using System;
using System.Threading.Tasks;
using UnityEngine;
namespace UnityMCP.Client.Editor.Logging
{
/// <summary>
/// Static wrapper for AILogger
/// </summary>
public static class AILoggerStatic
{
/// <summary>
/// Log a message
/// </summary>
/// <param name="logName">The name of the log</param>
/// <param name="data">The data to log</param>
public static void Log(string logName, object data)
{
// Log to Unity console
Debug.Log($"[{logName}] {data}");
// Store the log entry
UnityMCPEditorExtension.StoreLogEntry(logName, data);
}
}
}