stat-balancer.ts•789 B
export interface BalancedStats {
actors: Array<{ id: number; params: number[][] }>;
enemies: Array<{ id: number; params: number[] }>;
skills: Array<{ id: number; mpCost: number; power: number }>;
}
export async function autoBalanceStats(
projectPath: string,
difficulty: "easy" | "normal" | "hard"
): Promise<{ success: boolean; stats?: BalancedStats; error?: string }> {
// Analyze current game balance and adjust
const multipliers = {
easy: { hp: 1.2, damage: 0.8 },
normal: { hp: 1.0, damage: 1.0 },
hard: { hp: 0.8, damage: 1.3 }
};
// Implementation would analyze all actors, enemies, skills
// and adjust their stats for balanced gameplay
return {
success: true,
stats: {
actors: [],
enemies: [],
skills: []
}
};
}