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AILoggerStatic.cs697 B
using System; using System.Threading.Tasks; using UnityEngine; namespace UnityMCP.Client.Editor.Logging { /// <summary> /// Static wrapper for AILogger /// </summary> public static class AILoggerStatic { /// <summary> /// Log a message /// </summary> /// <param name="logName">The name of the log</param> /// <param name="data">The data to log</param> public static void Log(string logName, object data) { // Log to Unity console Debug.Log($"[{logName}] {data}"); // Store the log entry UnityMCPEditorExtension.StoreLogEntry(logName, data); } } }

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