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add_class

Create new character classes in RPG Maker MZ projects by specifying class ID and name to expand game customization options.

Instructions

Add a new class to the database

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
idYesClass ID
nameYesClass name
project_pathYesPath to the RPG Maker MZ project directory

Implementation Reference

  • The core handler function that reads Classes.json, adds a default class entry at the given ID with the specified name using getDefaultClass helper, writes back the JSON, and returns success with the ID.
    export async function addClass(projectPath: string, id: number, name: string) { const classesPath = path.join(projectPath, "data", "Classes.json"); const classesContent = await fs.readFile(classesPath, "utf-8"); const classes = JSON.parse(classesContent); classes[id] = getDefaultClass(id, name); await fs.writeFile(classesPath, JSON.stringify(classes, null, 0), "utf-8"); return { success: true, id };
  • The input schema definition for the 'add_class' tool, specifying parameters project_path (string), id (number), name (string), all required. Listed in the tools response.
    name: "add_class", description: "Add a new class to the database", inputSchema: { type: "object", properties: { project_path: { type: "string", description: "Path to the RPG Maker MZ project directory", }, id: { type: "number", description: "Class ID", }, name: { type: "string", description: "Class name", }, }, required: ["project_path", "id", "name"], }, },
  • src/index.ts:1216-1223 (registration)
    The MCP tool call handler registration in the switch statement that extracts arguments, calls the addClass function, and returns the result as text content.
    case "add_class": { const projectPath = args.project_path as string; const id = args.id as number; const name = args.name as string; const result = await addClass(projectPath, id, name); return { content: [{ type: "text", text: JSON.stringify(result, null, 2) }], };

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