
v_68 = 0.08170899748802185059f;
v_69 = float2(-0.03460099920630455017f, -0.0022150001022964716f);
v_70 = float2(0.01218499988317489624f, 0.33803099393844604492f);
} else {
v_68 = 0.09113200008869171143f;
v_69 = float2(0.07037000358104705811f, 0.03413899987936019897f);
v_70 = float2(0.01816999912261962891f, 0.37854999303817749023f);
}
}
} else {
float const v_75 = dot(v_67, float2(-0.9067999720573425293f, 0.42156198620796203613f));
if ((v_75 < 0.0f)) {
float const v_76 = dot(v_67, float2(-0.39791899919509887695f, -0.91742098331451416016f));
if ((v_76 < 0.0f)) {
v_68 = 0.11390200257301330566f;
v_69 = float2(0.09083600342273712158f, 0.03625100106000900269f);
v_70 = float2(0.22678099572658538818f, 0.01876400038599967957f);
} else {
v_68 = 0.1617390066385269165f;
v_69 = float2(-0.00820199958980083466f, -0.26481899619102478027f);
v_70 = float2(0.18715600669384002686f, -0.28430399298667907715f);
}
} else {
v_68 = 0.1020469963550567627f;
v_69 = float2(-0.01480400003492832184f, -0.16260799765586853027f);
v_70 = float2(-0.27678599953651428223f, 0.00419300002977252007f);
}
}
float v_77 = 1.0f;
float const v_78 = dot(v_69, v_67);
float const v_79 = v_78;
if ((v_79 > 0.0f)) {
float const v_80 = (1.0f - v_66.x);
float const v_81 = (v_68 * v_80);
if ((v_81 < v_79)) {
float const v_82 = min(v_77, (v_81 / v_79));
v_77 = v_82;
}
}
float const v_83 = dot(v_70, v_67);
float const v_84 = v_83;
if ((v_84 > 0.0f)) {
float const v_85 = v_66.x;
float const v_86 = (v_68 * v_85);
if ((v_86 < v_84)) {
float const v_87 = min(v_77, (v_86 / v_84));
v_77 = v_87;
}
}
v_66 = float3(v_66.x, (v_66.yz * v_77));
float3 const v_88 = v_56(v_66);
return v_88;
}
float2 v_89(float v_90, float v_91, float2 v_92) {
float v_93 = 0.0f;
if (false) {
float const v_94 = length(v_92);
float const v_95 = atan2(-(v_92.y), (v_94 - v_92.x));
v_93 = (2.0f * v_95);
} else {
float v_96 = 0.0f;
if ((v_92.x != 0.0f)) {
float const v_97 = atan2(-(v_92.y), -(v_92.x));
v_96 = v_97;
} else {
float const v_98 = sign(v_92.y);
v_96 = (v_98 * -1.57079637050628662109f);
}
v_93 = v_96;
}
float const v_99 = ((((v_93 * 0.15915493667125701904f) + 0.5f) + v_90) * v_91);
return float2(v_99, 1.0f);
}
void v_100(thread float2* const v_101, float2x2 v_102, float2 v_103, float4 v_104, float4 v_105, float4 v_106) {
float2 v_107 = (*v_101);
v((&v_107), v_102, v_103, v_104.xy, float2(-1.0f), float2(v_105.x, v_106.x));
(*v_101) = v_107;
float2 v_108 = (*v_101);
v((&v_108), v_102, v_103, v_104.zy, float2(1.0f, -1.0f), float2(v_105.y, v_106.y));
(*v_101) = v_108;
float2 v_109 = (*v_101);
v((&v_109), v_102, v_103, v_104.zw, float2(1.0f), float2(v_105.z, v_106.z));
(*v_101) = v_109;
float2 v_110 = (*v_101);
v((&v_110), v_102, v_103, v_104.xw, float2(-1.0f, 1.0f), float2(v_105.w, v_106.w));
(*v_101) = v_110;
}
float4 v_111(float4 v_112, int v_113, int v_114) {
float4 v_115 = v_112;
if (bool(v_114)) {
switch(v_113) {
case 2:
case 3:
case 4:
{
float const v_116 = max(v_115.w, 0.00009999999747378752f);
v_115 = float4((v_115.xyz / v_116), v_115.w);
break;
}
case 5:
case 6:
case 7:
case 9:
case 10:
{
float const v_117 = max(v_115.w, 0.00009999999747378752f);
v_115 = float4(v_115.x, (v_115.yz / v_117), v_115.w);
break;
}
default:
{
break;
}
}
}
switch(v_113) {
case 2:
{
float3 const v_118 = v_47(v_115.xyz);
v_115 = float4(v_118, v_115.w);
break;
}
case 3:
{
float3 const v_119 = v_56(v_115.xyz);
v_115 = float4(v_119, v_115.w);
break;
}
case 4:
{
float3 const v_120 = v_64(v_115.xyz);
v_115 = float4(v_120, v_115.w);
break;
}
case 5:
{
float3 const v_121 = v_29(v_115.xyz);
float3 const v_122 = v_47(v_121);
v_115 = float4(v_122, v_115.w);
break;
}
case 6:
{
float3 const v_123 = v_29(v_115.xyz);
float3 const v_124 = v_56(v_123);
v_115 = float4(v_124, v_115.w);
break;
}
case 7:
{
float3 const v_125 = v_29(v_115.xyz);
float3 const v_126 = v_64(v_125);
v_115 = float4(v_126, v_115.w);
break;
}
case 9:
{
float3 const v_127 = v_35(v_115.xyz);
v_115 = float4(v_127, v_115.w);
break;
}
case 10:
{
float3 v_128 = v_115.xyz;
float3 v_129 = 0.0f;
v_128 = float3(v_128.x, (v_128.yz * 0.00999999977648258209f));
if (((v_128.y + v_128.z) >= 1.0f)) {
v_129 = float3((v_128.y / (v_128.y + v_128.z)));
} else {
float3 const v_130 = v_35(float3(v_128.x, 100.0f, 50.0f));
v_129 = v_130;
v_129 = (v_129 * ((1.0f - v_128.y) - v_128.z));
v_129 = (v_129 + v_128.y);
}
v_115 = float4(v_129, v_115.w);
break;
}
default:
{
break;
}
}
return v_115;
}
float2 v_131(int v_132, float2 v_133) {
float2 v_134 = v_133;
switch(v_132) {
case 0:
{
float const v_135 = saturate(v_134.x);
v_134.x = v_135;
break;
}
case 1:
{
float const v_136 = fract(v_134.x);
v_134.x = v_136;
break;
}
case 2:
{
float const v_137 = (v_134.x - 1.0f);
float const v_138 = floor((v_137 * 0.5f));
v_134.x = ((v_137 - (2.0f * v_138)) - 1.0f);
if (false) {
float const v_139 = clamp(v_134.x, -1.0f, 1.0f);
v_134.x = v_139;
}
float const v_140 = abs(v_134.x);
v_134.x = v_140;
break;
}
case 3:
{
bool v_141 = false;
if ((v_134.x < 0.0f)) {
v_141 = true;
} else {
v_141 = (v_134.x > 1.0f);
}
if (v_141) {
return float2(0.0f, -1.0f);
}
break;
}
default:
{
break;
}
}
return v_134;
}
float4 v_142(tint_array<float4, 8> v_143, tint_array<float4, 2> v_144, float2 v_145) {
if ((v_145.y < 0.0f)) {
return float4(0.0f);
} else {
if ((v_145.x < v_144[1].x)) {
if ((v_145.x < v_144[0].z)) {
if ((v_145.x <= v_144[0].x)) {
return float4(v_143[0]);
} else {
if ((v_145.x < v_144[0].y)) {
float4 const v_146 = mix(v_143[0], v_143[1], float4(((v_145.x - v_144[0].x) / (v_144[0].y - v_144[0].x))));
return float4(v_146);
} else {
float4 const v_147 = mix(v_143[1], v_143[2], float4(((v_145.x - v_144[0].y) / (v_144[0].z - v_144[0].y))));
return float4(v_147);
}
}
} else {
if ((v_145.x < v_144[0].w)) {
float4 const v_148 = mix(v_143[2], v_143[3], float4(((v_145.x - v_144[0].z) / (v_144[0].w - v_144[0].z))));
return float4(v_148);
} else {
float4 const v_149 = mix(v_143[3], v_143[4], float4(((v_145.x - v_144[0].w) / (v_144[1].x - v_144[0].w))));
return float4(v_149);
}
}
} else {
if ((v_145.x < v_144[1].z)) {
if ((v_145.x < v_144[1].y)) {
float4 const v_150 = mix(v_143[4], v_143[5], float4(((v_145.x - v_144[1].x) / (v_144[1].y - v_144[1].x))));
return float4(v_150);
} else {
float4 const v_151 = mix(v_143[5], v_143[6], float4(((v_145.x - v_144[1].y) / (v_144[1].z - v_144[1].y))));
return float4(v_151);
}
} else {
if ((v_145.x < v_144[1].w)) {
float4 const v_152 = mix(v_143[6], v_143[7], float4(((v_145.x - v_144[1].z) / (v_144[1].w - v_144[1].z))));
return float4(v_152);
} else {
return float4(v_143[7]);
}
}
}
}
/* unreachable */
return 0.0f;
}
float4 v_153(float4 v_154) {
float const v_155 = max(v_154.w, 0.00009999999747378752f);
return float4((v_154.xyz / v_155), v_154.w);
}
void v_156(tint_struct v_157, thread tint_struct_1* const v_158, tint_struct_2 v_159) {
(*v_159.tint_member_23) = v_157.tint_member_1.y;
float2 const v_160 = v_89((*v_159.tint_member_10).tint_member_11[(*v_159.tint_member_23)].tint_member_16, (*v_159.tint_member_10).tint_member_11[(*v_159.tint_member_23)].tint_member_17, v_157.tint_member_2);
float2 v_161 = v_160;
float2 const v_162 = v_131((*v_159.tint_member_10).tint_member_11[(*v_159.tint_member_23)].tint_member_18, v_161);
v_161 = v_162;
float4 const v_163 = v_142((*v_159.tint_member_10).tint_member_11[(*v_159.tint_member_23)].tint_member_14, (*v_159.tint_member_10).tint_member_11[(*v_159.tint_member_23)].tint_member_15, v_161);
float4 const v_164 = v_163;
float4 const v_165 = v_111(v_164, (*v_159.tint_member_10).tint_member_11[(*v_159.tint_member_23)].tint_member_19, (*v_159.tint_member_10).tint_member_11[(*v_159.tint_member_23)].tint_member_20);
float4 v_166 = v_165;
float2 const v_167 = (*v_159.tint_member_10).tint_member_11[(*v_159.tint_member_23)].tint_member_21;
if ((v_167.x < 0.0f)) {
float4 const v_168 = v_153(v_166);
v_166 = v_168;
} else {
float const v_169 = v_167.x;
float const v_170 = v_167.y;
float const v_171 = max(v_166.w, v_169);
v_166.w = v_171;
float const v_172 = max(v_166.w, v_170);
v_166 = float4((v_166.xyz * v_172), v_166.w);
}
float const v_173 = (v_159.tint_member_25.sample(v_159.tint_member_24, (v_157.tint_member.xy * 0.125f), bias(clamp(-0.47499999403953552246f, -16.0f, 15.9899997711181640625f))).x - 0.5f);
float3 const v_174 = (v_166.xyz + (v_173 * (*v_159.tint_member_10).tint_member_11[(*v_159.tint_member_23)].tint_member_22));
float3 const v_175 = clamp(v_174, float3(0.0f), float3(v_166.w));
float4 const v_176 = float4(v_175, v_166.w);
float4 v_177 = float4(1.0f);
float4 v_178 = 0.0f;
if ((v_157.tint_member_8.x > 0.0f)) {
v_178 = float4(1.0f);
} else {
if ((v_157.tint_member_8.y > 1.0f)) {
float2 const v_179 = min(v_157.tint_member_4.xy, v_157.tint_member_4.zw);
float2 const v_180 = v_179;
float const v_181 = min(v_180.x, v_180.y);
float const v_182 = (v_181 * v_157.tint_member.w);
float const v_183 = ((v_157.tint_member_8.y - 1.0f) * v_157.tint_member.w);
float const v_184 = (1.0f - (0.5f * v_183));
float const v_185 = saturate((v_183 * (v_182 + v_184)));
v_178 = float4(float(v_185));
} else {
float2 const v_186 = float2(v_157.tint_member_3.x, v_157.tint_member_3.y);
float2x2 const v_187 = (float2x2(v_186, float2(v_157.tint_member_3.z, v_157.tint_member_3.w)) * (1.0f / v_157.tint_member.w));
float2 const v_188 = (float2(1.0f, 0.0f) * v_187);
float2 const v_189 = (float2(0.0f, 1.0f) * v_187);
float const v_190 = dot(v_188, v_188);
float const v_191 = rsqrt(v_190);
float const v_192 = dot(v_189, v_189);
float const v_193 = rsqrt(v_192);
float2 const v_194 = float2(v_191, v_193);
float2 const v_195 = min(v_157.tint_member_4.xy, v_157.tint_member_4.zw);
float2 const v_196 = (v_194 * (v_157.tint_member_7.x + v_195));
float const v_197 = min(v_196.x, v_196.y);
float2 v_198 = float2(v_197, -1.0f);
float v_199 = 0.0f;
float v_200 = 0.0f;
if ((v_157.tint_member_8.x > -0.94999998807907104492f)) {
float2 const v_201 = (v_194 * ((v_157.tint_member_4.xy + v_157.tint_member_4.zw) + (2.0f * v_157.tint_member_7.xx)));
float const v_202 = min(v_201.x, v_201.y);
float const v_203 = min(v_202, 1.0f);
v_199 = v_203;
v_200 = (1.0f - (0.5f * v_199));
} else {
float2 const v_204 = ((2.0f * v_157.tint_member_7.x) * v_194);
float2 const v_205 = (v_204 - v_196);
float const v_206 = max(v_205.x, v_205.y);
v_198.y = -(v_206);
if ((v_157.tint_member_7.x > 0.0f)) {
float const v_207 = min(v_204.x, v_204.y);
float const v_208 = v_207;
float2 const v_209 = select(float2(v_208), v_204, (v_205 >= float2(-0.5f)));
float2 const v_210 = v_209;
float const v_211 = max(v_210.x, v_210.y);
float const v_212 = saturate(v_211);
v_199 = v_212;
v_200 = (1.0f - (0.5f * v_199));
} else {
v_200 = 1.0f;
v_199 = v_200;
}
}
float2 v_213 = v_198;
v_100((&v_213), v_187, v_157.tint_member_7, v_157.tint_member_4, v_157.tint_member_5, v_157.tint_member_6);
v_198 = v_213;
float const v_214 = min(v_157.tint_member_8.y, 0.0f);
float const v_215 = (v_214 * v_157.tint_member.w);
float const v_216 = min((v_198.x + v_215), -(v_198.y));
float const v_217 = (v_199 * (v_216 + v_200));
float const v_218 = saturate(v_217);
v_178 = float4(float(v_218));
}
}
v_177 = v_178;
(*v_158).tint_member_9 = (v_176 * v_177);
}
tint_struct_1 v_219(tint_struct v_220, tint_struct_2 v_221) {
tint_struct_1 v_222 = {};
v_156(v_220, (&v_222), v_221);
return v_222;
}
fragment tint_struct_6 dawn_entry_point(float4 v_224 [[position]], tint_struct_7 v_225 [[stage_in]], const device tint_struct_3* v_226 [[buffer(2)]], sampler v_227 [[sampler(0)]], texture2d<float, access::sample> v_228 [[texture(0)]]) {
thread uint v_229 = 0u;
tint_struct_2 const v_230 = tint_struct_2{.tint_member_10=v_226, .tint_member_23=(&v_229), .tint_member_24=v_227, .tint_member_25=v_228};
tint_struct_6 v_231 = {};
v_231.tint_member_28 = v_219(tint_struct{.tint_member=v_224, .tint_member_1=v_225.tint_member_29, .tint_member_2=v_225.tint_member_30, .tint_member_3=v_225.tint_member_31, .tint_member_4=v_225.tint_member_32, .tint_member_5=v_225.tint_member_33, .tint_member_6=v_225.tint_member_34, .tint_member_7=v_225.tint_member_35, .tint_member_8=v_225.tint_member_36}, v_230).tint_member_9;
return v_231;
}
dawn_entry_point