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get_ios_dev_app_path_proj

Locate iOS app bundle paths on physical devices using Xcode project files and schemes to streamline development workflows.

Instructions

Gets the app bundle path for an iOS physical device application using a project file. IMPORTANT: Requires projectPath and scheme. Example: get_ios_dev_app_path_proj({ projectPath: '/path/to/project.xcodeproj', scheme: 'MyScheme' })

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the .xcodeproj file (Required)
schemeYesThe scheme to use (Required)
configurationNoBuild configuration (Debug, Release, etc.)

Implementation Reference

  • Core handler logic shared across app path tools. Runs `xcodebuild -showBuildSettings` with platform=iOS destination to extract BUILT_PRODUCTS_DIR and FULL_PRODUCT_NAME, constructing the .app path for iOS device builds.
    async function _handleGetAppPathLogic(params: { workspacePath?: string; projectPath?: string; scheme: string; configuration: string; platform: XcodePlatform; simulatorName?: string; simulatorId?: string; useLatestOS: boolean; arch?: string; }): Promise<ToolResponse> { log('info', `Getting app path for scheme ${params.scheme} on platform ${params.platform}`); try { // Create the command array for xcodebuild with -showBuildSettings option const command = ['xcodebuild', '-showBuildSettings']; // Add the workspace or project if (params.workspacePath) { command.push('-workspace', params.workspacePath); } else if (params.projectPath) { command.push('-project', params.projectPath); } // Add the scheme and configuration command.push('-scheme', params.scheme); command.push('-configuration', params.configuration); // Handle destination based on platform const isSimulatorPlatform = [ XcodePlatform.iOSSimulator, XcodePlatform.watchOSSimulator, XcodePlatform.tvOSSimulator, XcodePlatform.visionOSSimulator, ].includes(params.platform); let destinationString = ''; if (isSimulatorPlatform) { if (params.simulatorId) { destinationString = `platform=${params.platform},id=${params.simulatorId}`; } else if (params.simulatorName) { destinationString = `platform=${params.platform},name=${params.simulatorName}${params.useLatestOS ? ',OS=latest' : ''}`; } else { return createTextResponse( `For ${params.platform} platform, either simulatorId or simulatorName must be provided`, true, ); } } else if (params.platform === XcodePlatform.macOS) { destinationString = constructDestinationString( params.platform, undefined, undefined, false, params.arch, ); } else if (params.platform === XcodePlatform.iOS) { destinationString = 'generic/platform=iOS'; } else if (params.platform === XcodePlatform.watchOS) { destinationString = 'generic/platform=watchOS'; } else if (params.platform === XcodePlatform.tvOS) { destinationString = 'generic/platform=tvOS'; } else if (params.platform === XcodePlatform.visionOS) { destinationString = 'generic/platform=visionOS'; } else { return createTextResponse(`Unsupported platform: ${params.platform}`, true); } command.push('-destination', destinationString); // Execute the command directly const result = await executeCommand(command, 'Get App Path'); if (!result.success) { return createTextResponse(`Failed to get app path: ${result.error}`, true); } if (!result.output) { return createTextResponse('Failed to extract build settings output from the result.', true); } const buildSettingsOutput = result.output; const builtProductsDirMatch = buildSettingsOutput.match(/BUILT_PRODUCTS_DIR = (.+)$/m); const fullProductNameMatch = buildSettingsOutput.match(/FULL_PRODUCT_NAME = (.+)$/m); if (!builtProductsDirMatch || !fullProductNameMatch) { return createTextResponse( 'Failed to extract app path from build settings. Make sure the app has been built first.', true, ); } const builtProductsDir = builtProductsDirMatch[1].trim(); const fullProductName = fullProductNameMatch[1].trim(); const appPath = `${builtProductsDir}/${fullProductName}`; let nextStepsText = ''; if (params.platform === XcodePlatform.macOS) { nextStepsText = `Next Steps: 1. Get bundle ID: get_macos_bundle_id({ appPath: "${appPath}" }) 2. Launch the app: launch_macos_app({ appPath: "${appPath}" })`; } else if (params.platform === XcodePlatform.iOSSimulator) { nextStepsText = `Next Steps: 1. Get bundle ID: get_ios_bundle_id({ appPath: "${appPath}" }) 2. Boot simulator: boot_simulator({ simulatorUuid: "SIMULATOR_UUID" }) 3. Install app: install_app_in_simulator({ simulatorUuid: "SIMULATOR_UUID", appPath: "${appPath}" }) 4. Launch app: launch_app_in_simulator({ simulatorUuid: "SIMULATOR_UUID", bundleId: "BUNDLE_ID" })`; } else if (params.platform === XcodePlatform.iOS) { nextStepsText = `Next Steps: 1. Get bundle ID: get_ios_bundle_id({ appPath: "${appPath}" }) 2. Use Xcode to install the app on your connected iOS device`; } return { content: [ { type: 'text', text: `✅ App path retrieved successfully: ${appPath}`, }, { type: 'text', text: nextStepsText, }, ], }; } catch (error) { const errorMessage = error instanceof Error ? error.message : String(error); log('error', `Error retrieving app path: ${errorMessage}`); return createTextResponse(`Error retrieving app path: ${errorMessage}`, true); } }
  • Registers the 'get_ios_dev_app_path_proj' tool using registerTool, defining name, description, input schema, and handler that validates params and calls the core _handleGetAppPathLogic with iOS device settings.
    export function registerGetiOSDeviceAppPathProjectTool(server: McpServer): void { type Params = BaseProjectParams & { configuration?: string }; registerTool<Params>( server, 'get_ios_dev_app_path_proj', "Gets the app bundle path for an iOS physical device application using a project file. IMPORTANT: Requires projectPath and scheme. Example: get_ios_dev_app_path_proj({ projectPath: '/path/to/project.xcodeproj', scheme: 'MyScheme' })", { projectPath: projectPathSchema, scheme: schemeSchema, configuration: configurationSchema, }, async (params: Params) => { const projectValidation = validateRequiredParam('projectPath', params.projectPath); if (!projectValidation.isValid) return projectValidation.errorResponse!; const schemeValidation = validateRequiredParam('scheme', params.scheme); if (!schemeValidation.isValid) return schemeValidation.errorResponse!; return _handleGetAppPathLogic({ ...params, configuration: params.configuration ?? 'Debug', platform: XcodePlatform.iOS, useLatestOS: true, }); }, ); }
  • Zod schemas for the input parameters: projectPath, scheme (required), configuration (optional) used by the get_ios_dev_app_path_proj tool.
    export const workspacePathSchema = z.string().describe('Path to the .xcworkspace file (Required)'); export const projectPathSchema = z.string().describe('Path to the .xcodeproj file (Required)'); export const schemeSchema = z.string().describe('The scheme to use (Required)'); export const configurationSchema = z .string() .optional() .describe('Build configuration (Debug, Release, etc.)');
  • Generic helper function registerTool that wraps the tool handler and registers it with the MCP server using server.tool().
    export function registerTool<T extends object>( server: McpServer, name: string, description: string, schema: Record<string, z.ZodType>, handler: (params: T) => Promise<ToolResponse>, ): void { // Create a wrapper handler that matches the signature expected by server.tool const wrappedHandler = ( args: Record<string, unknown>, _extra: unknown, ): Promise<ToolResponse> => { // Assert the type *before* calling the original handler // This confines the type assertion to one place const typedParams = args as T; return handler(typedParams); }; server.tool(name, description, schema, wrappedHandler); }
  • Invocation of the register function in the toolRegistrations array, which conditionally registers the tool based on environment variables and tool groups.
    { register: registerGetiOSDeviceAppPathProjectTool, groups: [ToolGroup.IOS_DEVICE_WORKFLOW, ToolGroup.APP_DEPLOYMENT, ToolGroup.PROJECT_DISCOVERY], envVar: 'XCODEBUILDMCP_TOOL_GET_IOS_DEVICE_APP_PATH_PROJECT',

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