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XcodeBuildMCP

launch_app_device

Launch an app on a physical Apple device by specifying the device UDID and app bundle ID using XcodeBuildMCP. Simplifies app deployment and testing workflows on iOS, iPadOS, watchOS, tvOS, and visionOS devices.

Instructions

Launches an app on a physical Apple device (iPhone, iPad, Apple Watch, Apple TV, Apple Vision Pro). Requires deviceId and bundleId.

Input Schema

NameRequiredDescriptionDefault
bundleIdYesBundle identifier of the app to launch (e.g., "com.example.MyApp")
deviceIdYesUDID of the device (obtained from list_devices)

Input Schema (JSON Schema)

{ "$schema": "http://json-schema.org/draft-07/schema#", "additionalProperties": false, "properties": { "bundleId": { "description": "Bundle identifier of the app to launch (e.g., \"com.example.MyApp\")", "type": "string" }, "deviceId": { "description": "UDID of the device (obtained from list_devices)", "type": "string" } }, "required": [ "deviceId", "bundleId" ], "type": "object" }
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