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QAZ83
by QAZ83
BUILD.md8.81 kB
# Build Instructions This document provides detailed instructions for building AI Forge Studio from source on different platforms. --- ## Table of Contents - [Prerequisites](#prerequisites) - [Windows Build](#windows-build) - [Linux Build](#linux-build) - [macOS Build](#macos-build) - [Building with Optional Features](#building-with-optional-features) - [Troubleshooting](#troubleshooting) --- ## Prerequisites ### Required Tools - **CMake 3.16+** - **C++17 compatible compiler** - Windows: MSVC 2019+ or MinGW-w64 - Linux: GCC 9+ or Clang 10+ - macOS: Xcode 12+ (Apple Clang) - **Git** ### Required Libraries - **Qt 6.5+** (Core, Gui, Qml, Quick, QuickControls2, Charts) - **CUDA Toolkit 12.0+** (for GPU acceleration) - **NVIDIA Driver 550.0+** ### Optional Libraries - **Vulkan SDK 1.3+** (for advanced rendering) - **TensorRT 8.6+** (for AI optimization) - **Python 3.10+** (for Python bridge) - **Pybind11** (for C++/Python integration) --- ## Windows Build ### Step 1: Install Visual Studio Download and install [Visual Studio 2022](https://visualstudio.microsoft.com/downloads/) Select the following workloads: - Desktop development with C++ - CMake tools for Windows ### Step 2: Install Qt **Option A: Qt Online Installer** 1. Download [Qt Online Installer](https://www.qt.io/download-qt-installer) 2. Install Qt 6.5 or newer 3. Select these components: - Qt 6.x for MSVC 2019 64-bit - Qt Quick Controls 2 - Qt Charts **Option B: vcpkg** ```powershell # Install vcpkg git clone https://github.com/Microsoft/vcpkg.git cd vcpkg .\bootstrap-vcpkg.bat # Install Qt6 .\vcpkg install qt6-base:x64-windows .\vcpkg install qt6-declarative:x64-windows .\vcpkg install qt6-charts:x64-windows ``` ### Step 3: Install CUDA 1. Download [CUDA Toolkit 12.x](https://developer.nvidia.com/cuda-downloads) 2. Run the installer 3. Select "Custom Installation" 4. Install CUDA Toolkit and Visual Studio Integration ### Step 4: Install Vulkan SDK (Optional) 1. Download [Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows) 2. Run the installer 3. Add to system PATH ### Step 5: Build Project ```powershell # Clone repository git clone https://github.com/yourusername/AI-Forge-Studio.git cd AI-Forge-Studio # Create build directory mkdir build cd build # Configure (adjust paths as needed) cmake .. -G "Visual Studio 17 2022" -A x64 ` -DCMAKE_PREFIX_PATH="C:/Qt/6.5.0/msvc2019_64" ` -DCUDA_TOOLKIT_ROOT_DIR="C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v12.3" # Build cmake --build . --config Release # Run .\Release\AIForgeStudio.exe ``` --- ## Linux Build ### Step 1: Install Build Tools **Ubuntu/Debian:** ```bash sudo apt update sudo apt install build-essential cmake git ``` **Fedora/RHEL:** ```bash sudo dnf install gcc gcc-c++ cmake git ``` **Arch Linux:** ```bash sudo pacman -S base-devel cmake git ``` ### Step 2: Install Qt6 **Ubuntu/Debian:** ```bash sudo apt install qt6-base-dev qt6-declarative-dev qt6-tools-dev \ qt6-l10n-tools qml6-module-qtquick-controls \ qml6-module-qtcharts qml6-module-qtquick-layouts ``` **Fedora:** ```bash sudo dnf install qt6-qtbase-devel qt6-qtdeclarative-devel \ qt6-qtcharts-devel ``` **Arch Linux:** ```bash sudo pacman -S qt6-base qt6-declarative qt6-charts ``` ### Step 3: Install CUDA **Ubuntu/Debian:** ```bash # Add NVIDIA repository wget https://developer.download.nvidia.com/compute/cuda/repos/ubuntu2204/x86_64/cuda-keyring_1.1-1_all.deb sudo dpkg -i cuda-keyring_1.1-1_all.deb sudo apt-get update # Install CUDA sudo apt-get install cuda # Add to PATH echo 'export PATH=/usr/local/cuda/bin:$PATH' >> ~/.bashrc echo 'export LD_LIBRARY_PATH=/usr/local/cuda/lib64:$LD_LIBRARY_PATH' >> ~/.bashrc source ~/.bashrc ``` ### Step 4: Install Vulkan SDK (Optional) ```bash # Add LunarG repository wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add - sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-jammy.list \ https://packages.lunarg.com/vulkan/lunarg-vulkan-jammy.list sudo apt update # Install Vulkan SDK sudo apt install vulkan-sdk ``` ### Step 5: Install Python Dependencies (Optional) ```bash # Install Python and pip sudo apt install python3 python3-pip python3-dev # Install PyTorch and related libraries pip3 install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121 pip3 install diffusers transformers accelerate safetensors pybind11 ``` ### Step 6: Build Project ```bash # Clone repository git clone https://github.com/yourusername/AI-Forge-Studio.git cd AI-Forge-Studio # Create build directory mkdir build && cd build # Configure cmake .. -DCMAKE_BUILD_TYPE=Release # Build (use all CPU cores) cmake --build . -j$(nproc) # Install (optional) sudo cmake --install . # Run ./AIForgeStudio ``` --- ## macOS Build ### Step 1: Install Xcode ```bash xcode-select --install ``` ### Step 2: Install Homebrew ```bash /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" ``` ### Step 3: Install Dependencies ```bash # Install CMake and Qt brew install cmake qt@6 # Add Qt to PATH echo 'export PATH="/usr/local/opt/qt@6/bin:$PATH"' >> ~/.zshrc source ~/.zshrc ``` ### Step 4: Build Project ```bash # Clone repository git clone https://github.com/yourusername/AI-Forge-Studio.git cd AI-Forge-Studio # Create build directory mkdir build && cd build # Configure cmake .. -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_PREFIX_PATH=$(brew --prefix qt@6) # Build cmake --build . -j$(sysctl -n hw.ncpu) # Run ./AIForgeStudio.app/Contents/MacOS/AIForgeStudio ``` **Note:** CUDA is not available on macOS. GPU acceleration features will be limited. --- ## Building with Optional Features ### Enable TensorRT ```bash # Download TensorRT from NVIDIA # Extract to /opt/tensorrt (or custom location) # Build with TensorRT cmake .. -DCMAKE_BUILD_TYPE=Release \ -DTensorRT_DIR=/opt/tensorrt ``` ### Enable Python Bridge ```bash # Ensure Python and pybind11 are installed pip3 install pybind11 # Build with Python support cmake .. -DCMAKE_BUILD_TYPE=Release \ -DPython3_ROOT_DIR=/usr \ -Dpybind11_DIR=$(python3 -m pybind11 --cmakedir) ``` ### Enable Tests ```bash cmake .. -DCMAKE_BUILD_TYPE=Release -DBUILD_TESTS=ON cmake --build . # Run tests ctest --output-on-failure ``` ### Static Linking (Portable Build) ```bash # Windows cmake .. -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=OFF # Linux cmake .. -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_EXE_LINKER_FLAGS="-static-libgcc -static-libstdc++" ``` --- ## Troubleshooting ### Qt Not Found **Error:** `Could not find Qt6` **Solution:** ```bash # Set Qt path explicitly cmake .. -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 ``` ### CUDA Not Found **Error:** `CUDA not found` **Solution:** ```bash # Set CUDA path export CUDA_HOME=/usr/local/cuda export PATH=$CUDA_HOME/bin:$PATH export LD_LIBRARY_PATH=$CUDA_HOME/lib64:$LD_LIBRARY_PATH ``` ### Vulkan Headers Not Found **Error:** `Vulkan/vulkan.h: No such file or directory` **Solution:** ```bash # Install Vulkan SDK # Ubuntu: sudo apt install libvulkan-dev vulkan-tools # Or specify Vulkan SDK path cmake .. -DVulkan_DIR=/path/to/vulkan/sdk ``` ### Missing Python.h **Error:** `Python.h: No such file or directory` **Solution:** ```bash # Ubuntu: sudo apt install python3-dev # Fedora: sudo dnf install python3-devel ``` ### Linking Errors **Error:** `undefined reference to...` **Solution:** ```bash # Clean build and try again rm -rf build mkdir build && cd build cmake .. -DCMAKE_BUILD_TYPE=Release cmake --build . --clean-first ``` ### Runtime DLL/SO Errors **Windows:** Copy Qt DLLs to executable directory: ```powershell windeployqt AIForgeStudio.exe ``` **Linux:** Add Qt lib directory to `LD_LIBRARY_PATH`: ```bash export LD_LIBRARY_PATH=/path/to/Qt/6.x.x/gcc_64/lib:$LD_LIBRARY_PATH ``` --- ## Performance Optimization ### Release Build Always use Release mode for production: ```bash cmake .. -DCMAKE_BUILD_TYPE=Release ``` ### Link-Time Optimization (LTO) ```bash cmake .. -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON ``` ### Native CPU Optimization ```bash # GCC/Clang cmake .. -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_CXX_FLAGS="-march=native -O3" # MSVC cmake .. -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_CXX_FLAGS="/arch:AVX2 /O2" ``` --- ## Creating Installer Package ### Windows (NSIS) ```powershell # Build installer cmake --build . --target package ``` ### Linux (DEB/RPM) ```bash # Create DEB package cpack -G DEB # Create RPM package cpack -G RPM ``` ### macOS (DMG) ```bash # Create DMG cpack -G DragNDrop ``` --- For additional help, please see the [README](README.md) or open an issue on GitHub.

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