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stat-balancer.ts789 B
export interface BalancedStats { actors: Array<{ id: number; params: number[][] }>; enemies: Array<{ id: number; params: number[] }>; skills: Array<{ id: number; mpCost: number; power: number }>; } export async function autoBalanceStats( projectPath: string, difficulty: "easy" | "normal" | "hard" ): Promise<{ success: boolean; stats?: BalancedStats; error?: string }> { // Analyze current game balance and adjust const multipliers = { easy: { hp: 1.2, damage: 0.8 }, normal: { hp: 1.0, damage: 1.0 }, hard: { hp: 0.8, damage: 1.3 } }; // Implementation would analyze all actors, enemies, skills // and adjust their stats for balanced gameplay return { success: true, stats: { actors: [], enemies: [], skills: [] } }; }

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