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templates.ts9.85 kB
// RPG Maker MZ project templates and data structures export const getDefaultSystem = (gameTitle: string) => ({ gameTitle, versionId: 1, locale: "ja_JP", partyMembers: [1], currencyUnit: "G", windowTone: [0, 0, 0, 0], attackMotions: [ { type: 0, weaponImageId: 0 }, { type: 1, weaponImageId: 1 }, { type: 1, weaponImageId: 2 }, { type: 1, weaponImageId: 3 }, { type: 1, weaponImageId: 4 }, { type: 1, weaponImageId: 5 }, { type: 1, weaponImageId: 6 }, { type: 2, weaponImageId: 7 }, { type: 2, weaponImageId: 8 }, { type: 2, weaponImageId: 9 }, { type: 0, weaponImageId: 10 }, { type: 0, weaponImageId: 11 }, { type: 0, weaponImageId: 12 } ], battleBgm: { name: "Battle1", pan: 0, pitch: 100, volume: 90 }, battleEndMe: { name: "Victory1", pan: 0, pitch: 100, volume: 90 }, defeatMe: { name: "Defeat1", pan: 0, pitch: 100, volume: 90 }, gameoverMe: { name: "Gameover1", pan: 0, pitch: 100, volume: 90 }, titleBgm: { name: "Theme1", pan: 0, pitch: 100, volume: 90 }, boat: { bgm: { name: "Ship1", pan: 0, pitch: 100, volume: 90 }, characterIndex: 0, characterName: "Vehicle", startMapId: 0, startX: 0, startY: 0 }, ship: { bgm: { name: "Ship2", pan: 0, pitch: 100, volume: 90 }, characterIndex: 1, characterName: "Vehicle", startMapId: 0, startX: 0, startY: 0 }, airship: { bgm: { name: "Ship3", pan: 0, pitch: 100, volume: 90 }, characterIndex: 2, characterName: "Vehicle", startMapId: 0, startX: 0, startY: 0 }, title1Name: "Castle", title2Name: "", optDisplayTp: true, optDrawTitle: true, optTransparent: false, optFollowers: true, optSlipDeath: false, optFloorDeath: false, optSideView: false, optExtraExp: false, titleCommandWindow: { background: 0, offsetX: 0, offsetY: 0 }, startMapId: 1, startX: 0, startY: 0, terms: { basic: ["レベル", "Lv", "HP", "HP", "MP", "MP", "TP", "TP", "EXP", "EXP"], commands: ["戦う", "逃げる", "攻撃", "防御", "アイテム", "スキル", "装備", "ステータス", "並び替え", "セーブ", "ゲーム終了", "オプション", "武器", "防具", "大事なもの", "装備", "最強装備", "全て外す", "ニューゲーム", "コンティニュー", null, "タイトルへ", "やめる"], params: ["最大HP", "最大MP", "攻撃力", "防御力", "魔法力", "魔法防御", "敏捷性", "運"], messages: { actionFailure: "しかし %1 には効かなかった!", actorDamage: "%1 は %2 のダメージを受けた!", actorDrain: "%1 は %2 の %3 を奪った!", actorGain: "%1 の %2 が %3 上がった!", actorLoss: "%1 の %2 が %3 下がった!", actorNoDamage: "%1 はダメージを受けていない!", actorNoHit: "ミス! %1 はダメージを受けていない!", actorRecovery: "%1 の %2 が %3 回復した!", alwaysDash: "常時ダッシュ", bgmVolume: "BGM 音量", bgsVolume: "BGS 音量", buffAdd: "%1 の %2 が上がった!", buffRemove: "%1 の %2 が元に戻った!", commandRemember: "コマンド記憶", counterAttack: "%1 の反撃!", criticalToActor: "痛恨の一撃!", criticalToEnemy: "会心の一撃!", debuffAdd: "%1 の %2 が下がった!", defeat: "%1 は倒れた。", emerge: "%1 が出現!", enemyDamage: "%1 に %2 のダメージを与えた!", enemyDrain: "%1 の %2 を %3 奪った!", enemyGain: "%1 の %2 が %3 上がった!", enemyLoss: "%1 の %2 が %3 下がった!", enemyNoDamage: "%1 にダメージを与えられない!", enemyNoHit: "ミス! %1 にダメージを与えられない!", enemyRecovery: "%1 の %2 が %3 回復した!", escapeFailure: "しかし逃げることはできなかった!", escapeStart: "%1 は逃げ出した!", evasion: "%1 は攻撃をかわした!", expNext: "次の %1 まで", expTotal: "現在の %1", file: "ファイル", levelUp: "%1 は %2 %3 に上がった!", loadMessage: "どのファイルをロードしますか?", magicEvasion: "%1 は魔法を打ち消した!", magicReflection: "%1 は魔法を跳ね返した!", meVolume: "ME 音量", message: "文章速度", obtainExp: "%1 の %2 を獲得!", obtainGold: "お金を %1\\G 手に入れた!", obtainItem: "%1 を手に入れた!", obtainSkill: "%1 を覚えた!", partyName: "%1 たち", possession: "持っている数", preemptive: "%1 は先手を取った!", saveMessage: "どのファイルにセーブしますか?", seVolume: "SE 音量", substitute: "%1 が %2 をかばった!", surprise: "%1 は不意をつかれた!", useItem: "%1 は %2 を使った!", victory: "%1 の勝利!" } }, testBattlers: [], testTroopId: 1, battleback1Name: "", battleback2Name: "", battlerName: "", battlerHue: 0, editMapId: 1, menuCommands: [true, true, true, true, true, true], skillTypes: ["", "魔法", "必殺技"], weaponTypes: ["", "短剣", "剣", "フレイル", "斧", "ムチ", "杖", "弓", "クロスボウ", "銃", "爪", "グローブ", "槍"], armorTypes: ["", "汎用", "魔法防具", "軽装鎧", "重装鎧", "小型盾", "大型盾"], equipTypes: ["武器", "盾", "頭", "身体", "装飾品"], elements: ["", "物理", "炎", "氷", "雷", "水", "土", "風", "光", "闇"], switches: [""], variables: [""], magicSkills: [1], advanced: { gameId: Math.floor(Math.random() * 100000000), screenWidth: 816, screenHeight: 624, uiAreaWidth: 816, uiAreaHeight: 624 } }); export const getDefaultMapInfo = (id: number, name: string) => ({ id, expanded: false, name, order: id, parentId: 0, scrollX: 0, scrollY: 0 }); export const getDefaultMap = (id: number, name: string, width = 17, height = 13) => ({ autoplayBgm: false, autoplayBgs: false, battleback1Name: "", battleback2Name: "", bgm: { name: "", pan: 0, pitch: 100, volume: 90 }, bgs: { name: "", pan: 0, pitch: 100, volume: 90 }, disableDashing: false, displayName: name, encounterList: [], encounterStep: 30, height, width, note: "", parallaxLoopX: false, parallaxLoopY: false, parallaxName: "", parallaxShow: true, parallaxSx: 0, parallaxSy: 0, scrollType: 0, specifyBattleback: false, tilesetId: 1, data: new Array(width * height * 6).fill(0), events: [null] }); export const getDefaultEvent = (id: number, name: string, x: number, y: number) => ({ id, name, note: "", pages: [{ conditions: { actorId: 1, actorValid: false, itemId: 1, itemValid: false, selfSwitchCh: "A", selfSwitchValid: false, switch1Id: 1, switch1Valid: false, switch2Id: 1, switch2Valid: false, variableId: 1, variableValid: false, variableValue: 0 }, directionFix: false, image: { characterIndex: 0, characterName: "", direction: 2, pattern: 1, tileId: 0 }, list: [{ code: 0, indent: 0, parameters: [] }], moveFrequency: 3, moveRoute: { list: [{ code: 0, parameters: [] }], repeat: true, skippable: false, wait: false }, moveSpeed: 3, moveType: 0, priorityType: 0, stepAnime: false, through: false, trigger: 0, walkAnime: true }], x, y }); export const getDefaultActor = (id: number, name: string) => ({ id, battlerName: "", characterIndex: 0, characterName: "Actor1", classId: 1, equips: [1, 1, 2, 3, 0], faceIndex: 0, faceName: "Actor1", traits: [], initialLevel: 1, maxLevel: 99, name, nickname: "", note: "", profile: "" }); export const getDefaultClass = (id: number, name: string) => ({ id, name, expParams: [30, 20, 30, 30], traits: [{ code: 51, dataId: 1, value: 1 }], learnings: [{ level: 1, note: "", skillId: 1 }], note: "", params: [ [500, 800, 1000, 1200, 1500, 2000, 2500, 3000, 3500, 4000], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [12, 24, 36, 48, 60, 72, 84, 96, 108, 120], [11, 22, 33, 44, 55, 66, 77, 88, 99, 110], [12, 24, 36, 48, 60, 72, 84, 96, 108, 120], [11, 22, 33, 44, 55, 66, 77, 88, 99, 110], [12, 24, 36, 48, 60, 72, 84, 96, 108, 120], [11, 22, 33, 44, 55, 66, 77, 88, 99, 110] ] }); export const getDefaultSkill = (id: number, name: string) => ({ id, animationId: -1, damage: { critical: false, elementId: 0, formula: "0", type: 0, variance: 20 }, description: "", effects: [], hitType: 0, iconIndex: 0, message1: "", message2: "", mpCost: 0, name, note: "", occasion: 0, repeats: 1, requiredWtypeId1: 0, requiredWtypeId2: 0, scope: 0, speed: 0, stypeId: 0, successRate: 100, tpCost: 0, tpGain: 0 }); export const getDefaultItem = (id: number, name: string) => ({ id, animationId: -1, consumable: true, damage: { critical: false, elementId: 0, formula: "0", type: 0, variance: 20 }, description: "", effects: [], hitType: 0, iconIndex: 0, itypeId: 1, name, note: "", occasion: 0, price: 0, repeats: 1, scope: 0, speed: 0, successRate: 100, tpGain: 0 }); export const getDefaultProjectStructure = () => ({ audio: { bgm: [], bgs: [], me: [], se: [] }, data: {}, effects: [], img: { animations: [], battlebacks1: [], battlebacks2: [], characters: [], enemies: [], faces: [], parallaxes: [], pictures: [], sv_actors: [], sv_enemies: [], system: [], tilesets: [], titles1: [], titles2: [] }, js: { plugins: [] }, movies: [] });

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