Skip to main content
Glama
ICodeExecutionService.cs1.57 kB
using System.Threading.Tasks; using UnityMCP.Unity.Models; namespace UnityMCP.Unity.Services { /// <summary> /// Interface for code execution service /// </summary> public interface ICodeExecutionService { /// <summary> /// Execute code in the Unity environment /// </summary> /// <param name="code">The code to execute</param> /// <returns>The result of the execution</returns> Task<CodeExecutionResult> ExecuteCodeAsync(string code); /// <summary> /// Query the Unity environment /// </summary> /// <param name="query">The query to execute</param> /// <returns>The result of the query</returns> Task<CodeExecutionResult> QueryAsync(string query); /// <summary> /// Check if the service is available /// </summary> /// <returns>True if the service is available, false otherwise</returns> Task<bool> IsAvailableAsync(); /// <summary> /// Get the current game state /// </summary> /// <returns>The current game state</returns> Task<GameState> GetGameStateAsync(); /// <summary> /// Start the game (enter play mode) /// </summary> /// <returns>Success or failure result</returns> Task<CodeExecutionResult> StartGameAsync(); /// <summary> /// Stop the game (exit play mode) /// </summary> /// <returns>Success or failure result</returns> Task<CodeExecutionResult> StopGameAsync(); } }

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/TSavo/Unity-MCP'

If you have feedback or need assistance with the MCP directory API, please join our Discord server