launch_app_device
Launch an app on a physical Apple device by specifying the device UDID and app bundle ID using XcodeBuildMCP. Simplifies app deployment and testing workflows on iOS, iPadOS, watchOS, tvOS, and visionOS devices.
Instructions
Launches an app on a physical Apple device (iPhone, iPad, Apple Watch, Apple TV, Apple Vision Pro). Requires deviceId and bundleId.
Input Schema
Name | Required | Description | Default |
---|---|---|---|
bundleId | Yes | Bundle identifier of the app to launch (e.g., "com.example.MyApp") | |
deviceId | Yes | UDID of the device (obtained from list_devices) |