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build_run_sim_name_ws

Build and run an app from a specified workspace on a named simulator using XcodeBuildMCP. Requires workspace path, scheme, and simulator name for execution.

Instructions

Builds and runs an app from a workspace on a simulator specified by name. IMPORTANT: Requires workspacePath, scheme, and simulatorName. Example: build_run_sim_name_ws({ workspacePath: '/path/to/workspace', scheme: 'MyScheme', simulatorName: 'iPhone 16' })

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
configurationNoBuild configuration (Debug, Release, etc.)
derivedDataPathNoPath where build products and other derived data will go
extraArgsNoAdditional xcodebuild arguments
preferXcodebuildNoIf true, prefers xcodebuild over the experimental incremental build system, useful for when incremental build system fails.
schemeYesThe scheme to use (Required)
simulatorNameYesName of the simulator to use (e.g., 'iPhone 16') (Required)
useLatestOSNoWhether to use the latest OS version for the named simulator
workspacePathYesPath to the .xcworkspace file (Required)

Implementation Reference

  • Registration of the 'build_run_sim' tool, which matches the pattern of the queried tool name. This is where the tool is defined and exported with its name, description, schema, and handler.
    export default { name: 'build_run_sim', description: 'Builds and runs an app on an iOS simulator.', schema: publicSchemaObject.shape, handler: createSessionAwareTool<BuildRunSimulatorParams>({ internalSchema: buildRunSimulatorSchema as unknown as z.ZodType<BuildRunSimulatorParams>, logicFunction: build_run_simLogic, getExecutor: getDefaultCommandExecutor, requirements: [ { allOf: ['scheme'], message: 'scheme is required' }, { oneOf: ['projectPath', 'workspacePath'], message: 'Provide a project or workspace' }, { oneOf: ['simulatorId', 'simulatorName'], message: 'Provide simulatorId or simulatorName' }, ], exclusivePairs: [ ['projectPath', 'workspacePath'], ['simulatorId', 'simulatorName'], ], }), };
  • The core handler function 'build_run_simLogic' that implements the tool's execution logic: builds the app, determines simulator UUID, boots if needed, installs and launches the app on iOS simulator.
    export async function build_run_simLogic( params: BuildRunSimulatorParams, executor: CommandExecutor, executeXcodeBuildCommandFn: typeof executeXcodeBuildCommand = executeXcodeBuildCommand, ): Promise<ToolResponse> { const projectType = params.projectPath ? 'project' : 'workspace'; const filePath = params.projectPath ?? params.workspacePath; log( 'info', `Starting iOS Simulator build and run for scheme ${params.scheme} from ${projectType}: ${filePath}`, ); try { // --- Build Step --- const buildResult = await _handleSimulatorBuildLogic( params, executor, executeXcodeBuildCommandFn, ); if (buildResult.isError) { return buildResult; // Return the build error } // --- Get App Path Step --- // Create the command array for xcodebuild with -showBuildSettings option const command = ['xcodebuild', '-showBuildSettings']; // Add the workspace or project if (params.workspacePath) { command.push('-workspace', params.workspacePath); } else if (params.projectPath) { command.push('-project', params.projectPath); } // Add the scheme and configuration command.push('-scheme', params.scheme); command.push('-configuration', params.configuration ?? 'Debug'); // Handle destination for simulator let destinationString: string; if (params.simulatorId) { destinationString = `platform=iOS Simulator,id=${params.simulatorId}`; } else if (params.simulatorName) { destinationString = `platform=iOS Simulator,name=${params.simulatorName}${(params.useLatestOS ?? true) ? ',OS=latest' : ''}`; } else { // This shouldn't happen due to validation, but handle it destinationString = 'platform=iOS Simulator'; } command.push('-destination', destinationString); // Add derived data path if provided if (params.derivedDataPath) { command.push('-derivedDataPath', params.derivedDataPath); } // Add extra args if provided if (params.extraArgs && params.extraArgs.length > 0) { command.push(...params.extraArgs); } // Execute the command directly const result = await executor(command, 'Get App Path', true, undefined); // If there was an error with the command execution, return it if (!result.success) { return createTextResponse( `Build succeeded, but failed to get app path: ${result.error ?? 'Unknown error'}`, true, ); } // Parse the output to extract the app path const buildSettingsOutput = result.output; // Try both approaches to get app path - first the project approach (CODESIGNING_FOLDER_PATH) let appBundlePath: string | null = null; // Project approach: Extract CODESIGNING_FOLDER_PATH from build settings to get app path const appPathMatch = buildSettingsOutput.match(/CODESIGNING_FOLDER_PATH = (.+\.app)/); if (appPathMatch?.[1]) { appBundlePath = appPathMatch[1].trim(); } else { // Workspace approach: Extract BUILT_PRODUCTS_DIR and FULL_PRODUCT_NAME const builtProductsDirMatch = buildSettingsOutput.match( /^\s*BUILT_PRODUCTS_DIR\s*=\s*(.+)$/m, ); const fullProductNameMatch = buildSettingsOutput.match(/^\s*FULL_PRODUCT_NAME\s*=\s*(.+)$/m); if (builtProductsDirMatch && fullProductNameMatch) { const builtProductsDir = builtProductsDirMatch[1].trim(); const fullProductName = fullProductNameMatch[1].trim(); appBundlePath = `${builtProductsDir}/${fullProductName}`; } } if (!appBundlePath) { return createTextResponse( `Build succeeded, but could not find app path in build settings.`, true, ); } log('info', `App bundle path for run: ${appBundlePath}`); // --- Find/Boot Simulator Step --- // Use our helper to determine the simulator UUID const uuidResult = await determineSimulatorUuid( { simulatorId: params.simulatorId, simulatorName: params.simulatorName }, executor, ); if (uuidResult.error) { return createTextResponse(`Build succeeded, but ${uuidResult.error.content[0].text}`, true); } if (uuidResult.warning) { log('warning', uuidResult.warning); } const simulatorId = uuidResult.uuid; if (!simulatorId) { return createTextResponse( 'Build succeeded, but no simulator specified and failed to find a suitable one.', true, ); } // Check simulator state and boot if needed try { log('info', `Checking simulator state for UUID: ${simulatorId}`); const simulatorListResult = await executor( ['xcrun', 'simctl', 'list', 'devices', 'available', '--json'], 'List Simulators', ); if (!simulatorListResult.success) { throw new Error(simulatorListResult.error ?? 'Failed to list simulators'); } const simulatorsData = JSON.parse(simulatorListResult.output) as { devices: Record<string, unknown[]>; }; let targetSimulator: { udid: string; name: string; state: string } | null = null; // Find the target simulator for (const runtime in simulatorsData.devices) { const devices = simulatorsData.devices[runtime]; if (Array.isArray(devices)) { for (const device of devices) { if ( typeof device === 'object' && device !== null && 'udid' in device && 'name' in device && 'state' in device && typeof device.udid === 'string' && typeof device.name === 'string' && typeof device.state === 'string' && device.udid === simulatorId ) { targetSimulator = { udid: device.udid, name: device.name, state: device.state, }; break; } } if (targetSimulator) break; } } if (!targetSimulator) { return createTextResponse( `Build succeeded, but could not find simulator with UUID: ${simulatorId}`, true, ); } // Boot if needed if (targetSimulator.state !== 'Booted') { log('info', `Booting simulator ${targetSimulator.name}...`); const bootResult = await executor( ['xcrun', 'simctl', 'boot', simulatorId], 'Boot Simulator', ); if (!bootResult.success) { throw new Error(bootResult.error ?? 'Failed to boot simulator'); } } else { log('info', `Simulator ${simulatorId} is already booted`); } } catch (error) { const errorMessage = error instanceof Error ? error.message : String(error); log('error', `Error checking/booting simulator: ${errorMessage}`); return createTextResponse( `Build succeeded, but error checking/booting simulator: ${errorMessage}`, true, ); } // --- Open Simulator UI Step --- try { log('info', 'Opening Simulator app'); const openResult = await executor(['open', '-a', 'Simulator'], 'Open Simulator App'); if (!openResult.success) { throw new Error(openResult.error ?? 'Failed to open Simulator app'); } } catch (error) { const errorMessage = error instanceof Error ? error.message : String(error); log('warning', `Warning: Could not open Simulator app: ${errorMessage}`); // Don't fail the whole operation for this } // --- Install App Step --- try { log('info', `Installing app at path: ${appBundlePath} to simulator: ${simulatorId}`); const installResult = await executor( ['xcrun', 'simctl', 'install', simulatorId, appBundlePath], 'Install App', ); if (!installResult.success) { throw new Error(installResult.error ?? 'Failed to install app'); } } catch (error) { const errorMessage = error instanceof Error ? error.message : String(error); log('error', `Error installing app: ${errorMessage}`); return createTextResponse( `Build succeeded, but error installing app on simulator: ${errorMessage}`, true, ); } // --- Get Bundle ID Step --- let bundleId; try { log('info', `Extracting bundle ID from app: ${appBundlePath}`); // Try multiple methods to get bundle ID - first PlistBuddy, then plutil, then defaults let bundleIdResult = null; // Method 1: PlistBuddy (most reliable) try { bundleIdResult = await executor( [ '/usr/libexec/PlistBuddy', '-c', 'Print :CFBundleIdentifier', `${appBundlePath}/Info.plist`, ], 'Get Bundle ID with PlistBuddy', ); if (bundleIdResult.success) { bundleId = bundleIdResult.output.trim(); } } catch { // Continue to next method } // Method 2: plutil (workspace approach) if (!bundleId) { try { bundleIdResult = await executor( ['plutil', '-extract', 'CFBundleIdentifier', 'raw', `${appBundlePath}/Info.plist`], 'Get Bundle ID with plutil', ); if (bundleIdResult?.success) { bundleId = bundleIdResult.output?.trim(); } } catch { // Continue to next method } } // Method 3: defaults (fallback) if (!bundleId) { try { bundleIdResult = await executor( ['defaults', 'read', `${appBundlePath}/Info`, 'CFBundleIdentifier'], 'Get Bundle ID with defaults', ); if (bundleIdResult?.success) { bundleId = bundleIdResult.output?.trim(); } } catch { // All methods failed } } if (!bundleId) { throw new Error('Could not extract bundle ID from Info.plist using any method'); } log('info', `Bundle ID for run: ${bundleId}`); } catch (error) { const errorMessage = error instanceof Error ? error.message : String(error); log('error', `Error getting bundle ID: ${errorMessage}`); return createTextResponse( `Build and install succeeded, but error getting bundle ID: ${errorMessage}`, true, ); } // --- Launch App Step --- try { log('info', `Launching app with bundle ID: ${bundleId} on simulator: ${simulatorId}`); const launchResult = await executor( ['xcrun', 'simctl', 'launch', simulatorId, bundleId], 'Launch App', ); if (!launchResult.success) { throw new Error(launchResult.error ?? 'Failed to launch app'); } } catch (error) { const errorMessage = error instanceof Error ? error.message : String(error); log('error', `Error launching app: ${errorMessage}`); return createTextResponse( `Build and install succeeded, but error launching app on simulator: ${errorMessage}`, true, ); } // --- Success --- log('info', '✅ iOS simulator build & run succeeded.'); const target = params.simulatorId ? `simulator UUID '${params.simulatorId}'` : `simulator name '${params.simulatorName}'`; const sourceType = params.projectPath ? 'project' : 'workspace'; const sourcePath = params.projectPath ?? params.workspacePath; return { content: [ { type: 'text', text: `✅ iOS simulator build and run succeeded for scheme ${params.scheme} from ${sourceType} ${sourcePath} targeting ${target}. The app (${bundleId}) is now running in the iOS Simulator. If you don't see the simulator window, it may be hidden behind other windows. The Simulator app should be open. Next Steps: - Option 1: Capture structured logs only (app continues running): start_simulator_log_capture({ simulatorId: '${simulatorId}', bundleId: '${bundleId}' }) - Option 2: Capture both console and structured logs (app will restart): start_simulator_log_capture({ simulatorId: '${simulatorId}', bundleId: '${bundleId}', captureConsole: true }) - Option 3: Launch app with logs in one step (for a fresh start): launch_app_with_logs_in_simulator({ simulatorId: '${simulatorId}', bundleId: '${bundleId}' }) When done with any option, use: stop_sim_log_cap({ logSessionId: 'SESSION_ID' })`, }, ], isError: false, }; } catch (error) { const errorMessage = error instanceof Error ? error.message : String(error); log('error', `Error in iOS Simulator build and run: ${errorMessage}`); return createTextResponse(`Error in iOS Simulator build and run: ${errorMessage}`, true); } }
  • Zod schema definition for the tool parameters, including projectPath/workspacePath (XOR), simulatorId/simulatorName (XOR), scheme, configuration, etc. Supports 'name_ws' combination via simulatorName and workspacePath.
    const buildRunSimulatorSchema = baseSchema .refine((val) => val.projectPath !== undefined || val.workspacePath !== undefined, { message: 'Either projectPath or workspacePath is required.', }) .refine((val) => !(val.projectPath !== undefined && val.workspacePath !== undefined), { message: 'projectPath and workspacePath are mutually exclusive. Provide only one.', }) .refine((val) => val.simulatorId !== undefined || val.simulatorName !== undefined, { message: 'Either simulatorId or simulatorName is required.', }) .refine((val) => !(val.simulatorId !== undefined && val.simulatorName !== undefined), { message: 'simulatorId and simulatorName are mutually exclusive. Provide only one.', });
  • Helper function for the build logic step, called by the main handler.
    async function _handleSimulatorBuildLogic( params: BuildRunSimulatorParams, executor: CommandExecutor, executeXcodeBuildCommandFn: typeof executeXcodeBuildCommand = executeXcodeBuildCommand, ): Promise<ToolResponse> { const projectType = params.projectPath ? 'project' : 'workspace'; const filePath = params.projectPath ?? params.workspacePath; // Log warning if useLatestOS is provided with simulatorId if (params.simulatorId && params.useLatestOS !== undefined) { log( 'warning', `useLatestOS parameter is ignored when using simulatorId (UUID implies exact device/OS)`, ); } log( 'info', `Starting iOS Simulator build for scheme ${params.scheme} from ${projectType}: ${filePath}`, ); // Create SharedBuildParams object with required configuration property const sharedBuildParams: SharedBuildParams = { workspacePath: params.workspacePath, projectPath: params.projectPath, scheme: params.scheme, configuration: params.configuration ?? 'Debug', derivedDataPath: params.derivedDataPath, extraArgs: params.extraArgs, }; return executeXcodeBuildCommandFn( sharedBuildParams, { platform: XcodePlatform.iOSSimulator, simulatorId: params.simulatorId, simulatorName: params.simulatorName, useLatestOS: params.simulatorId ? false : params.useLatestOS, logPrefix: 'iOS Simulator Build', }, params.preferXcodebuild as boolean, 'build', executor, ); }

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